Hovership Havoc
1 😀     1 😒
50,00%

Rating

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$9.99

Hovership Havoc Reviews

Hovership Havoc is a sci-fi twin stick shooter with 3rd person boss battles. Blast through rooms of a futuristic robotic factory filled with robot enemies. Equip your Hovership with randomly dropped abilities and upgrade your stats during each playthrough.
App ID872040
App TypeGAME
Developers
Publishers Snow Day Software
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Stats
Genres Indie, Action, RPG
Release Date12 Apr, 2019
Platforms Windows
Supported Languages English, Italian, German, Simplified Chinese, Japanese, Russian, Spanish - Latin America, Turkish

Hovership Havoc
2 Total Reviews
1 Positive Reviews
1 Negative Reviews
Mixed Score

Hovership Havoc has garnered a total of 2 reviews, with 1 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Hovership Havoc over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 328 minutes
It is overal a good game, with considerable variety.
👍 : 1 | 😃 : 0
Positive
Playtime: 52 minutes
Awesome graphics and music! Fast and fun arcade action with really cool sci-fi power ups! I would definitely recommend this game!
👍 : 2 | 😃 : 0
Positive
Playtime: 221 minutes
Great little modern day ship shooting game that takes me back to some of the games I played in the 90's. I like the fact that the game is challenging enough to make you want to keep playing. I love seeing quality content like this coming from small developers!
👍 : 3 | 😃 : 0
Positive
Playtime: 123 minutes
More like Crimsonland than geometry wars. grind for xp to increase stats. unlock weapons. shoot robots. perfect for the price.
👍 : 1 | 😃 : 0
Positive
Playtime: 24 minutes
Love it! Not many games like this out there! Play it for long stretches, or just jump in and out of for some quick bursts of fun!
👍 : 2 | 😃 : 0
Positive
Playtime: 172 minutes
Super fun and challenging sci-fi rogue-like. A really cool twist mixing first person and top down combat. Really has that classic arcade feel and does not disappoint on replayability.
👍 : 2 | 😃 : 0
Positive
Playtime: 3604 minutes
This is quite a simple game but it's well made and quite worth the cost. It's very good if you want to play something for half an hour without becoming too involved in anything complex. The physics simulation is quite good enough and it's easy to begin playing within a minute or two.
👍 : 5 | 😃 : 0
Positive
Playtime: 467 minutes
I'm hooked! This is a great twin stick shooter game with a nice challenge element. Tons of ship secondary weapons keep each play through fresh, and the permanent ship upgrades keep you trying to bulk up your favorite ship! This game reminds me a lot of classic arcade games of the type, almost makes me want to go out and buy an arcade pad to play it! The music in the game is also fantastic. All around I would definitely recommend this game!
👍 : 4 | 😃 : 0
Positive
Playtime: 77 minutes
[list][*]On the edit controls screen, inputs were still affecting the game, as though the controls screen were an overlay and the game were running normally underneath it. [*]The calibrate dialog in edit controls did not respond to any close inputs, forcing an alt-f4 to get out. [*]When picking up an active ability, you select which of two buttons to put it on. If you have something there, it will just replace it, even if your other slot was empty. [*]Your ship constantly makes very annoying noise as it moves. Playing the game is like listening to someone vacuuming carpet in a small space. Forever. Meanwhile, many enemies make a getting-hit noise like smacking two wrenches together. [*]The game play and design don't seem to reach for a higher standard, either. Levels are simple and repetitive, and enemies, while they aren't terrible, are basic and don't feel like they contribute to variation, so the main change you have to look forward to is your two active abilities, which are randomly found, and mostly awful. [*]Level edges and object geometry lack visual clarity but are highly detailed for collision, meaning you can catch a little tip of your ship on a nook and get stopped flat, even when it doesn't look like it would matter or you can barely see the difference. Your ship, by the way, is huge. [*]The third-person shooter sections are just not well built and don't add. Better to build one kind of game well than two kinds badly. [*]Metaprogress is present and strictly power/stats, not interest/options. In other words, your ship is sluggish and poor until you grind up its stats, but nothing will change about the game.[/list] Honestly, between the vacuum droning and the painfully awful dash, I might have to call it a pass, but the amateurishness of everything does not help carry the game either, and in the end, it just feels kind of bad. You can see some potential, but it didn't get there.
👍 : 3 | 😃 : 0
Negative
Playtime: 215 minutes
Slick sci-fi rogue-lite. Great for some arcade action fun that rewards continued playthroughs as you upgrade your ships. The ability drops add some cool flavor to each run.
👍 : 6 | 😃 : 0
Positive
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