Gaia Reviews
A sci-fi base building survival game, featuring raids, agriculture, intelligent AI, natural disasters and more.
App ID | 906790 |
App Type | GAME |
Developers | Eternal Stardust Studios |
Publishers | Eternal Stardust Studios |
Categories | Single-player, Steam Achievements, Steam Workshop, Captions available |
Genres | Indie, Strategy, Action, Simulation, RPG, Adventure |
Release Date | 3 Apr, 2020 |
Platforms | Windows |
Supported Languages | French, Italian, German, Spanish - Spain, English, Romanian, Russian |

92 Total Reviews
55 Positive Reviews
37 Negative Reviews
Mixed Score
Gaia has garnered a total of 92 reviews, with 55 positive reviews and 37 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Gaia over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
2399 minutes
It has some drawbacks, but if you don't spend too much time in your base, and explore, that really cuts down on the annoying attacks early in the game. The building part of the game can be really frustrating, but if you are careful to keep your cursor at the correct spot, the pieces will show up and you can place them. The stairs have an annoying bug that won't let you put a floor panel where the top landing is, but you can put a ceiling panel and you can at least access that part of the floor.
Watch out when you finally decide to build a ship. Just building the ship assembler will trigger multiple assaults, ground, drop ships and large air ships. You REALLY get pounded, so make sure you have the materials you need to complete the ship and arm it and supply ammo for all your weapons. I also experienced Solar flares with the fire tornado's AND the large air ship attacks several times.
This games end-game will pound you to a pulp! You can make use of the god mode built-in activated my the Test Mode checkbox on the main menu. It may be the only way to get to space. Even on easy difficulty, this game is brutal !
👍 : 4 |
😃 : 0
Positive
Playtime:
92 minutes
I could live with having to buy an old monitor to match the few available resolutions. I could also live with the buggy tutorial, that I had to restart several times as it got stuck - and each time you have to quit the entire game for that. ...the stoneage graphics... misbehaving menus ... but you endure all that, just to have a boring game with bugs like flaoting stones?
Even if I live another 50 years, I will not spend another minute here.
👍 : 6 |
😃 : 2
Negative
Playtime:
1783 minutes
Please note: Several of the negative reviewers seem to have missed the clearly labeled and easily accessible options menu. The developer, Radu Saghin, is very quick to respond, and has already fixed several of the issues people had in less than a day after the complaint was made.
This game is clearly Early Access, and if you don't know what all that entails then this game is not for you. (Another point that some seem to have missed)
My first play through: I set everything to what I assumed would be the easiest possible setting because the reviews terrified me. I was surprised at how slowly the meters dropped. I actually had to get a snack and a drink in real life more often than the character, Amanda, needed it. Luckily that play-through was cut short by a bad trade deal and my base was destroyed by an orbital strike.
Second try: I played with the defaults and received the challenge I was expecting.
It has the limits of many EA games. There are limited options of things to build, but the models are better than some of the finished games I've played. It took me a while to figure out how to change the direction of placed objects and there's a few other similar things that I wish were included in the tutorial. And if you play the tutorial and manage to die, bless your heart but don't blame the game. Also if you see a big monster or mushroom don't try to hug it. To address the complaint regarding hygiene, anyone with experience in actual wilderness/survival expeditions knows that going to the bathroom in the woods is not as hygienic as a real bathroom. There is a reason you don't buy a pack of toilet leaves from the store.
To be honest I have no real complaints about the game play and hope it continues to grow to its full potential and great expectations. It has survival elements that you have to keep track of that most other games don't include. I personally like the extra logistical challenge. Things I hope get added to the game include more decorative options, more storage options, multiplayer co-op, character customization, a way to move placed objects, food spoilage, and a globe style map.
👍 : 16 |
😃 : 3
Positive
Playtime:
51 minutes
This game feels like early access still. It is a basic Sandbox planet explorer game with abominable storage and inventory problems, minimal inventory stacking, and still jerky graphics with enough fogginess to everything that playing feels like running around with minor nearsightedness at all times.
A lot of potential, a *really* a lot of potential, but it is not ready to be a final product. Even getting it on sale I am going to be getting my refund until it realizes potential, just in case the dev has *really* decided it is fine as is and isn't going to keep fixing it up.
👍 : 7 |
😃 : 0
Negative
Playtime:
85 minutes
So this is a build a base survival game with more focus on survival than building a base.
The game was developed by one guy and it shows. Everything seems to work but it's clunky, the graphics are sub-par and it needs a ton of polish.
The graphics feel like I am playing a game from 10 years ago with the graphics setting maxed out. Everything looks hazy and washed out. Trees and objects sometimes float above the ground.
The tutorial sends you down a nonsensical build path that will get you killed.
I had problems snapping the walls and floors down in base building. Foundations need to be thicker and items need to snap to each other better.Your character needs to go to the bathroom and apparently can't wash up after that. You lose sanity to quick and a few days in my character was almost insane.
Key mapping reverts to default when I load a game.
No windowed mode.
Yes this game is early access but I feel like one guy can't support everything this game needs to get it going. It feels like a school project, albeit a very well done one, but something that is not ready for early release. This is more like an early alpha. Take it to Kickstarter or hopefully you make enough money of of this early release to hire some staff. Hopefully this game will be up to early release standards in 6 months.
👍 : 53 |
😃 : 3
Negative
Playtime:
18690 minutes
Its got great potential, but too many developers put up a bare bones functionality and don't even test it. So if you are playing ironman mode (aka hardcore) and you die, you will have to exit the program to start a new game. Sometimes if you go to sleep on the 3rd floor of a building... you might end up naked and have no items in your inventory. Basic bugs like the rifle sometimes just doesn't work. I do like the fact that sometimes the loading forgets the hill under the metal and you can build your base under the metal and just build upwards to get more. Loading the saved game often does not work right. I just suggest if you are intending to use the public to playtest the produce that maybe you should place a report a bug button in the game so when we encounter a situation... we can pop a note to the developers and it takes a snapshot of our program memory to be uploaded in the back ground. Still more no than yes for recommendation, but stay tuned, I may edit again (especially after the next update).
👍 : 6 |
😃 : 0
Negative
Playtime:
55 minutes
Boring.
Glancing through the reviews I thought I'd try this game as it had a decent discount. I was prepared for some bad balancing and crappy art. I was not prepared for the majority of the game being running around boring terrain hoping to find a lot of a specific resource that I would need to build all basic things with no indication of where I could find it.
👍 : 10 |
😃 : 0
Negative
Playtime:
27 minutes
there have been NO updates since release. Game is promising,if only the dev cared enough to work on it more.
👍 : 10 |
😃 : 0
Negative
Playtime:
216 minutes
[b]AVOID.[/b]
The balance of this game is beyond borked.
First playthrough the 3rd raid dropped 8 lazer wielding Raiders that 2 shot me, but require 20 shots to kill. The "Raiders decided to leave" but they didn't and 1 became invincible and destroyed ALL structures. Deleting 2 hours of progress and all the resources are just GONE. No more Copper and green ore aswell as food and water... can not build anything anymore. Hard locked.
Second playthrough a Solar Flare caused a "fire tornado" which dropped near my base and the fire consumed 90 minutes of progress... again ALL structures are gone. All items not in character's inventory GONE, and the resources needed to build replacements already mined and stored in the storage contain that was deleted.
This game is ill conceived.
There are dozens upon dozens of other major issues. But I think a survival game with random events that leave the player with nothing takes the cake. Nothing to build back from, [b]AND within 2 hours of starting a new game[/b], is fundamentally a busted game from the word go.
How could anyone release this from Early Access and call it done?!
Over-Overpriced, underbaked and unbalanced. It's FUBAR.
👍 : 23 |
😃 : 6
Negative
Playtime:
884 minutes
Im torn on this i really am. especially considering i just septn nearly 6 hours solid playing it.
Ok so here is what i like about it, the graphics are ok the buildings are stellarly nice, the gameplay is EH (could be better)
Here are several issues
1.) you log in and are building certain other buildings before you even have a foundation, house or cooking skills. It says you need blueprints but you already have them you just hve to research them in the encoder
2.) You spend the materials to make the items then you have to actually build it ONE BUILD IS ENOUGH PEOPLE.
3.) No real weapons for you to use other than your rifle (note im not counting the launchers that you can place all over the place)
4.) Character gets stuck in several places when going up hill and takes forever to uncrouch
5.) How the hell are you suppose dto get 2 miles away in 50 seconds to an anomaly in the beginng. Guess what YOU CANT ITS IMPOSSIBLE (ive tried you need hermes boots or ship to get there in time and even then its questionable)
6,) you construct furniture later in the game yes your hygiene drops to zero really fast and you cant build a sink till later AND you need these blobs from underwater to build it but you cannot use your pda underwater (as far as i can tell and ive tried everything so far) Good news is your hygiene right now affects little so im not worried about it.
Cooking should be a start learning skill and you should learn foundations FIRST NOT LATER..... Storage space to start is a pain in the ass, i ran aroudn so mych i hurt in real life.
NOTE TO DEVS-Peeing should not decrease hygiene it should INCREASE IT. What is she doing peeing on herself, its called a tree and leaves.../facepalming for days on that one.
That said its a fun game and needs a lot of love and attention BUT if on sale is worth it. I reserve the right to update this at a later time depending on if the devs screw it up or dont make the recommended changes.
👍 : 79 |
😃 : 16
Positive