Monomyth
1

Players in Game

14 😀     1 😒
74,53%

Rating

$19.99

Monomyth Reviews

MONOMYTH revives the classic virtues of the dungeon-crawling genre. Fight your way through an immersive interconnected and highly interactive underworld. Unravel the mysteries of Lysandria and challenge the evil that lurks below the ancient fortress.
App ID908360
App TypeGAME
Developers
Publishers Rat Tower
Categories Single-player
Genres Indie, Action, RPG, Adventure
Release Date3 Oct, 2024
Platforms Windows
Supported Languages English, German

Monomyth
15 Total Reviews
14 Positive Reviews
1 Negative Reviews
Mostly Positive Score

Monomyth has garnered a total of 15 reviews, with 14 positive reviews and 1 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Monomyth over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 71 minutes
can't wait !
👍 : 0 | 😃 : 0
Positive
Playtime: 1148 minutes
This game has serious potential
👍 : 0 | 😃 : 0
Positive
Playtime: 968 minutes
Fun game, needs more content
👍 : 1 | 😃 : 0
Positive
Playtime: 1202 minutes
A classic fantasy RPG dungeon crawler full of fights, traps, and puzzles in a similar vein to Dark Messiah of Might and Magic; with elements reminiscent of early Elder Scrolls games.
👍 : 0 | 😃 : 0
Positive
Playtime: 1051 minutes
(edit at bottom) Wow, really a gem in the rough this one. It's already one of my favorite even if it's still in early access and there IS quite a few aspect that could be better and hopefully it will be . It's a one man project tho and, even if it's planned for 1.0 to be release early next year, we can never be sure. That said it's clearly a labor of love and I find for my part that the Dev really gives your time and cash all the respect due. It's quite immersive but there is still some improvement needed. I view it as the bastard child of old school dungeon crawler like Eye of the beholder and Arx Fatalis (the latter has been a source of inspiration by the Dev own words if I believe what I've read in the forum. Another inspiration given by Dev is DMoMM, yes there is a kick ;) ) The game is hard but not crazy hard, you can't just hack and slash your way, you need to think and be tactical, use the environment to your advantage and watch your equipment. There's an update due incessantly that is to give us a few more area to explore and some other goodies. The price is fair and I consider I had quite good fun with what's available for the price. Of course I wouldn't the project to die as is because it's clearly not finish but if your wondering if it's price/quality valuable: it is. Quite so. And short of the Dev dying, I don't see him grabbing your money and running. Look him up, He's legit I would put my dick on coal on it XD It's a 7/10 for me rn could easily go 8, 8.5/10 and possibly more depending on the work Dev will put on it till launch. (ps: don't mind my time playin, Steam always was wrong with it. RN available content it's around 12-15 hours, maybe a bit a more on your first run. You will get lost a lot, you prolly won't understand everything that you is to do, can do or should do XD And it's all part of the fun, trust me. I'm at my second playthrough actually and i found out some secrets I didn't found 1st time. ...Found out I didn't have to kill some guards I had such a hard time dealing with the first time also (smh). If it's not human = kill it. If it is, try speaking to him first. Oh and if you see a slime, run, they ain't joking. You need a plan to down those nasty and a sword ain't the solution.) Edit: Turns out I haven't done all available content yet. I missed out on a whole region, Thought I couldn't go passed the magic barrier to the Serpent's Bastion. So the game is definitely longer that stated. And I'm also way happier. Not sure how much time it's gonna take me to finish this part but I'd guess at least a few hours more. So expect 20h play time? You will backstep a lot in that tho. And a lot of place sadly feels empty for now. (not much loot in containers and not many enemies or NPCs. YET. Let's hope future updates brings more content and more life to the existing one.
👍 : 0 | 😃 : 0
Positive
Playtime: 5914 minutes
£13.40? At that price it’s a steal for any lover of authentic RPGs. This game is the spiritual successor to “Ultima Underworld“ and “Arx Fatalis”, developed using all the latest tools, and you can imagine what an experience it is. The developer has really thought through what he wanted to do with this game, from how he implemented lock picking to combat. Oh, and don’t forget the atmospherics; visual, audio and a dynamic weather system. Personally, I cannot wait to move forward with this game. Seriously, I’m sitting by the gate to the Mines waiting for the next update, it’s THAT good.
👍 : 3 | 😃 : 0
Positive
Playtime: 781 minutes
This is a classic, no hand-holding, exploration focused first person RPG. It is absolutely worth the price of admission, even having been in EA for as long as it has there is a TON of game here and it feels very polished.
👍 : 4 | 😃 : 0
Positive
Playtime: 23 minutes
I wish I could give Monomyth a neutral rating. At its current state (March 2025), I cannot recommend it for $20 USD. I wouldn't even suggest picking it up on sale unless it's discounted by at least 50%. The game simply doesn't justify its price in its current, clunky state. While I do see potential, I don't expect the game to fully realize it until one or two years from now. This is VERY early access, and it shows. The enemy AI feels inconsistent—either braindead or unrealistically fast, killing you with speed that doesn't feel fair or balanced. The gameplay overall feels rough and clunky, and I wish the game offered clearer explanations for weapons and skills. For instance, shields are categorized under swords and axes rather than having their own dedicated blocking skill, which feels unintuitive. Quality-of-life improvements could greatly enhance the experience. While I don't think a mini-map is necessary, a better GUI and HUD would resolve many of my grievances. On my 32-inch 4K monitor, the current GUI feels poorly optimized—I struggle to move objects to my hot bar for quick access, and I suspect scaling issues may be to blame. On the technical side, performance also leaves something to be desired. Despite running the game on a high-end system with an RTX 3090TI, Ryzen 7 5800X, and 32GB of RAM, I experience stutters, which is frankly egregious for my gaming rig. Overall, I personally would say to wait on this game until it is cleaned up a bit, and is close to launch, or out of early access.
👍 : 6 | 😃 : 1
Negative
Playtime: 973 minutes
I wanted to give it the full play through before casting judgement, so I beat the game. - Enemy difficulty needs serious tuning. Most enemies are very easy, the sewer snake creatures are insanely too strong though. - Lockpicking feels far too important to be an optional thing. You have to spend numerous skill points on it to make it useful - Melee is really bad. Don't even bother. - Armor feels useless - Magic kills quickly but is resource intensive, you'll spend your entire mana pool killing one enemy then have to chow down on mana restoration items. Would be better if the mana pool was larger but mana restoration items were less numerous. - The cooking system is tedious and unnecessary, despite being kinda neat - Fishing is tedious and unnecessary - The weight system is tedious and unnecessary - The map layout is seriously confusing and needlessly complex in some areas. The game could most benefit from enemies being less tanky, hitting less hard, but being more capable of hitting the player. More enemy types would be better to focus on over side mechanics. Significantly fewer health/mana items overall, but a larger player health/mana/stamina pool. More enemy respawns would be nice. Overall less loot, but loot that's more useful would be fantastic. Turn the common drops that are only good for vendoring into just gold drops instead. The controls are solid, it's graphically nice, I think there's a solid foundation here. I actually think this will be a really good title with some more love and iteration, but I can't recommend it to anyone just yet because it wasn't really enjoyable. I continued more out of a determination to "complete" something than out of curiosity to explore and see where things go.
👍 : 7 | 😃 : 0
Negative
Playtime: 227 minutes
Extremely fun game and good concept buried beneath a lot of clunk. The combat is floaty and not satisfying, and most enemies are the same with some varied health pools. Most feel too tanky. Exploration is very fun, each location after the first few feels unique, however (especially early game) it can be very easy to get lost with much of the areas being near identical cave systems. The inventory system is fine, I always preferred grid systems. The UI is clean and easily readable. Magic is actually where I feel this game shines. The magic system is fairly unique, having to find scrolls and components (those being orbs used for drawing symbols to use spells) and the variety of spells is very good. Some of the later spells though, as with most games with a magic system, can make playing martial-specialist characters feel considerably weaker than half or full caster characters. Looting quickly becomes unnecessary, most characters will have enough junk in their inventory and gold sloshing around in their pockets to not really ever need to search for what they need as long as they can find a merchant. Dialogue is fine, nothing of note, the voice acting is serviceable. All in all, I really enjoy this game so far, and am excited to see it fully finished. I believe there is a chance to contend with some of the bigger fantasy rpg/dungeon crawlers with a bit more time and effort.
👍 : 9 | 😃 : 0
Positive
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