Watching Delusion Reviews
Watching Delusion is a grotesque puzzle game where you have to open all of the "eyes" on the map.
App ID | 891120 |
App Type | GAME |
Developers | GooDGooN |
Publishers | PsychoFlux Entertainment |
Categories | Single-player |
Genres | Casual, Indie |
Release Date | 3 Aug, 2018 |
Platforms | Windows |
Supported Languages | English |

18 Total Reviews
14 Positive Reviews
4 Negative Reviews
Mixed Score
Watching Delusion has garnered a total of 18 reviews, with 14 positive reviews and 4 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Watching Delusion over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
148 minutes
a grotesque mixture of lights out and those placement puzzles where everything has to fit the grid, but shapes here can overlap, with the goal of opening up all the eyes. can't rotate but if everything's in place, the level ends. no fail state, so no real need for undo, just keep moving things around. there's a reset button to hold to avoid accidents. zero keyboard support, no hotkeys, not even esc, just alt+enter. and click & drag only, can't click to pick up, click to place.
[b]90 levels[/b] in 6 packs, everything is unlocked from the start, despite appearances. on-screen level numbers but none on level select, not cool. quitting leads to the main menu, not level select, not cool. new mechanics are introduced throughout with less than ideal static screens, not cool. however, they're only shown when the first level of a pack is loaded from level select, not on every reset like in some other games, that's something.
one is a tile that extends what's on top of it to its left and right, covering 3 cells instead of 1. green question marks hide the number of eyes, only revealed when the necessary amount covers them. black and white eyes only open when covered with an even or odd number of tiles, respectively. then there are broken up symbols, only covering one half opens the other half, and nothing new in the last pack.
at first I thought it was impossible to tell what's what after shapes are placed, as they can overlap each other. open eyes mean [i]something[/i] is above that cell, but is it an L-shape, the 1x2 one or what? but [b]there's a highlighter on the right[/b], click to turn it on, then arrows cycle through the pieces. it remains enabled until turned off, only need to mess with it at the start of a new level (not after a reset), which is still not good enough. and I still would've preferred some sort of indication on the grid without the extra steps.
settings are a windowed mode toggle for a resizable window and separate music and sfx toggles, no volumes. the graphics are what they are, see above. chiptune soundtrack, up my alley but not enough variety. and while the 3 options are individual icons on the title screen, instead of 3 more buttons, you have to scroll one by one between start, credits and quit. wtf?
not exactly my thing, as I hate both major components (I like tetris-like placement to make rows disappear, not this tile-covering type, and lights out just stresses me out), but there are no major issues and with a $1 full price it's really cheap, so thumbs up. I did give up near the end of packs 4 and 5, too much trial & error for my taste. pack 6 was also left unsolved, just more of the same.
👍 : 4 |
😃 : 0
Positive