Lavender Reviews
Lavender is a community-driven social sandbox. There are no limits on performance, physics or scripting. If you want to make it, you can. Come imagine with us.
App ID | 886710 |
App Type | GAME |
Developers | Take Over Games |
Publishers | Take Over Games |
Categories | Single-player, Steam Achievements, Multi-player, VR Supported, Tracked Controller Support |
Genres | Casual, Indie, RPG, Early Access |
Release Date | 11 Dec, 2019 |
Platforms | Windows |
Supported Languages | English |

31 Total Reviews
10 Positive Reviews
21 Negative Reviews
Mostly Negative Score
Lavender has garnered a total of 31 reviews, with 10 positive reviews and 21 negative reviews, resulting in a ‘Mostly Negative’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Lavender over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
123 minutes
Game doesn't work at all, numbers for instances are being faked.
👍 : 6 |
😃 : 0
Negative
Playtime:
18 minutes
Has potential, but it's crappy and broken and not worth the money. Don't buy it, don't believe the screenshots, reviews or videos. Your experience will very likely vary, and not in a good way at all.
EDIT: Just play VRChat, don't need VR for it either, and either wait for this game to get better, or forget about it as it goes offline.
👍 : 26 |
😃 : 2
Negative
Playtime:
44 minutes
Take a hard pass on this "massive" community-driven social sandbox. This game is as "Early-Access" as it gets, one of their BOLD and BRASH claims that it performs better than VRChat belongs in the TRASH as I was reprojecting at spawn. The apparent model of development for this is incredibly flawed, with seemingly no incentive to meet any deadlines, as the longer you hold out the more you get on Patreon! If the game is going to become "massive" they need to get picked up with a real method of development that isn't reliant on the users to pay, and become free to play like VRchat, Virtualcast, and Neos VR.
P.S. Revoking beta testers' keys is not a way to start off as "massive".
👍 : 19 |
😃 : 0
Negative
Playtime:
493 minutes
This game has so much potential. Yes there are bugs and some features are missing at the moment but that's why its early access, but the performance and the IK for full body tracking is amazing, even when using kinect it was very smooth and fluid.
Also people comparing it to certain other games, this is going to be a huge gmod sandbox game in VR once more features are added. I honestly cannot wait to see where this game goes in the future
👍 : 6 |
😃 : 4
Positive
Playtime:
107 minutes
TL;DR: It has a couple good features, but is a buggy mess, had a bad launch, and I want a refund.
I came into this hoping it would be a better VRChat, ( a game I have over 2k hours on, and even with VRChat's flaws I still think it's a good game compared to this.) but I was sorely disappointed when I first spawned into a world on launch day and first thing the keyboard that is supposed to control logging into a Lavender account (which HAS to be linked to Steam) didn't work, my avatar started spazzing out (pretty much described as spagettification (and yes, like a black hole)), had no eye tracking, emote system broken (on Vive controllers, just lightly pressing the touchpad moves you and also controls emotes), preview pictures on avatars not loading, sound overlapping, doubling over, clipping something awful, and the FREAKING VOICE CHAT DIDN'T WORK (because apparently it crashed)! ARGUABLY THE MOST IMPORTANT PART OF THE GAME! Once I was finally able to get into a world, the loading room which is a really cool idea in my opinion (you load in with everyone who is also downloading the map, like an elevator), there were so many people in this small elevator that the collisions start bugging out and your avatar spagettifies and you're looking around only to find it whizzing around the map at light speeds. I'm a very forgiving person, so I tried to look past most of this and try to find the good in it, since it is indeed EARLY ACCESS. So I put on my full body trackers, and after fiddling with it for a while to get them to work, I tried them out. They claim to have a "better IK" than VRChat. This is definitely not true. For one, my knees bent inwards, and since there are collisions with the floor, my ankles twisted sideways like I had broken them. I was walking around on my feet sideways.
BUT!
After all this, I found someone staring at a mirror oddly enough, and since there are collisions, I was able to stand on this person's hands and they were able to hold me up! How cool?!?! Although, you can pretty much do this manually in VRChat with playspace mover.
After my session in VR, I decided to try desktop mode. One cool thing is that you can take your VR Headset off and play in desktop mode without having to restart the game. I thought this was really neat and VRChat really needs to do this. I thought it was a little better experience, but my avatar just started spazzing out again!!! So I restarted in "true" desktop mode without SteamVR running to see if it would fix the issue. NOPE! I loaded in, walked to the mirror, simply jumped and my avatar started spazzing out (like the pikachu with visemes on the body in VRChat).
Would I recommend this? Definitely not in it's current state. For one, it was late on release. It was supposed to release in Nov 2019, then Dec 4th, and now we finally have it, like a week after it was supposed to release. But honestly, I feel it should have stayed in Beta for much longer before asking for money for this. I really wanted this to be an awesome game, because it was supposed to be the answer to most of VRChat's problems. I really hate that it had such a bad launch, but these issues I've described should have been noticed a LONG time before release. I mean I've played under 2 hours and I've mentioned numerous issues. I would think a developer that spends hours upon hours developing a game and testing it would notice these issues far before a consumer like me would. I really tried to be forgiving and support a good thing, but unfortunately, I think I will be requesting a refund, until it gets better. I may give it 6 months, buy it again and change my review. But as of right now I just can't recommend this. ESPECIALLY for 20 dollars.
👍 : 10 |
😃 : 0
Negative
Playtime:
32 minutes
As of Jan 4, 2019 there is absolutely nothing to do. You load up, sign in, and stare at your default model in the mirror. Content wont load, and social is (DISABLED) in the menus. Trying to join one of the worlds just sends you back to your 'home' area again.
The steam community and discord server are a pretty much empty, responses typically take days.
Maybe some day it'll be a viable product to challenge VRChat, but right now it is a very pretty (and expensive) tech demo.
👍 : 7 |
😃 : 0
Negative
Playtime:
23 minutes
I wanted to see what this game was like and I figured I support the developers. The game is broken. I am having trouble clicking buttons in my menu with my fingers. I can't go to any worlds. Clicking 'join' on a world does nothing! Developers please fix your bugs and this will be use able vr game! I really think the developers abandoned this project as their last update to this game was in early 2021. It really makes me question why they are they charging money for a game that isn't even playable! Tested in both vr and desktop.
👍 : 3 |
😃 : 0
Negative
Playtime:
47 minutes
Alright, here we go. I waited a couple of months to see if they could do some patches to maybe fix the glaring issues with the game, or wait for the player base to rise up. But Judging from the fact the last patch came out 15 Dec 2019 and their peak player count last month on steam charts was 7 people I feel its safe to say this game is dead on arrival.
It was going to be a massive uphill battle when most people will just compare it to VRChat. A game with about 3+ years of player content, a smoother experience, has a player base in the 1000s and is free. Which on the subject of free I still cant get my head around why the developer of this game would slap a price tag on a game this raw and unfinished.
Here's hoping that my review ages poorly but to anyone hoping for an alternative VR Social game. save your money or you will be greeted to a world buggy, unfinished and empty.
👍 : 14 |
😃 : 0
Negative
Playtime:
16 minutes
This "game" is the equivalent of a IKEA furniture that is missing a few screws and bolts and that you have to completely assemble by yourself without any proper instructions. The community just consists of disappointed VRChat refugees, you can always hear them complaining about "how things will get better with time". Save yourself some time and just make an empty VR Unity project with a mirror, it would be the same experience.Their website and description is hyping up this project as if it is the next big social VR game. There is absolutely nothing original about this. This is a pure cashgrab.The controls:What utter shite to play this with Vive wands. A simple touch on the trackpad sends you flying across the room. Vive trackers also seem not to work and there is no description on how to make them work.The UI:As soon as you start the game, you get greeted with the default Unity message and get thrown into a green scenery and a mirror. From there on, you're on your own. You are also not allowed to log in unless you link your steam account.The SDK:It is just barebones. You make a unity project, you set an avatar component on your model, define the visemes, viewpoint, click a button and take the exported file to their website and upload it.Simple enough, though again, no working full body tracking, no eye tracking and it also tends to break certain models for some reason and there is absolutely no option to debug. Everything about it is bugged.The pricetag on this junk is just the biggest middle finger and insult.
👍 : 79 |
😃 : 8
Negative
Playtime:
63 minutes
To keep it short: [b]Do not buy this game and do not believe the reviews it got. In the current state of the game pretty much all reviews are outright lies that try to deceive you. If you do get interested and want to try it out, remember that you can REFUND without any hassle as long as the play time is under two hours.[/b]
https://youtu.be/3aY7dz-PkEI
Pay attention from who the reviews come from, you can tell they had Alpha/Beta access as they've all activated the game via a key which you could get by supporting the Devs Patreon directly. So obviously they already had money put into it and have their their bias and goal set accordingly which is "shill as much as possible". That's alright though, giving a honest opinion about the current state of this game would not help those that already invested money.
[h1]So, where do I even begin?[/h1]
[list]
[*]From the moment you launch the game you're thrown into a world with a permanently enabled mirror on it.
[*]After fiddling around with the controls you'll find the button that shows and hides the tablet and keyboard which is used for pretty much everything, from changing avatars, worlds, settings, the camera, scripting window, etc etc.
[*]...And at that moment you find out that you have to make an account on their website, which isn't mentioned anywhere in a clear "easy to find out" way. I had to google the website and register on my desktop.
[*]The registration, while near seamless, could've just used the steam login method, but instead I need to type in my Email, username and password, and then link the steam account which was a button hidden inside the website account settings. Not new user friendly in the slightest but you know, Early access, should be improved.
[*]Most of the current content seems to be stuff that came straight from VRChat, so the current key features it lists here on the page? Yeah, those are just things you COULD do with this but it just haven't been made yet. At least they could've made a demo world showing off the stuff you can make with this game but nah.
[*]There are already objects you can spawn that are designed to drop your framerate into the low single digits. They ported over the crashers already.
[*]The avatars you can choose are lacking of any emotes of any kind, or at least the bunch I tried didn't have anything.
[*]In the description it likes to mention how the character movements are physics based, except it prevents you from moving forward if you hold an object in the hand and have that slightly in front of you.
[*]You also can't throw objects (yet), the object just drops down completely ignoring your hand movements.
[/list]
I could go on but it's giving me a headache. Asking $20 for this is an absolute joke, even for an early access game. That's not how you build a "massive community driven social sandbox". Way too unfinished, too little (original) content, the IK that people love to complain about in VRChat is actually worse here, somehow. Got even told that the voice chat doesn't work properly but no one was talking when I joined server so I couldn't exactly test this. Instead when I joined a lobby of seven people there were four of them already camping in front of a mirror, that should tell you enough about the type of people that want this.
IF you actually want a "massive community driven social sandbox" type game that isn't VRChat then you should give NeosVR a try instead of this, which btw is free.
Feel free to comment and explain why the current state of this game is better than VRChat tho.
👍 : 223 |
😃 : 10
Negative