Stronghold: Warlords
Charts
72

Players in Game

3 251 😀     1 754 😒
63,80%

Rating

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$39.99

Stronghold: Warlords Reviews

Besiege Great Khans, Imperial warlords and Shōgun commanders in Stronghold: Warlords, the latest 'castle sim' from Firefly Studios. Command AI warlords across the battlefield as you build a castle economy and new gunpowder-fuelled siege engines!
App ID907650
App TypeGAME
Developers
Publishers FireFly Studios
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Steam Trading Cards, Steam Workshop, Includes level editor
Genres Strategy, Simulation
Release Date9 Mar, 2021
Platforms Windows
Supported Languages Portuguese - Brazil, Italian, English, Korean, Japanese, Simplified Chinese, Turkish, French, German, Spanish - Spain, Polish, Russian, Traditional Chinese, Thai, Vietnamese

Stronghold: Warlords
5 005 Total Reviews
3 251 Positive Reviews
1 754 Negative Reviews
Mixed Score

Stronghold: Warlords has garnered a total of 5 005 reviews, with 3 251 positive reviews and 1 754 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Stronghold: Warlords over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 65559 minutes
greaT GAME BUT KEEPS CRASHING
👍 : 2 | 😃 : 0
Negative
Playtime: 2879 minutes
Good
👍 : 0 | 😃 : 0
Positive
Playtime: 39 minutes
i mean its alright
👍 : 2 | 😃 : 0
Positive
Playtime: 7481 minutes
Add big Mab pls
👍 : 0 | 😃 : 0
Positive
Playtime: 4095 minutes
Really fun game.
👍 : 0 | 😃 : 0
Positive
Playtime: 293 minutes
My opinion, maps seems too small. And the AI is still dumb.
👍 : 1 | 😃 : 0
Negative
Playtime: 21 minutes
Я в шоке от того, что это стоило 1300р Я в шоке от того, что это вышло в свет в таком виде Я в шоке от того, что это до сих пор не исправили. Зачем покупать это, если можно ещё раз сыграть в классический Stronghold?
👍 : 1 | 😃 : 1
Negative
Playtime: 5032 minutes
Fun game. Skirmish Trails can get challenging.
👍 : 1 | 😃 : 0
Positive
Playtime: 2988 minutes
The game is okay but...It's way to short not enough missions... That's the only reason I say no....Good games way way way to short is the issue here...Unlike other strongholds that are a bit longer... This one is more up to date with decent graphics for what it is....The issue is the game is just to short...Hopefully they make a new one that's way way way longer....espally since games are getting so expensive for newer ones... Same issue I have with a lot of the DLC's now a days.... 20 Dollers and up for DLC for a lot of games that adds almost no added game play hours....Other then it being way to short I do consider it a good game....
👍 : 0 | 😃 : 0
Negative
Playtime: 1465 minutes
Stronghold: Warlords is Firefly Studios’ attempt to breathe new life into its long-running castle-building real-time strategy series by shifting the action from medieval Europe to the historic battlefields of East Asia. Released on Steam, this entry brings a fresh setting, a new “warlords” mechanic, and several mechanical updates intended to modernize the formula while still retaining the core identity that fans of the franchise expect. While the game does succeed in some areas—particularly in its visual presentation and unique setting—it struggles to fully evolve the gameplay systems in a way that feels both cohesive and satisfying, often leaving a sense of missed potential beneath its ambitions. At its foundation, Stronghold: Warlords retains the familiar mix of city-building and strategic warfare that defines the series. You build up your fortress, manage resource chains, keep your peasants fed and productive, and raise armies to defend against sieges or conquer your enemies. The core gameplay loop is still engaging: managing your economy, setting up efficient food and production systems, and defending your walls from encroaching forces can be deeply satisfying when things click into place. However, many of the systems feel stuck in the past. Pathfinding issues, clunky unit controls, and a lack of modern UI conveniences can make moment-to-moment play feel more frustrating than it should in a 2021 release. These dated elements are especially apparent when combat begins, as units often bunch up, fail to respond to commands in a timely fashion, or take bafflingly inefficient routes to their targets. The new warlords system is the most significant innovation this installment introduces. Scattered across the map are independent AI-controlled “warlords” that players can capture and command. These warlords provide passive benefits like extra resources, military reinforcements, or buffs to your economy and military. You can level them up over time and issue specific commands like launching attacks or increasing tribute income. This mechanic adds a strategic layer that goes beyond traditional castle-building—it incentivizes map control and forces players to prioritize key objectives beyond simply expanding their base. In multiplayer and skirmish modes especially, competing over control of these warlords creates dynamic shifts in power and encourages aggressive play. That said, while the idea is strong, the execution can feel underwhelming; warlords tend to behave predictably and lack depth in their interactions, which slightly undermines their potential as game-changers. Visually, Stronghold: Warlords is a noticeable step forward for the series. The game’s East Asian setting spans several regions, including China, Japan, Vietnam, and Mongolia, and the art direction does a commendable job representing each with distinctive architecture, unit design, and environmental details. Watching your bustling town grow from a small village into a fully fortified stronghold is still one of the game’s most enjoyable aspects. The siege warfare, long a highlight of the franchise, benefits from improved graphics and effects. Watching flaming arrows arc through the sky or siege towers creep toward enemy walls is visually satisfying, even if the actual combat resolution can be underwhelming. The soundtrack and sound design also deserve credit, blending traditional East Asian instrumentation with ambient sounds that enhance immersion without becoming repetitive or overbearing. Campaign content is substantial, offering a variety of missions that span different leaders and scenarios from East Asian history. The storylines themselves are functional but light, with more focus on mission objectives than deep historical or character-driven narratives. Campaign missions gradually introduce the player to different units, buildings, and warlord types, and while the pacing is decent, the learning curve can occasionally feel uneven—especially when new mechanics are introduced without much in the way of explanation or feedback. This is particularly noticeable in siege missions, where failing to understand a tactical nuance can lead to frustrating trial-and-error gameplay. Skirmish mode and multiplayer add replay value, though matchmaking and online performance have occasionally been inconsistent. One of the game’s most persistent issues is the AI. While the warlord AI is generally passive and predictable, enemy lord AI suffers from a mix of erratic aggression and poor resource management. At times, computer-controlled opponents will throw waves of poorly organized attacks at your walls without any tactical consideration, or they’ll allow their economies to collapse entirely by over-prioritizing military units. This makes many skirmishes feel more like puzzles to be solved than genuine tactical challenges. Moreover, defense AI struggles to account for advanced siege tactics, leading to frequent exploits where you can bait units into chokepoints or bypass defenses in unrealistic ways. Despite its flaws, Stronghold: Warlords has an undeniable charm. The blend of economic management and military strategy still offers a uniquely satisfying gameplay experience when it works. There’s a particular joy in designing a well-functioning stronghold where every piece of infrastructure supports your defense strategy, and when the battle lines are drawn and catapults start launching, the game delivers on its promise of grand medieval warfare—even if that promise is occasionally marred by mechanical hiccups. Longtime fans of the series will likely find moments of nostalgia and enjoyment, but they may also feel that Warlords falls short of the ambitious evolution it set out to be. Ultimately, Stronghold: Warlords is a game caught between tradition and transformation. It introduces enough new mechanics to feel like a meaningful installment, especially with its Eastern setting and warlords system, but it doesn’t quite escape the shadow of its outdated systems and rough AI. For fans of historical RTS games or castle-building simulations, there's definitely enjoyment to be had, especially in the economy management and base-building aspects. However, those looking for refined combat, modern design standards, or strategic depth may come away with mixed feelings. It's a solid addition to the franchise, but not the revolution some might have hoped for. Rating: 7/10
👍 : 2 | 😃 : 0
Positive
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