Last Oasis
133

Players in Game

1 017 😀     518 😒
64,47%

Rating

Compare Last Oasis with other games
$29.99

Last Oasis Reviews

App ID903950
App TypeGAME
Developers
Publishers Snail Games USA, Donkey Crew
Categories Steam Achievements, Multi-player, PvP, Online PvP, Partial Controller Support, MMO
Genres Indie, Action, RPG, Adventure, Early Access, Massively Multiplayer
Release Date26 Mar, 2020
Platforms Windows
Supported Languages Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, English, Polish

Last Oasis
1 535 Total Reviews
1 017 Positive Reviews
518 Negative Reviews
Mixed Score

Last Oasis has garnered a total of 1 535 reviews, with 1 017 positive reviews and 518 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Last Oasis over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2078 minutes
This was fun while I played it but I only got it to fill a hole that apparently cannot be filled. Worlds adrift my beloved why did you have to go so soon?
👍 : 0 | 😃 : 1
Positive
Playtime: 29857 minutes
This was literally the greatest game ever. Great job Donkey!
👍 : 0 | 😃 : 0
Negative
Playtime: 46224 minutes
Gore Last Oasis FanFiction Volume I Gore was walking throught the oasis, on a hot, sweaty day. The young Irish lad was sweating hard, panting, wanting another drop of water, but none would come to him, it had been days since he tasted the sweet taste on his tongue. He drops into the sand, shirt ripped, dying, with his last dying breath he hears from over the hills "GWA GWA GWA". He awakens in a camp filled with naked Ugandan's, he tries moving but can't, he's tied to a pole. Out of the base walks Max and proclaims that they have a new prisioner, the Ugandans cheer, but what to do with him? Some yell out "Let's eat him", others "Put him in a fur suit and make him talk like an anime girl" but the loudest of them all yell "COCK AND BALL TORTURE BY WIKIPEDIA.COM". Max agrees and proclaims that Gore shall be used for cock and ball torture. The Ugandans remove Gore's pants, it's an average size shaft with good girth. They place it in a stomping station, Max gives a thumbs up and the stomper falls onto Gore's balls, he passes out... The last thing he hears is "V1 ZULUL".
👍 : 6 | 😃 : 0
Positive
Playtime: 4791 minutes
The project represents how to screw up a possible competitor with absolutely stupid decisions. What kind of stupidity is it to refuse easy access to obtaining a walker? In a game where all the fun was derived from this same fucking wolker! The game has not left early access for so many years. What the hell are you developers doing there? You could have released an incredibly cool project long before the announcement of DUNE. It is absolute stupidity to keep the game in early access for so many years and try to make money by scamming players. You could have released the game earlier and made more money without stupid cheating, without making stupid decisions in favor of stupid grinding. Yes, he suffocates even at the starting location. Do you even play your own game? Try it without developer tools! You will feel a lot of new things in the coccyx area. Especially if you roll back the updates and look at the original version of the project! I highly recommend not purchasing. This won't come out of Early Access. If you buy it, you will see a guide on how to waste everything and not worry about it, just loot money on the scam. If you want to play a good survival game, go to rust, conan exile or wait for dune, do not waste time and money on this game. She's not worth it.
👍 : 2 | 😃 : 0
Negative
Playtime: 1747 minutes
if you play this game go to settings and change it to clasic its so much funner
👍 : 1 | 😃 : 0
Positive
Playtime: 4964 minutes
Started out great 2 years ago. They did a overhaul update and completely wrecked the game. Private servers are a joke and do not work like others as it's node hub system for areas.
👍 : 1 | 😃 : 0
Negative
Playtime: 646 minutes
so makes sense Snail Games made this and no update just like atlas
👍 : 6 | 😃 : 0
Negative
Playtime: 25918 minutes
tried to play still have my toon from season 4 cant build anything like i dont have cant spend point cause i already have said item learned cant delete toon an make new one so i cant play game cause they are to lazy... but sure add more pvp add more endgame that no one can do i guess. Honestly i hope they sell the IP to a group that see this game for what it can be not just another toxic pvp that has a if you not in the biggest group you cant play. they know how to fix it... there just to prideful.
👍 : 4 | 😃 : 0
Negative
Playtime: 265331 minutes
I've played this game for every season, since the game came out. Here's my honest review. Last Oasis is a great concept and has a lot of addicting game-play aspects (Mostly the melee combat, grappling, wing suits, and walkers). These key features is what has kept players playing over the years of good and bad. Most of the mixed reviews comes with the history and poor changes made by some of the developers of this game, (since it's 5 years old now, lets go through the history,) At launch (Season 1) the game had around 30,000 concurrent players, unfortunately this was waay more than the developers expected to have and their servers couldnt keep up with the playercount, so they had to either A-purchase more servers through their current host which was struggling to keep up, or B-switch hosts to microsoft servers that could easily carry the new players but the servers would have to go down for about a week to migrate. The devs chose option B and offered full refunds to anyone who wasn't willing to wait a week for server migrations. (This was a good move from the devs in my opinion.) Season 1 was great, though the game was still in early access and the endgame wasn't really developed yet so there was a waiting period of really nothing to do until devs could push later content. On-top of this some players found ways to dupe items which did ruin the economy for a lot of the larger groups. (there ended up being a "black market" where you could give players cash for ingame duped items.) keep in mind that since the game was limiting in content at the start, the player base quickly dropped once everyone got to end-game (30,000 - 2,700 concurrent players after 3 months, 9% of starting pop) about 7 months after launch we were given Season 2, the first wipe of Last Oasis. (Note: the devs released a beta branch for players to test the new features of season 2 before it released, this helped drive hype and make sure the wipe went well.) This brought the playercount back up from 700 concurrent players at the lowest, to about 6,000 concurrent players. Season 2 was mostly accepted by the community but there were some controversial changes; Instead of a nomadic approach to living on walkers, and packed wood bases. They added "Founder Walkers" which were essentially very difficult (if not impossible early on) to raid bases that could be moved between tiles. Additionally they released the new volcano hard maps, battle fans, and a few new walkers. They also tried making the economy more important with a "Commerce Update" that gave currency more uses and encouraged a player based market. The most controversial change however was Clan Caps, essentially limiting the group size on certain tiles. (this was an attempt to counter the "Zerg Problem" with the game at launch.) Season 2 had a similar player dropoff: (from 6,000 to 1,800 after 3 months, 30.4% of starting pop) % wise a smaller dropoff but the overall player count was much less than at launch. Only 4 months after Season 2, they released Season 3. (note, there was no beta for season 3, so players were blind when coming into this new season besides some steam posts) This brought the playercount back up from 1,790 concurrent players at the lowest, to only about 4,420 concurrent players. Season 3 had some massive content additions to the game, but also some of the most controversial changes to date: We had the addition of the Ancient City, Asteroid Crash Sites, Kali Spires, Raptors, and the Worm, as well as the official release to Xbox. (Massive changes that were extremely hyped and players were waiting for) but with that came the change to how servers were setup, instead of having the game be an MMO where all servers were connected, someone had the idea to force players to select from different realms at the beginning of the wipe (selecting what clan cap they wanted to play on along with region locks.) this change alone killed the game for most of the big groups, who decided to not play at all as a way to protest these changes. Since you cannot switch between realms after selecting one, the now small playerbase was divided into even smaller chunks due to these realms and the season felt smaller than more empty than ever. players could roam empty servers for hours before finding someone else, and if you wanted to join a different group in a different realm you'd have to make a brand new player and lose all previous progress. Season 3 lasted 5 months, and the player drop off was (4,420 to 997 in 3 months, 22.5%) a decline from season 2. Season 4 didn't add any new content, and was almost entirely just a server wipe, with them reverting back to the MMO server setup from seasons 1 and 2. (they did add the abilty to host private servers though.) That change alone brought some players back, we went from 532 concurrent players at the lowest to 2,715 at launch of s4. Season 4 was very weird for most of us, because of how long it was: After launch of the season things were pretty quiet from donkey crew regarding any new content or talk about the next season. Though the rumors were that S5 was going to be big changes and would be a "Make or break" in terms of funding for the game. Season 4 lasted a whopping 12 months, with the original plan of s5 releasing after 8 months but it was delayed due to the war in ukraine (they're in poland). The playerbase kinda knew it'd be a while for the next season since it was supposed to change up a bunch of the game and add a massive amount of new content. And as we got closer to S5 launch the hype grew: the devs were putting out tons of social media content and steam posts hyping up the new features, and the hype worked. S5 didn't have a beta either, and that was the devs crucial mistake... Season 5 launched with a whopping 6,127 concurrent players (higher than even season 2) and people were excited. Unfortunately, it was very apparent that there were big changes, but it was all the wrong changes. They redid the thirst mechanics, building mechanics, grapple mechanics, and overall progression. The game felt 10x as grindy, waay less forgiving to new players, and they made all the mob (event starter mobs) so powerful that they could easily kill you before you even see them, on top of that they upped the thirst mechanic so you would die of thirst within about 10 minutes of leaving your base. AND they made all the grapples, slow and heavily stamina draining so the movement mechanics were gone too. 90% of players quit within the first week of this new season, and it turns out that all that overhauling broke most of the original content for the game so all the new stuff introduced back in season 3 was missing and not playable, and most of the original (larger) walkers were missing from the game. They added new mobs that seemed cool, but again made it nearly impossible to beat them and nobody was willing so sink 1k hours into a bad version of the game. After only 1 month the playercount of season 5 went from 6,127 to 663, and after 3 month was at a lowly 365, 6% of starting pop... The devs made a few small changes to season 5 over the first 3 months, but nothing substantial. After that there was radio silence, and the promise that they're going to work on "mod support". 10 months after release of Season 5 they announced the first version of the modkit, but modders were stuck trying to build ontop of the broken mess that was season 5, and player pop didnt change. S5 has been out for 2.5 year, donkey crew put out a new game "bellwright" 15 months after s5 whilst still ghosing LO playerbase, in an effort to make money and keep their team from having to disband. We currently have 3 devs working to restore Last Oasis, S6 is about a month out and they've been doing beta tests. It feels good again from my experience, and they fixed all the BS that was previously broken. TLDR: game has had poor leadership, it looks like they might have their shit together now, but We Shall See...
👍 : 29 | 😃 : 1
Positive
Playtime: 3273 minutes
Note: The last update made by the developers was over 2 years ago. The information and timeline described by the developers here may no longer be up to date. Thank you Valve for doing this at this point the game still costing money is a scam.
👍 : 47 | 😃 : 0
Negative
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