Veritas Reviews
App ID | 900290 |
App Type | GAME |
Developers | Glitch Games |
Publishers | Glitch Games |
Categories | Single-player, Steam Cloud |
Genres | Adventure |
Release Date | 12 Feb, 2020 |
Platforms | Windows, Mac |
Supported Languages | English |

1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score
Veritas has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
540 minutes
Glitch does not disappoint! As usual, great puzzle game! Love the graphics. Love the music. Love the story. Love the funny things the mc says. In game camera is a necessity for keeping track of all the puzzles. I really like the write on photo feature. The hint system is just right for not too heavy handed and out of the way when not needed. If you like this game, their signature series is Forever Lost. Go check it out. If you love it like I do- sign up for their newsletter. There's no spam just updates on the games they're making- once a month, I think. Great job devs! Can't wait for the next one!
👍 : 0 |
😃 : 0
Positive
Playtime:
54 minutes
UI and moving between scenes was unresponsive and the entire game felt laggy. Scrolling through the pictures in particular was burdensome and due to the lag, incredibly frustrating. I got to chapter 2 before it got to me. The puzzles for the part I played were straightforward, and some of the "fetch" quests were tedious.
👍 : 0 |
😃 : 0
Negative
Playtime:
208 minutes
As far as Glitch Games goes (i.e. the tone simultaneously trying to be menacing horror, deep scifi and deadpan comedy), it's pretty good, if short.
👍 : 0 |
😃 : 0
Positive
Playtime:
320 minutes
As much as I like the puzzles and atmosphere as single concept, the execution is more than lacking. The controls bounce from sluggish to rebellious at times, often rejecting the correct use of objects and literally moving me out of the room I'm in just because I dared to click something too fast. On top of that, the game seems dead set on traveling between each scene as slow as possible, which is particularly frustrating in a game where you have to back track constantly to solve every puzzle. It's been a long time since Myst pioneered this kind of game, and yet with all this time, my modern gaming PC can't seem to run this poorly optimized point-and-click romp in any way I'd call satisying.
👍 : 5 |
😃 : 1
Negative
Playtime:
103 minutes
wiped save after two hours of play, dev website says its a fixed bug(clearly not fixed). the workaround of importing also doesn't work
👍 : 2 |
😃 : 0
Negative
Playtime:
91 minutes
I really want to like this game. To play this game. But the game engine is just too slow. What should be quick or near-instant movements between screens are unbearably slow. It's like playing on a 20 year old computer, yet my machine is brand new
👍 : 2 |
😃 : 0
Negative
Playtime:
170 minutes
I played a lot of Glitch games on my iPad back in the day - they had some of the most consistent point-and-click adventure game content in a market frankly oversaturated with awful point-and-clicks. They've tackled a lot of very different styles, from the corny pun-filled Ferris Mueller's Day Off to the ambient horror Forever Lost series. Their staple game mechanic - the camera which lets you screenshot various game elements - is a brilliant way of providing the player with the tools necessary to take notes without having to grab a pen and paper (or commit long codes to memory).
While a lot of the individual puzzles in Veritas are still very fun, with answers hidden in the environment in interesting ways, the game itself is bogged down by a bizarre genre-hopping story with a lame ending and frankly awful performance for the PC.
The story presents itself as a horror story - filled with diaries to find, blood trails and bodies - but it also includes humorous pop culture references which clash with that theme immensely. Similarly, many of the puzzles involve interpreting your environment in clever ways to find codes to solve puzzles, but then one puzzle involves a bizarre out-of-place pun straight from the world of Ferris Mueller which I would never had guessed without the game's hint system. The story itself is also incredibly cliche, and I quickly found myself disregarding the more detailed logs on the computers throughout the game when it became clear the story would likely lead to nothing [spoiler](and indeed it does, the whole thing amounts to something similar to 'it was all a dream', making all the lore pointless, and the stakes next to zero)[/spoiler].
None of this was helped by the fact that, despite coming out in 2022, this game performs worse than Myst, which came out almost three decades ago. Moving between screens in order to navigate the massive map is tedious and frustrating, and makes the (normally satisfying) process of returning to an earlier area to solve a puzzle take ages. There's no clear indication of which areas or objects are interactable, which is especially problematic when half of the set pieces in the game are 'glued on' or 'fake' in-universe, which makes it hard to tell which objects you should interact with and which you shouldn't. The most egregious interface in the game is the one used to navigate the game's computer terminals (which are not essential to complete puzzles but contain much of the game's 'lore') which are so slow and clunky (and, frequently, broken) that after exploring the first one a little, I never interacted with another again.
If that weren't enough to make you think this game lacks polish, after Chapter 4 comes Chapter 8 (according to the title cards between chapters). I am at a loss as to how something basic like this gets into the final product of a game, unless it was a genius trick by the developers to make it feel like the game you just played was longer than you thought (which isn't necessary, because this game was so tedious it already felt like it took longer than 3 hours to finish).
These issues make the game feel incredibly unpolished and disappointing. The few good moments you'll have with this game - both with the story and puzzles - are bogged down by the foreknowledge that the story won't amount to anything substantial, and the slow, tedious interfaces you need to interact with to play the game. I'd hazard a guess that this game is nearly a direct port from some mobile version, which is understandable, but doesn't make the game any better to play.
👍 : 2 |
😃 : 0
Negative
Playtime:
1097 minutes
I have to agree with several reviewers. Way way to buggy to waste your money. Lost all progress several times. Also the response time to back out from a scene just gets longer and longer as you progress through the game. I just gave up after spending 8 hours over the past week. I like the mechanics and the puzzles but it just wasn't worth the aggravation and I don't see how I could have ever progressed to the end anyway. Sorry Glitch Games. Come out with some serious bug fix work and I'd consider trying it again. Right now I'm out $12.99.
UPDATE: The developer has corrected the issues I mentioned and the game now plays well. I would however recommend that going forward they implement some kind of regression testing before releasing "platform" updates or other similar kinds of peripheral changes to the application eco-system.
👍 : 6 |
😃 : 0
Negative
Playtime:
112 minutes
This is yet another excellent puzzler from Glitch Games. Veritas has been a long time coming and it did not disappoint! Clever puzzles (some of which were quite difficult for me) make this much more than a typical 'escape' game. The atmosphere is dark and mysterious with a solid sound track. I enjoyed this immensely and, if you have not been a Glitch gamer before, I'd recommend you play this and circle back through ALL of their previous adventures. All are outstanding examples of why the point-and-click genre can still be as fun as ever!
Note - I finished this game in about 7 hours. My Steam time is less than this because I played the game (to completion) on my Android tablet
👍 : 9 |
😃 : 0
Positive
Playtime:
449 minutes
[b]veritas[/b] is the mostly competent pc version of a 1st-person point & click / escape room adventure also available on mobiles. you wake up in a cell, a lady on the intercom prompts you to find her, so you get to it. flashbacks, notes from different people, plus the usual variety of inventory-based and regular puzzles. [b]you also have a camera[/b], can take pictures of anything, put notes on them and bring them up while looking at puzzles. for the most part I found it easier to use a pen and paper than go through the photos, it was too finicky with mobile-like controls.
it's a human experiment gone wrong situation, who knows what happened in the facility and to the others. well, you'll find out eventually by playing, won't go into more details, though [b]the ending is pretty disappointing[/b]. some puzzles are a bit out there but [b]no real-time or timed stuff, enemies to avoid or any of that nonsense[/b], and the one qr code only requires an in-game reader, not your phone and a website that's bound to go down eventually.
typical point & click controls, left click to move around and interact, right click to zoom out/go back. getting around was a bit slow but it might be my old pc being old. various hotkeys are also in play: esc for the menu, backspace to zoom/back out, 'h' for hints, 'p' for points of interest (mouse wheel click would've been nice for this), space takes a photo, enter opens the album (both are also in your inventory). tooltips and easy access to hints can be turned off if you know you don't have any self-control. good stuff, except [b]the hotspot indicator has to be the most annoying I've ever seen[/b] with everything sparkling in different colors and [b]they don't disappear while you're trying to read a document[/b] either, though the hotkey works. most things have some flavor text, but only stuff with actual use is highlighted, so whether sparkly or not, it's worth a click. there's also an 'increased difficulty' toggle, whatever that does.
the rest of the [b]settings include some really neat stuff[/b] besides separate volume sliders, screen flash and shader effect toggles and a brightness slider. there's a setting for subtitle speed, size and background for better readability, which can be further improved by enabling a dyslexic font. inventory scaling can also be set, inventory animations can be turned off (the 'whoosh' sound of the inventory opening and closing on mouseover sadly cannot), and there's a bunch of settings for the in-game camera (photo quality, animation and flash toggles, flash brightness, etc.).
[b]constant autosaving happens in the background[/b] and you can press 'b' anytime to make a backup and export/import saves over multiple slots if you so desire. the dev has a [url=https://glitch.games/support/exported-save-files/]page of 'exported saves'[/url] (codes to copy-paste) that basically act as chapter select. too bad [b]they were too lazy to add proper chapter selection and manual saving over multiple slots[/b].
took me longer than I thought, [b]5 hours or so[/b], and it's [b]pretty good overall[/b], if nothing extraordinary, with [b]a surprising amount of detail for an 'also on mobile' title[/b] (or any game in general), but [b]mouse controls can bug out[/b]. it happened after a few alt+tabs on more than one occasion, right click simply stopped working (backspace still did the trick) and I couldn't bring up the inventory either, had to restart the game. serves me right for taking notes for the review while playing. [b]terminals can bug out too[/b], they only use the first few lines of the screen sometimes and text almost immediately disappears on top. there was some post-release support but some things are still not fixed 2 years after release, so [b]half price is the most anyone should pay for this, about the same as the mobile version[/b]. they also removed the demo after a while, always a dick move.
👍 : 13 |
😃 : 1
Positive