Multicellular Reviews
Multicellular will take you back in time, to the dawn of life. Build your multicellular organism and combat hunger, the environment, darkness and other organisms. Everything in this new world can kill you, will you be able to survive?
App ID | 886370 |
App Type | GAME |
Developers | Insane Dreamers |
Publishers | Insane Dreamers |
Categories | Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op |
Genres | Casual, Indie, Strategy, Action, Simulation, RPG, Adventure |
Release Date | 18 Oct, 2018 |
Platforms | Windows |
Supported Languages | English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Russian |

29 Total Reviews
15 Positive Reviews
14 Negative Reviews
Mixed Score
Multicellular has garnered a total of 29 reviews, with 15 positive reviews and 14 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Multicellular over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
28 minutes
The idea seems cool, but nothing seems to work in this game. There are no descriptions of what the different buttons do, no tutorial, you have to guess everything. The cell links don't work and I have no idea how to assign actions to cells (like use the flagella for movement, cause after adding it is just an inactive, useless cell). Building the organism is difficult because the interface sucks, mechanics suck and there are no explanations, as if we were supposed to read the developers' mind.
👍 : 4 |
😃 : 0
Negative
Playtime:
774 minutes
This is a revised Comment, I was having trouble with figuring out the game for a hour, As the tutorial Is bland. But the developers Contacted me and helped me out, The gameplay is Intriging..I hope that is how you spell it, I reccomend this
👍 : 5 |
😃 : 0
Positive
Playtime:
608 minutes
A game seemingly based around multiplayer with no community and really not reason for there to be one. Different cell types interact in such a generic way that there is really only maybe 3 to 5 different ways to play the game. 1. have a carnivore with spikes that runs into things. 2 have an herbivore/omnivore with spikes that keeps things from running into itself 3. have a carnivore with guns/ bombs 4. have an herbivore/omnivore with guns/bombs. 5. some combination of the last four.
having the ability to move pieces of your body while playing could add dynamism to the game. Adding a multiplayer system that allowed you to match with people over long periods of time could make the multiplayer actually viable.
👍 : 4 |
😃 : 1
Negative
Playtime:
208 minutes
The game is basically the first stage of spore: you choose carnivore, omnivore or herbivore. As carnivore you eat other cells, as herbivore you eat green cells that spawn randomly. By consuming cells, you increase your protein and your DNA. The protein is used to buy cells to attach to your organism. The DNA is used to unlock new types of cells. There are also the parameters of health, energy, fat, egg progress and temperature. Sadly, none of those have much impact on the gameplay.
- The energy bar is almost impossible to fill up. For some buggy reason, your organism consumes far more energy than what the descriptions say. However, it also doesn't matter if the energy bar is empty - you lose some health over time, but that's irrelevant
- the fat bar probably serves as a long-term energy storage that fills up when you energy bar is full - which never happens
- the egg progress always takes 100 seconds, after which you can click the egg button to buy new cells and unlock new ones. After that. your health bar resets, so it really doesn't matter what you do since you are back to full health every two minutes
- temperature does something, probably increase energy consumption - hard to tell since the energy bar is always empty and doesn't matter anyhow
👍 : 2 |
😃 : 0
Negative
Playtime:
362 minutes
A game where you build a cell that can survive, grow and evolve. The building process is fairly good with a good, but not great selection of building blocks. There are several tiers in maybe 5 different categories that you unlock by spending DNA. This includes mouths, spikes, guns type weapons, healing, armor, etc. In a normal game you will gather both protein and DNA by eating food and supposedly by mating. I never actually tried mating though as you would have to find a partner and line up the "mating" parts which did not seem worthwhile at all. The building has some issues though, there needed to be ways to quickly drop many parts, invert pieces and such. Building just gets cumbersome when you get to larger organisms. A bigger problem is that after unlocking a higher tier (which means a different central cell), there is no way to swap out the main cell. You have to remove the old one. When you remove the central cell, every other part is also removed. Very bad design as the building is already clunky.
The game itself leaves a lot to be desired unfortunately. The only game mode is a random map where you can tweak a few parameters like size, active disaster types and some other things which I don't remember (temperature maybe?). You can play these maps in a few ways but they are all multiplayer focused except one. In the map you just swim around and survive by eating based on your mouth parts (find meat mainly by attacking or scavanging or plant matter lying around the map). Fighting other cells or avoiding them and trying to stay alive is fun for a while, but it quickly wears out it's welcome. This process is sped up by one annoying bug where food can get stuck inside your creature. This messes up your movement and when you get a bit bigger it happens very frequently and gets very frustrating.
Other negatives is there is no sense of evolution. You can change from a carnivore and to herbivore or from a tiny creature to a massive creature at will (assuming you accumulated enough protein and unlocked the parts already). Also energy consumption is very unbalanced. I found it impossible to keep energy levels up, even when constantly eating. With no energy you take damage but it is slow so isn't that big of deal. The game even has fat reserves that can be accumulated when energy is maxed out, which was a joke. I never once was able to get even a single point of reserved energy. Maybe I was missing something but I don't think so. Beyond that the cell building will often not let you put a cell where you think you should be able to. I'm sure there is a reason but the editor doesn't tell you anything at all.
As a big fan of the cell stage in Spore I was really looking forward to this game but it just doesn't have the fun of that. It is a game with good ideas and some good pieces but just doesn't have the polish and attention to detail it needed to be a game worth playing for more than a few hours. It is not something I would recommend as anything more than a curiosity.
👍 : 3 |
😃 : 0
Negative
Playtime:
1467 minutes
My first thought was to be skeptical, and I thought maybe this game was too much like Spore, but I'm a huge sucker for cell games and there is definitely not enough of them so I decided to buy this game and I am not regretting it one bit! I have been playing it all day and am still on the first level and tier of cell upgrades. So it seems like this is one of those games that takes quite a bit of playing to get good at and understand to it's fullest potential - and I love that! I've barely scatched the surface!
Very addicting and deceptively difficult game. I've seen some people critque the game saying that it's just a Spore imitation. While I'm sure Spore was an inspiration for this game, there is so much more depth (haha) in Multicellular compared to Spore cell stage. I loved Spore, but it isn't the most difficult game to play or understand, however after a while you can only play the cell stage so much before it gets old and repetitive. This game doesn't seem like that because you can customize so much more, and there is a lot more variety to how you want to build your cell, and the control have WAY more options. You can make it symetrical, asymetrical, you can place hotkeys for specific cells so you can make unorthodox swim patterns, or any cell's abilities. Even learning to make it steer properly is tricky, and nothing at all like Spore. That game couldn't hope to have the cell customization that you see in this game, and on top of that you need to adapt to the environment changing, enemies looking for food, etc.
If you like cell games you will probably love this game! Highly recommend it! =)
👍 : 14 |
😃 : 0
Positive
Playtime:
9 minutes
"So you wanna do the horse show, but without the horse?"
This entire game is the first part of Spore, so if you liked that you'll love this. Enough customization options to make it worthwhile, first time players will find it a bit obtuse at first but the learning curve starts being more forgiving shortly.
8/10
👍 : 13 |
😃 : 0
Positive
Playtime:
282 minutes
I tried my hardest to like this game. I recently came back to it and gave it a second chance. But it's just.... boring. The controls aren't intuitive and the gameplay is bland, The game feels like it's only about half finished, but I think it's been abandoned since there are no new features or changes since I last played.
The energy bar constantly is at empty but it's not like it matters, because your health bar takes absolutely ages to drain and you can reset every 2 minutes. If you organism is in trouble you can just go to the menu and reset the health. And why wouldn't you? Your energy drains incredibly fast no matter what and food sources don't give you much to work with. Fat stores drain so fast they're completely useless as well, not that you'll ever fill up the energy bar. The starter organism was better than any other organism I used, because it was small, nimble, and had low energy usage (at least compared to other organisms). Even constantly eating food, I was still losing energy.
Combat is stupid too. Every organism has an absurd amount of health and the only way to take anyone down is to literally jam them against a wall. Playing as an omnivore, hunting was pointless, as even with 5 mouths I was actually still losing energy while eating another organism because it took so long to kill with my weapons and mouths. Boring. Even the big organisms had no chance of killing me because of how much health you have.
3/10. Held my interest for a couple hours but I won't be coming back to it. Game clearly isn't finished and the balance is so bad it's like it wasn't playtested. It's not worth even the $5.
👍 : 6 |
😃 : 0
Negative
Playtime:
71 minutes
4.5/10
As other reviewers have noted, Multicellular has a fantastic concept. You'll play as a bacterium, drifting around in a puddle (at least in the "evolution" mode). As you take in energy (whether plant or animal matter), you can then mutate. You can add cells that increase your defense, allow you to shoot projectiles, or even cells that provide spikes to hurt other bacteria that brush up against you, among other things.
I bought Multicellular to play with a friend - I thought it might be interesting to create complementary cells that could support each other in the fray. However, the "evolution" mode is very freeform. You choose how long you'll attempt to survive and what organisms you'll encounter (all are enabled by default). During one game, I was immediately captured in the V-shaped crevice of a fast-moving organism. I was killed rather quickly, as I couldn't generate the thrust in my beginning flagella to escape.
Although the game also includes "genetic superiority," "king of the puddle," and "football" modes, I wanted to play with my co-op partner against the game rather than against other human players (I'm also not sure how active the Multicellular community is at this point).
Rather than figure out for myself which organisms are the most deadly or what time limit presents an adequate challenge, I would prefer for the developer to put in this work - perhaps a campaign that starts players against lower-level bacterium with only certain unlocks available. As you progress, you'd encounter organisms that are more difficult to deal with and you'd unlock new options for mutation. Perhaps levels could have their own challenges, such as a level that must be played as a carnivore or levels with more storms or darkness than usual. At the very least, it would be beneficial for the game to provide difficulty levels: perhaps "easy" and "normal" could provide a certain subset of monsters and a predetermined time limit?
As it stands, it's very much up to the player to dig through the game settings and decide which bacteria are most deadly and what sort of time limit would be suitable. Although it's nice to have so many options available, it's more overwhelming than anything to attempt so much to "create your own fun."
👍 : 13 |
😃 : 1
Negative
Playtime:
426 minutes
If the cellular level in Spore was your favorite like mine then you'll like this game! I'm still getting the hang of cellular design and motion controls, because there is so much to work with! There are a few bumps in the learning curve if you skip the tutorial so definitely read that and you'll be good. Overall recommended and I can't wait to see where the game goes from here!
👍 : 24 |
😃 : 0
Positive