
167
Players in Game
2 339 😀
487 😒
79,77%
Rating
$29.99
NEBULOUS: Fleet Command Reviews
Take command of your hand-tailored fleet of space warships and use realistic radar, electronic warfare, advanced movement controls in 3D space, and precision targeting to outmaneuver and outwit your opponents in a simulation-heavy tactical space game like no other.
App ID | 887570 |
App Type | GAME |
Developers | Eridanus Industries |
Publishers | Hooded Horse |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Steam Workshop |
Genres | Strategy, Simulation, Early Access |
Release Date | 11 Feb, 2022 |
Platforms | Windows |
Supported Languages | English |

2 826 Total Reviews
2 339 Positive Reviews
487 Negative Reviews
Score
NEBULOUS: Fleet Command has garnered a total of 2 826 reviews, with 2 339 positive reviews and 487 negative reviews, resulting in a ‘’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for NEBULOUS: Fleet Command over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
4469 minutes
It is a great game and one of my new favorites. It does have a lot of detail so if you're expecting something simple you won't enjoy it.
👍 : 0 |
😃 : 0
Positive
Playtime:
92664 minutes
TLDR: Nebulous used to be filled with cool gun fights, sick positional plays, and awesome ambushes - but carriers have robbed a lot of that
Good carrier players turn most games into one-sided slogs
The introduction of carriers removed a lot of viable build variety from the game in favor of a playstyle that involves just amassing 24 planes and hurling them at the enemy team. This new playstyle forces the target player to try to save their fleet by performing a series of (sometimes unwinable) quick time events. These strikes cost the carrier player next to nothing in terms of munitions, so the carriers are able to repeat these strikes over and over
Carriers are one of the most oppressive tools ever introduced in the game. If the enemy team has a good carrier player, and your team does not, there is no reliable, cost effective way of dealing with strike craft. Recent updates have also massively tipped the scales in favor of one faction or another
I hope that future balance updates fix this, but for now: buyer beware - maybe wait for single player
👍 : 13 |
😃 : 1
Negative
Playtime:
95 minutes
As wonderful as this game's art design and gameplay looks, the full-3D control scheme is simply too fiddly and counter-intuitive to enjoy the game. I'm sure if you've grown up with the Homeworld games and similar, you've got the right head to move ships around in Nebulous, but time and time again in the tutorial i had no idea which way my ships or missiles were going because I couldn't tell which way headings were pointing. An unfortunate waste of money.
👍 : 5 |
😃 : 1
Negative
Playtime:
2172 minutes
I really like this game but not enough people play it. Really needs AI. Unless you're playing with friends I'd say dont buy it.
👍 : 7 |
😃 : 2
Negative
Playtime:
2574 minutes
This breaks my heart but I have to agree with a lot of folks on this one. The dev is very talented and had promised a really cool and unique conquest mode that would allow you to manage fleets, move them between stellar bodies, manage logistics and combat rival factions for a single player (and possibly coop) experience. Unfortunately, the PVP crowd took over and all those plans were abandoned to focus on another run-of-the-mill PVP game where a handful of people keep it alive with ever changing meta builds. I still pick the game up off and on to play a quick SP skirmish game, but just can't believe the single player dream has died.
👍 : 9 |
😃 : 0
Negative
Playtime:
8735 minutes
fun game but the player base is too small for the learning curve, if you dont already have hundreds of hours, you missed the chance to ever win. tournament teams are practicing in the games 4 open servers wiping new players.
Good luck to you if you pick it up the discord is helpful.
👍 : 10 |
😃 : 0
Negative
Playtime:
8337 minutes
I have this as a negative because it takes more than the refund window to do the tutorials and play a couple games. The tutorials do a great job explaining the absolute basics like how to move the camera, but the why of the systems and the editor are not explained at all.
Singleplayer content is basically nonexistent, and new players are frequently pressured into acting as extensions of more experienced players. This game is complex, and as Martincitopants once said: "It's less of a learning curve and more of a learning cliff, on fire, covered in bears,"
I still play this because I just like to mess around in the editor and occasionally get my ass kicked in a public game. It is clear to me that one faction is much more powerful than the other, and the only reason I see them win is because I cannot operate effectively as a result of my hubris and stupidity. The people alternate between patronizing and actually helpful. It gets better once you have a few games and 20 hours of editor time, but few people are willing to invest that time.
To conclude, there are better, easier to learn $30 spacecraft strategy games out there and I would encourage you to go buy one of those instead. If you're willing to sink a hundred hours into the game just for a basic understanding, go ahead, but don't say I didn't warn you.
👍 : 11 |
😃 : 1
Negative
Playtime:
27964 minutes
Used to be a game about space ships. Now it's a game about dumb looking space airplanes, slideshow performance and waiting in the lobby for 20 minutes to play against an assortment of the same 20 people. The game was better 2 years ago.
👍 : 27 |
😃 : 3
Negative
Playtime:
3953 minutes
It is a shame that I can no longer recommend this game. I purchased this and have played off and on from the very beginning. One of the major draws for me was the promised single player aspect that was initially promised. Content that would bridge the tactical game play that currently exists within multi-player with grand-strategy elements that give reason for battles. Unfortunately, that idea and direction was thrown out about a year or so ago. What's left is a game that has strict multiplayer following with meta that changes constantly based on the whims of who cries that loudest at the time. There are many games like that already where you can play for free. So why pay for a game that doesn't provide any depth?
I will say, the tactical work that has been done is amazing. There isn't a tactical space combat game that exists today that allows for the complexity, customization, and tactical depth that has been developed for this game. Unfortunately, after playing in team battles, what else is there?
Sorry, there isn't enough value for this to be purchased anymore in my opinion and the developer, as talented as he may be, doesn't seem to want to add anything else than a multiplayer arena.
👍 : 38 |
😃 : 1
Negative
Playtime:
418 minutes
If you're looking at this game with the intentions of playing it in single player, well it's not. The closest this you get to single player is tutorials and skirmishes. No story line, and no actual campaign. The updates you see are 90% directed towards Online or PvP play.
👍 : 61 |
😃 : 5
Negative