Finding Light
Charts
20 😀     2 😒
74,99%

Rating

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Finding Light Reviews

Made in the image of classic handheld jRPGs, Finding Light is a grayscale 8-bit RPG that follows the tale of Mari and her journey to find her beloved partner Abbie and solve the mystery of Heaven's Door.
App ID894310
App TypeGAME
Developers
Publishers Joshua Keith
Categories Single-player, Steam Achievements
Genres Casual, Indie, RPG
Release Date14 Oct, 2018
Platforms Windows
Supported Languages English

Finding Light
22 Total Reviews
20 Positive Reviews
2 Negative Reviews
Mostly Positive Score

Finding Light has garnered a total of 22 reviews, with 20 positive reviews and 2 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Finding Light over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 664 minutes
Fun game, great follow up to Knight Bewitched and Mari and the Black Tower. Throwback to gameboy era Final Fantasy Legends, solid mechanics and worth a play.
👍 : 1 | 😃 : 0
Positive
Playtime: 669 minutes
Great game - I enjoyed it a lot. ~ The story was enjoyable and, as usual, I loved seeing the characters come together and interact pretty organically. My favorite thing about your games thus far have always been the characters' chemistry and this one is no different! I really enjoyed the addition of skills on top of magic; it added a lot of variety to battle strategies. The only thing jarring - to me, anyway - at times, was the difficulty spike of the bosses compared to the rest of the enemies. I usually take "comfortably being able to beat all the enemies in an area" as a good baseline for whether or not I'm ready for the boss fight, but I found that often, even when I was at that level, bosses were still, profoundly, kicking my ass. lol Still, nothing some old-fashioned grinding couldn't fix. And, as always, Malady is pure joy. Hahah. ~ Anyway, great game in a great series. On to the next. ~
👍 : 1 | 😃 : 0
Positive
Playtime: 2432 minutes
This is in my opinion the best one in this series of 4 games so far. If you are thinking of playing it I would suggest getting Knight Bewitched first, which is the second in the series. The first one, Black Tower, is rather repetitive and is not really related to the second, even though it is to the rest, so you can come back to it afterwards if you are committed to playing the whole series. Also Dispel is the worst thing in the history of everything and I hated it with a passion. Otherwise very enjoyable game.
👍 : 2 | 😃 : 0
Positive
Playtime: 1333 minutes
[h1]A Monochrome Adventure[/h1] [h2]Story[/h2] 2 years after the fall of the Black Tower, Abbie suddenly disappears, and Mari has to actually learn how to participate in combat in order to search for her. This isn't an easy task, since she'll have to travel all over Ambrose and explore both old and new locations. For the most part, it feels like going through old KB locations in monochrome is meant to evoke a sense of nostalgia, as well as loss because most of those locations got rekt by the rising sea levels. The sense of loss of locations is probably meant to be a parallel to how the party members are dealing with loss. Mari lost Abbie, Keller lost Morgoth, Stray lost Ruth and Gwen, and Malady lost Uno, and things haven't been the same for them. They also have to deal with their worst fears concerning their loved ones, though I wish the Tower of Trials also showed visions for the non-Mari party members, since those seem like they could be interesting. Although it's somewhat brief, [spoiler]you get to confront the one manipulating Typhus, Lilith, and Morgoth, and it is indeed Zamas. I honestly didn't expect that we would be able to attack and dethrone (or at least temporarily inconvenience) God so soon, but it's finally happening despite this being the second-to-last game in Timeline 1. It seems strange that the series would peak in terms of villain threat level at this point in the timeline, but it's not like we can permanently defeat him anyways. Surprisingly, despite being a human-hating jerk with a name similar to another human-hating jerk in an anime, Zamas is shown to be a slightly tragic figure because he's miserable from the loss of his sister and tries to shift the blame for it. He even shows mercy to the protagonists because he senses his sister in them somehow, though we don't know how exactly the protagonists are related.[/spoiler] [h2]Gameplay[/h2] The game mostly does away with unique skills and instead has all skills come from equipment and skill orbs. Additionally, most equipment is no longer exclusive, giving a greater degree of customization, though some characters will obviously excel at certain roles. Personally, I would have preferred the characters having more unique and permanently learnable skills like in previous games, since I feel that this gives them more of an identity in combat. The gameplay does get grindy at around the middle, and I feel like some enemies, such as the scorpions in the Underworld, were a bit too op. Additionally, I felt like magic builds were overall better, since physical damage strategies tend to burn through too much TP to sustain while magic damage strategies felt more sustainable in terms of both MP and TP. The bide and calm mind skills can be useful for quickly bursting down a boss, but it'd be nice if they also buffed the accuracy of the next attack too, since a lot of time and resources go into buffing up the attack. While the game does try to capture a retro aesthetic, the UI for showing player and enemy states wasn't good. You can't see enemy states at all and you can only see two player character states at a time. The next game does fix this by giving more room to show player states, but enemy states are still unreadable. [h2]Verdict[/h2] 7.5/10 I like how the story shows the effects of the previous events on the returning characters and I'm looking forward to seeing how the heroes confront the main antagonist in Timeline 2. However, the UI could definitely use some work and I miss the characters having more unique skills related to their actual fighting styles.
👍 : 0 | 😃 : 0
Positive
Playtime: 764 minutes
As someone who grew up with the original GameBoy this game stood out to me immediately with it’s greyscale pixel graphics. Memories of Final Fantasy Legend II came straight to mind. Just the greyscale art style in general stood out for me amongst all the other indie RPGs that frequently adopt a NES or SNES palette. I’ve thoroughly enjoyed the world, music and characters of Finding Light. I’ve yet to play any of the other games in this series; but even as a standalone title I felt the references to its prequel didn’t hamper my experience in the slightest. I did experience some very, very minor bugs but nothing gamebreaking at all thankfully. I just feel a lot of soul went into making this game and its characters, and I do hope it gets the attention it truly deserves.
👍 : 3 | 😃 : 0
Positive
Playtime: 844 minutes
A fun little throwback that is heavily reminiscent of Final Fantasy Legend III (SaGa 3 in Japan). Worth playing if you like [i]Mari and the Black Tower[/i] or [i]Knight Bewitched[/i], and it's recommended (but not required) to play those first.
👍 : 0 | 😃 : 0
Positive
Playtime: 763 minutes
A game with fun systems, interesting maps to explore, and likable characters! It's great to see the developer continue to improve, and I look forward to playing the next game in the series.
👍 : 0 | 😃 : 0
Positive
Playtime: 1640 minutes
Incredible game, one of the best role playing games available, such a shame that it will be removed from the steam market
👍 : 0 | 😃 : 0
Positive
Playtime: 1215 minutes
Finding Light is an old style RPG with a simple presentation and a good storyline. It's based on the setting in which the previous two games of Joshua Keith take place: Mari and the Black Tower (which at the time of this review I haven't played yet) and Knight Bewitched, so you will get more from Finding Light by playing both other games first. The combat mechanics are probably as simple as the games it's based on but will probably be still engaging for most players for the complete duration of the game, the way you choose to equip your characters and the way you set up your party can give the combat some extra variety too. The narrative doesn't do anything groundbreaking but the story is interesting enough during most of the game, and funny when it needs to be, it took some time to hook me up but it was worth it. The characters that are recurring from the previous games are as entertaining as always, but sadly their interactions sometimes feel limited by the simple presentation which may be something that appeals for some people but for me the art style of Knight Bewitched was a nice sweet spot. There is also a sizable amount of optional content in this game that expands the story and brings back old beloved characters, I think this was very well tackled. In my opinion the strongest point of this game is brining together the world of the 2 other games previously mentioned, so I would recommend it to anyone who played and liked either Mari and the Black Tower or Knight Bewitched. Overall Finding Light is a good game for those looking for a classic RPG experience with some touches of yuri, but for me a Knight Bewitched is still my favorite game of the Ambrose saga. (Also someone needs to point this out before I go mad: there is a Loss easter egg hidden in this game.)
👍 : 8 | 😃 : 1
Positive
Playtime: 1685 minutes
I really didn't expect to enjoy this game ... 8-bit, greyscale ... hmmmm But the old brain soon adjusts and you're drawn into the story. Music is retro and really great in some areas - especially the future section of the Black Tower. Game objectives are clear, though not always easy to achieve. I spent a lot of time running round trying to find things. Battles in new sections are always a challenge too. Steam achievements are working. And I missed out on defeating the Master Slime and on finding the last alchemical recipes. Also I was playing on Normal - I don't think I could manage Hard on this game. This is the third in the Knights of Ambrose games. I'm off to play the last game now ... In case anyone wants to know the order of these games here it is: 1. Knight Bewitched 2. Mari and the Black Tower 3. Finding Light 4. Knight Eternal Happy gaming!
👍 : 8 | 😃 : 0
Positive
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