Control Ultimate Edition
Charts
515

Players in Game

44 045 😀     6 403 😒
85,88%

Rating

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$39.99

Control Ultimate Edition Reviews

Winner of over 80 awards, Control is a visually stunning third-person action-adventure that will keep you on the edge of your seat.
App ID870780
App TypeGAME
Developers
Publishers 505 Games
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Remote Play on TV, Steam Trading Cards, Remote Play on Phone, Remote Play on Tablet, HDR available
Genres Action, Adventure
Release Date27 Aug, 2020
Platforms Windows
Supported Languages Portuguese - Brazil, Italian, Simplified Chinese, Japanese, Arabic, Russian, English, Korean, French, German, Spanish - Spain, Polish

Control Ultimate Edition
50 448 Total Reviews
44 045 Positive Reviews
6 403 Negative Reviews
Very Positive Score

Control Ultimate Edition has garnered a total of 50 448 reviews, with 44 045 positive reviews and 6 403 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Control Ultimate Edition over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 2548 minutes
Control, despite its somewhat enjoyable gameplay and the unique telekinesis mechanic, suffers from too many flaws that hinder its potential. The graphics, while solid, can't hide some imperfections in animations and textures. The environmental destructibility, though interesting, quickly becomes a visual effect that loses its impact over time. The story, despite good ideas, is confusing and hard to follow, and exploration often turns into repetitive missions that add little to the gameplay. The overall experience feels like a game that fails to fully engage, despite the efforts to create an intriguing universe.
👍 : 1 | 😃 : 0
Negative
Playtime: 1169 minutes
Reviewing (mostly) every game (or DLC) in my library, part 219: ⭐️⭐️⭐️⭐️⭐️⭐️⭐️☆☆☆ (7/10) There’s so much to love in [i]Control. [/i]It’s stylish, strange, immersive, and filled with collectibles that made my little lore-goblin brain go wild. Jesse Faden is a strong protagonist, the Oldest House is a surreal masterpiece, and the moment you unlock telekinesis and start hurling filing cabinets at enemies? Glorious. And yet... [i]Control [/i]also drove me up a wall. Specifically, into walls I couldn’t navigate because of the map. And respawning a five-minute walk from the objective because the game refuses to just ... let you respawn normally. [i]Contro[/i]l is undeniably cool. It’s a stylish, surreal thriller that oozes atmosphere, mystery, and creativity. But it’s also burdened by outdated design choices—like a truly cursed map and distant save points—that turn exploration into frustration. If you’re willing to fight the UI and forgive some repetition, the story and setting are worth it. If not... you might want to throw yourself out the window, not just the couch. 🗂️[b] Pros: [/b] [list] [*] The story is weird, creepy, and very cool. If you like your sci-fi government horror soaked in cryptic memos, haunted fridges, and SCP-style energy, this is your game. The plot is layered and mysterious without being incomprehensible, and there’s a real joy in slowly figuring out what the hell is going on. It’s weird in the best way. [*] LORE LORE LORE. I was frothing at the mouth over the amount of collectibles in this game. Memos, audio recordings, redacted documents—every hallway has something to discover, and almost all of it adds real depth to the world. It’s a dream for players who love piecing stories together through environmental clues and flavor text. [*] Combat feels great—when it clicks. Throwing a couch at a guy will never not be satisfying. The powers are fun to use, from levitation to psychic shielding, and the gunplay has a nice rhythm. I loved mixing powers mid-fight, and even when the combat got stale, I didn’t hate it... I just turned on One Shot, One Kill and kept hurling chairs. Couches, too. [*] Excellent accessibility options. Massive props to Remedy for letting you tweak difficulty in smart ways. You can turn on aim assist, invincibility, or insta-kills without shame. It made the game much more enjoyable when I stopped caring about “proving myself” and just wanted to experience the story and vibes. [*] Jesse is a strong, grounded protagonist. Her voice acting is subtle but compelling, and her internal monologue adds a lot. I really liked how Jesse reacts to the strangeness around her—there’s awe, curiosity, sarcasm, and a strong sense of identity. She’s not a blank slate, and that’s refreshing. [*] The game is beautifully unsettling. The brutalist architecture, ever-shifting corridors, and creepy lighting give [i]Control [/i]a unique, haunting visual style. Even if you're just walking down an empty hallway, you feel watched. It’s the rare game that makes an office building terrifying. [/list] 😡[b] Cons:[/b] [list] [*] The map is my villain origin story. I cannot overstate how frustrating the in-game map is. It’s flat and unhelpful in a world with multiple vertical layers, locked doors, and hidden passageways. You’ll stare at the screen wondering if you’re above, below, or somehow inside your destination. Half my playtime was just aimless wandering because the game refused to give me basic navigation tools. [*] Save points are too few and too far between. You get fixed control points. If you die (which is often), expect to respawn several rooms—and fights—back. Combine that with the bad map and you’ve got some real pain. It saps momentum from exploration and makes experimentation feel risky in the wrong way. [*] Combat eventually becomes a repetitive slog. Early on, the combat is exciting—chaotic, punchy, full of potential. But around the halfway point, it starts to wear thin. Enemy variety is limited, battles drag on longer than they need to, and the lack of new powers or meaningful upgrades makes progression feel flat. I ended up enabling God Mode just to stop caring. [*] Pacing can be awkward. The game throws side quests and random encounters at you constantly, but the main story has long stretches with little direction. You’ll sometimes go 30–40 minutes without a clear goal, or worse, wandering the Oldest House trying to figure out where to go next because the game quietly expects you to just “know.” [/list]
👍 : 7 | 😃 : 0
Negative
Playtime: 2169 minutes
I enjoyed the story very much and the fact that collectibles are interconnected with each other, the videos where you can just sit back relax and watch while learning about the story or the game's world in general. also the reality of it, huge metaphors that can apply to out everyday lives if you're looking, I almost never review thoroughly but this is 10/10 amazing game that deserves more attention
👍 : 3 | 😃 : 0
Positive
Playtime: 966 minutes
First boot, game seemed very confusing, but unravelling the story was a joy. The gameplay was really interesting with niche mechanics and many ways to attack your foes. Performance wise ? great. I am keeping the review short because I think it's the best to experience CONTROL for yourself. So take CONTROL and play the game. You will not be disappointed.
👍 : 9 | 😃 : 0
Positive
Playtime: 1945 minutes
Getting a copy of Control feels like theft. I paid less than a premium cup of coffee to experience one of the most beautifully pieced together games I’ve ever played. THEFT! There’s so much to enjoy, I think for me Control’s biggest strength is the intricately connected environment, it teems with atmosphere. The game juxtaposes mundane office spaces and cold corporate architecture against distorted reality. The invasion of the enemy ‘Hiss’ feels like it truly warped the spaces and helps to make the story feel so engaging and grounded. The best part for me wasn’t so much uncovering the main plot but more so about learning the secrets of the more usual goings on of the FBC. Letters between employees and exposition of their discoveries felt very novel. The combat feels fantastic, especially hurling objects at enemies. The animations feel so weighted and impactful. The way the environment explodes and shatters around you during combat creates some really cinematic moments. Sadly though I also think the combat is where the game falls short the most. After a while it's very easy to fall into predictable patterns of using the same abilities over and over again, because the game doesn't really try to push the player out of that comfort zone. Technically the game just looks stunning. Raytracing and global illumination effects create such stunning visuals. Such an awesome showcase in that way. The voice acting is great and the characters feel believable. Everything about the dialogue and characters exudes an eeriness that contributes to very uneasy and unnerving interactions. For a decent chunk of the game I think the player is really made to feel out of the loop, as one would be upon discovering a secret, paranormal organisation. This is really helped by the stunning soundscapes as well, haunting vocals and all sorts of warped sounds; you'll constantly encounter noise that makes you double take. It complements the atmosphere but also shapes it. I just cant recommend this game enough to anyone who enjoys sci-fi and mystery and games that feel woven and interconnected.
👍 : 7 | 😃 : 0
Positive
Playtime: 98 minutes
It's pretty disappointing how much troubleshooting I had to do just to get this game running, only to overall come away feeling... kinda just bored. Control is in dire need of difficulty settings, it is way too easy. The story didn't really pull me in, either. Maybe it's because abandoned, brutalist structures are all the rage in the year of our lord 2025 and this isn't a novel concept anymore. Or maybe the setting is more interesting for people from the west? But as someone from the former eastern bloc, the oldest house is just like... A place I went to school. Maybe not the shifting walls, but you get it. Ironically, the controls in this game function really weird. I tried heading in with a controller, only to find that the game would not respond to sprinting, so I switched to keyboard. Then there was other weird stuff, like the game not letting me crouch before it was introduced as a mechanic, despite letting me jump before its introduction. Telekinesis also does not work like the tutorial tells you it does. This port seems really unpolished. The need for an internet connection in order to advertise other games to the player is scummy. Also the EULA says that you don't own this game you bought, they can revoke your access at any time. Yay for capitalism.
👍 : 9 | 😃 : 1
Negative
Playtime: 828 minutes
one of my favorite games is alan wake 2 ... this game is exactly like AW2 , plus you have some supernatural powers which make this game so excited and fun ... 100% worth of your time
👍 : 9 | 😃 : 0
Positive
Playtime: 2666 minutes
+ Strong points: - The supernatural exploration of the Federal Bureau of Control - The architectural brutalism of the Old House - The intensity and power emanating from the combat - The ease of handling the powers and the Service Weapon - A narrative experience driven by mystery and discovery - Subtle phases of reflection - The heroine's rise to power - An adventure dubbed and subtitled in French - A good length (+15 hours) - Weak points: - A somewhat directive adventure - Basic artificial intelligence - The multitude of collectibles to collect - Poor dialogue and lip synchronization ( in French ) Summary: Control is an action/TPS game from 505 Games and Remedy Entertainment. You play as a young woman with very powerful telekinetic powers and an intriguing weapon. The game also includes a multiplayer dimension. Control is not without its flaws and tolerates several clumsinesses, starting with its excessive linearity and the redundancy that emerges from the adventure after about ten hours of play. However, Remedy Entertainment takes us to the doors of the supernatural and crosses them with a certain talent. This extra-dimensional TPS made of intense combats and subtle puzzles takes the gamble of a narration by the exploration of an atypical place freed from the laws of physics and time... and the magic operates at the heart of the Federal Bureau of Control. 15/20
👍 : 7 | 😃 : 0
Positive
Playtime: 436 minutes
Half of the game was me trying to find a way to the next destination combat is repetitive beautiful atmosphere though 6/10
👍 : 10 | 😃 : 2
Negative
Playtime: 2300 minutes
It begins with a place that shouldn’t exist. A space suspended between silence and static, where the air hums like a distant frequency only half-heard. Walls shift when you’re not looking. Corridors fold in on themselves like paper, rewriting their own blueprints. Light flickers in staccato bursts, casting shadows that dance in shapes your mind refuses to name. Here, questions multiply like echoes in an endless chamber. Each one heavier, stranger, more impossible than the last. Desks lie scattered with reports written in languages you half-understand. Files breathe secrets. Objects quiver with invisible purpose. Reality fractures into shards of crimson light and floating debris. Time stretches thin, elastic, threatening to snap. And you keep moving, because standing still feels like sinking into quicksand woven from secrets and lies. A voice calls to you—not loud, but certain. Like the center of a labyrinth whispering the way out… or deeper in. Powers crackle in trembling hands. Forces once unimaginable ripple outward, bending the world to your will. Yet with each new gift comes the creeping dread that you’re not controlling anything at all—but merely being used. You become the hunter and the hunted, the weapon and the wound. Each room a puzzle. Each object a story. The floor beneath you quakes as if alive, walls pulsing with hidden veins. Yet even in chaos, there’s elegance. Geometries align in impossible perfection. Floating concrete slabs hover with quiet grace. Blood-red light spills like velvet across sterile white walls, turning fear into something almost beautiful. And you learn, piece by piece, that sometimes control is just the illusion we cling to while the unknown remakes us into something we no longer recognize.
👍 : 85 | 😃 : 4
Positive
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