Dead Man's Fault Reviews
A short psychological horror game about descending into a cave.
App ID | 903280 |
App Type | GAME |
Developers | Parker Becton, Kenny Diaz |
Publishers | Scrunko Games |
Categories | Single-player, Steam Achievements |
Genres | Indie |
Release Date | 30 Nov, 2022 |
Platforms | Windows |
Supported Languages | English |

36 Total Reviews
31 Positive Reviews
5 Negative Reviews
Mostly Positive Score
Dead Man's Fault has garnered a total of 36 reviews, with 31 positive reviews and 5 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Dead Man's Fault over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
23 minutes
Game doesn't have much meat on its bones. You go through similar looking caves for 20 min encountering some [spoiler]doors, TVs and clocks (whose pendulums swing up-down when they are lie on the side)[/spoiler] until you, in the end, meet [spoiler]some eyes, break a leg crawl[/spoiler] and the game is done. Everything looks similar and not much has been put into the writing or ambiance.
Fun fact, you fall faster than a flare, so physics is not really up to nick.
👍 : 1 |
😃 : 2
Negative
Playtime:
19 minutes
Dead Man's Fault is a short game, although a very unsettling one. With an amazing sound quality, it will creepy you out through it's 20 to 30 minutes runtime. No bugs I've seen during my playtime, it's extremely polished for a two dev team. I totally recommend it, specially due to it's price tag, which is more than fair and certainly will send the right message to this two newcomers: "Bring on the rest and keep up the good work".
Full no commentary walkthrough by pressing the link below:
https://youtu.be/BtYsf13MqSU
👍 : 0 |
😃 : 0
Positive
Playtime:
115 minutes
Solid little walking simulator, where you're in a cave looking for another person who went missing and you eventually end up going missing.
I like how you have unlimited flares to throw around lol.
👍 : 0 |
😃 : 0
Positive
Playtime:
141 minutes
*Dead Man's Fault* is a short but deeply unsettling experience. With incredible sound design, it delivers a genuinely creepy atmosphere throughout its 20–30 minute runtime.
I encountered no bugs during my playthrough—the game feels remarkably polished, especially for a two-person development team.
I absolutely recommend it, especially given its fair price tag. Supporting this game sends the right message to these talented newcomers—**"Keep up the great work and bring us more!"**
👍 : 0 |
😃 : 0
Positive
Playtime:
34 minutes
I thought this game was an amazing short story game and I loved playing it. all i have to do now is figure out how to get the last achievement (or what the achievment is)
👍 : 5 |
😃 : 0
Positive
Playtime:
23 minutes
This was freaking awesome!!
They really nailed a claustrophobic and oppressive atmosphere in this short little horror tale. This story tells a story of a true fear that can really happen which makes it even more unsettling. The sound design was great and the short cutscenes really added that creepy "haunted" feeling.
Im very impressed with what was achieved with what seems like very basic assets. Id love to see more from this developer!! 9/10 - one caveat... it doesnt bother me but the game is very short. About 20-25 minutes. Just wanted to be clear. Still, I feel the short length helps and not hinders the experience. Sometimes a scary thing in a video game is seen too often and then its not scary. I like the mystery and buildup to the reveal and hammer it home. This game masters that. Short and sweet and right to the gut.
👍 : 3 |
😃 : 0
Positive
Playtime:
21 minutes
About 20 minutes of play time, not much of a reason to ever play it more than once. It's not very horror-esque from a typical standpoint or considering the psychological standpoint. Gameplay itself is relatively simple and not particularly engaging. You'll go around what looks like the same corner many times, interact with a few things, climb a few ropes, and anxiously await for an encounter(or anything really) to happen - and never have it happen.
Still, it was a pleasant if forgettable 20 minutes of my day.
👍 : 3 |
😃 : 1
Positive
Playtime:
29 minutes
scary cave game!!!! i screamed and shouted as i played!! very cool and unique concept for horror game u should check it out i think
👍 : 7 |
😃 : 0
Positive
Playtime:
28 minutes
I really enjoyed my time with Dead Man's Fault!
This is a PT inspired, Cave Crawling/expedition sorta game with some well made Analog Horror and some surprisingly funny voicelines!
I'm absolutely terrified of the idea of being lost in a cave and going through these winding tunnels reminded me a lot of Subnautica with the limited vision and sense of dread that SOMETHING was going to get you. This was helped via the ambience and I found myself jumping when I struck a flare and shivering when I descended into the inky depths. This is well designed stuff and I really appreciate it. The last 5 minutes of this game to me, is some of the scariest sh!t I've played in a while and I LOVED it.
Of course, it's not perfect. My main gripe is the price-tag. This game is about 30 minutes long, and given that length, this feels more like a demo someone might play for free, rather than a completed project priced at almost $4.00NZD. I will always mention whether or not I feel like I got my moneys worth, and here I'd have to say NO, but this doesn't mean I regret supporting Indie Devs. It's hard to make a game, and to make another, money will probably be needed. I hope your next projects, (if you decide to do any) will be equally as quality but priced a little better because it will deter people otherwise.
This isn't to say I disliked this game though, this is just my main issue with it! I really enjoyed this experience, and will definitely be showing it to my indie horror fanatic friends.
This game is purely horrifying, from a real world POV and a significantly more surreal POV. Despite having a wonky price, if you're willing to give it a shot, or this review peaks your interest, you'll probably like something here.
Dead Man's Fault gets a solid 7.5/10
👍 : 4 |
😃 : 0
Positive
Playtime:
18 minutes
A decent first effort from a new dev team. I enjoyed it even though it's a bit short. You can see that these two new developers have a vision they're trying to achieve, so that alone sets them apart from the slew of cheap horror crap that pops up. I think they have good promise. Again, it's short so I think the $2 price tag is appropriate. Try it out for yourself.
**Spoilers ahead I suppose.**
A small bit of levity was introduced with the tapes. I liked the overall presentation, though I felt it inserted an excuse to do some derivative analog horror which I'm not sure was earned considering the game is so short and it essentially swaps between A aesthetic and B aesthetic roughly 50/50. I kind of wished that the creature would have a reason to look like that, kind of just seems a bit random in the design considering the cave. I think in future works from these two, I'd like to see everything a little more considered to serve a central theme of design. Why eyes? If the creature is eyes then what does that have to do with either the cave's mythos or the background of the character?
There's a lot of potential with these two devs, I just think they need to go 100% nightmare mode into whatever they're trying to do now. There is a certain vagueness that is required for the Analog horror to work. Though I VERY much appreciated the effort and design that went into those sections, there was something lacking towards making any of the analog horror devices truly chilling. When the monster comes behind you I didn't necessarily feel the urgency that caused the player to jump. It almost seemed like the monster got in your face and then there was enough time for you to go "Nope! I'm outta here!" and then turn around and jump. If the monster got in your face then I think it would be better for you to fall backwards. Even more, I feel like I would have not wanted the monster explicitly in my face. I think it would have been better to have it concealed by dark and just reach the end of the "plank" before the character decided to turn around and jump the Dead Man's Drop. Less can be more.
There were a couple missed opportunities with scares, not that they HAD to be taken advantage of, but I was surprised that the flare system wasn't abused for 1 or 2 scares. We didn't need something RIGHT UP in our face or anything, but perhaps something in the distance matches our gaze only for the flare itself to get snuffed out.
One more thing with analog horror is that it works best when making the audience do half the work by implying a horrific concept or idea to what's going on but not always totally spelling it out. My criticism here would be that the concept of what the creature was or what type of situation or living hell I was in didn't really terrify.
It's a bit long, but I recommend that Parker and Kenny watch the recent film Skinamarink. It's a bit long but stick with it. It's a pretty successful adaptation of the analog horror genre into an adjacent medium, in this case film. It's a good representation of where and why I think being vague works. Also features an appropriate build of tension that I wish was present in a lot of similar YouTube content.
Anyway I hope y'all make more! There is definitely a lot of potential here. Lots of promise for you two.
👍 : 7 |
😃 : 0
Positive