Mushroom Quest Reviews
Rethinking of the classic sokoban genre, slow and kind game with original gameplay elements. Mushroom Quest is a retro styled and addictive arcade, ideal to spend few unhurried evenings.
App ID | 868230 |
App Type | GAME |
Developers | Flying Islands Team |
Publishers | Flying Islands Team |
Categories | Single-player, Steam Achievements, Steam Cloud |
Genres | Casual, Indie |
Release Date | 18 Jun, 2018 |
Platforms | Windows |
Supported Languages | English, French, Italian, German, Spanish - Spain, Simplified Chinese, Russian, Turkish, Ukrainian, Czech |

3 Total Reviews
3 Positive Reviews
0 Negative Reviews
Negative Score
Mushroom Quest has garnered a total of 3 reviews, with 3 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
113 minutes
A quick and nostalgic puzzle game. I'm a sucker for the pixel art style and am always happy to see newer games using this style. Some levels may be hard but that's part of the fun, I definitely recommend taking it slow and enjoy the vibes. It's a good game for puzzle enthusiasts and retro fans.
👍 : 0 |
😃 : 0
Positive
Playtime:
77 minutes
Incredibly well made game. I played it from beginning to end and was very happy with what I got out of it. It's an actually fun, (sadly short, but still fun) puzzle game that's fun and cute. Would recommend to literally everyone who likes to have fun with puzzles as it's now one of my favorites!
👍 : 0 |
😃 : 0
Positive
Playtime:
96 minutes
At 60 cents during the Steam sale this is a worthwhile game. Clearly, it is coded by a single developer (or should I say at most one is needed) given the minimal graphics and repetitive music that I quickly turned down. Reminds me a bit of Chip's Challenge except the overall strategy is simpler where you mainly need to figure out the right order and direction to push blocks. However, there are some clever levels worth playing, especially the last of the 30 that can be a bit tricky. Some levels are far too easy, so I would say there are only about a dozen decent levels that require any degree of thought. The game could definitely benefit from more levels and overall game play. However, it was an enjoyable hour, so I recommend it, but only if you get it on sale.
👍 : 1 |
😃 : 0
Positive
Playtime:
39 minutes
I expected of this game to be at least a nice Sokoban clone, sadly it is not.
First of all, after launching Mushroom Quest I've heard a familiar music from 12 Labours of Hercules. Uhm...
Then I started playing the game that finished up very quickly due to the very low difficulty and only 30 levels.
At least the retro graphics was okay.
Honestly, even if its price is set to only $3 it is overpriced in my opinion.
The amount of content is incredibly low same as the satisfaction of finishing the game.
👍 : 3 |
😃 : 0
Negative
Playtime:
79 minutes
Do you like Sokoban games?
Cause if you do... well, it's a sokoban game. You push blocks into holes, onto switches, and out of your path. The entire game's a strength puzzle from pokemon. Basic mechanics, decent puzzles that aren't ever bullshit but can be tricky on occasion.
That's all there is to say, really. It's not genre defying, it's just a fun game to burn an hour or so if you're bad at video games like me.
👍 : 1 |
😃 : 0
Positive
Playtime:
46 minutes
Cute little game. Here's first about 10 minutes if you all wanna see gameplay :D https://youtu.be/dH5zq-1sxvg
👍 : 15 |
😃 : 0
Positive
Playtime:
43 minutes
[h1]Can only recommend on sale, given how short/simple it is.[/h1]
~45m play time. There's a couple mild head-scratchers, but if (as the store page says) 7 out of 10 playtesters couldn't get past level 15 (out of 30), then I fear that 7 out of 10 playtesters must've been very poorly-chosen playtesters who had never played a sokoban in their lives, and who were not too bright.
When a Sokoban like [u][url=https://store.steampowered.com/app/679300/PATHOS/]PATHOS[/url][/u] is at the same price-point and offers way more challenge and dozens of hours of gameplay, [I]Mushroom Quest[/I] can only be regarded as overpriced.
I don't mind that there's no "undo" since I think that's part of the challenge, but some other quality of life stuff could stand to be improved. Music is weaker than the trailer, seemed like just one boring ~10s loop of harpy trilly stuff. There's never any indicator of which level you're on. There's not much reason to ever need to choose a level from the menu, but the interface for doing that is quite clunky (why do I have to click to page through sets of buttons for 6 levels at a time? Just put all 30 on one screen.) Volume and SFX sliders are available, and you can run fullscreen or windowed.
Meh.
👍 : 4 |
😃 : 0
Positive
Playtime:
59 minutes
It's nothing new, a puzzle game about weighing down switches and correct key use, however it's art is (asfar as i can tell) all original work, and is cohesive with itself, the puzzles we're progressivly challenging enough that it kept me engaged
so a positive review for this, If ya like simple puzzle games, this ones quite good
little pricy though get it on sale if ya can
👍 : 7 |
😃 : 0
Positive
Playtime:
63 minutes
Mushroom Quest has good puzzles. I completed it in an hour so it would be nice it there were more of the same, but it is reasonable value for money given the low price.
👍 : 20 |
😃 : 0
Positive
Playtime:
28 minutes
Mushroom Quest is a game that showed a lot of potential, but falls into 3 main traps that puzzle games often do. Note that it's not a bad game, it's just very easy, very short, and manages to have most of its difficulty be fake. I'll address each of these in turn along with what could be done differently. I'll also be comparing to similar games, like Abraxas Interactive PUSH and Chip's Challenge, the former of which I helped playtest, and the latter I've sunk thousands of hours into making and playing community content.
First off: the difficulty. Mushroom Quest has very few mechanics. You can move, hold one key at a time, collect crystals, and push blocks. Blocks fall down and fill pits, and can hold down three colored switches which toggle the state of floor/pit and floor/wall combos. There are also timing based trapdoors. That's it, that's all the mechanics- but as PUSH showed, you don't need many mechanics to make tricky puzzles, you just need to arrange them in interesting ways. And Mushroom Quest almost does this, but fails due to the designer having tunnel vision on the solution intended. I've fallen prey to this myself, and it can be a hard trap to avoid. However, more than 20% of the levels in the game have unintended solutions that completely skip steps- or extra pieces that are unnecessary for solving. I'll use two examples here: level 23 and level 26.
Level 23 looks like this when broken: https://i.imgur.com/luLPLaP.png
The intended solution is to mmove blocks on switches and create a bridge to the right side, but as you can see you can just... bridge over there.
Level 26 has a crystal near the start that looks like a small ordering puzzle- go across the pit to reach it before moving the block off of the red switch. Unfortunately, the green switch that must be pressed later opens up that starting crystal, removing any puzzle for the start. And since Level 30 relishes in this sort of ordering, it's strange to see it overlooked here. https://imgur.com/a/6uxT9p8
Level 17 is also very basic and introduces a new mechanic- couldn't this have been earlier? By far the most interesting levels were 18 and 30, and I was eager to see where else Mushroom Quest went... when it ended. It would have been a challenge to use the limited mechanics in new and interesting ways, but a *level editor* would be a great boon here- let the players up the difficulty! A level editor would also solve the length issue. I solved all 30 levels Mushroom Quest has to offer within about 20 minutes. I went back in to grab a couple screenshots for this review, increasing the playtime. I wasn't expecting it to be a long game, but I would have liked some better brainteasers! There are a lot of ways to shuffle blocks that weren't even explored here- no traditional sokobans despite having all the mechanics for them! None!
And that leaves my 'fake difficulty' comment earlier. As you probably noticed in the Level 26 screenshots, there's no indication of what's under a block and no indication of where pits will be replaces with floor on holding down the correct switch color. This results in some trial and error in determining which tiles are affected. This is trivially fixed by shrinking the size of the block slightly to allow the tile below to be slightly visible, and by creating an outline in the pits where they get toggled. Fortunately, outside of I believe 2 places you never get stuck in a position where you must guess or assume something that may turn out to be incorrect, but it's still an annoyance.
Another annoyance that only came up when referencing levels is that the level select is abyssmal. No level preview, no catchy name (PUSH fails worse at this with no level select at all, but the levels themselves tend to be more memorable due to their ideas) and a choice of 6 numbers per page with a slow scrolling speed that doesn't even remember the last level selected. If this game gets a content update in the future, I hope that the scroll animation on the level select is removed at the very least. This feature gets a small pass due to the game being short, but not if that complaint is fixed.
I will revisit Mushroom Quest if it gets a level editor or a content update, and will probably change this review from a weak "not recommend" to a weak "recommend". There's just not enough content here compared to other, similar games on the market. Chip's Challenge (1 and 2), PUSH, and Rainbow Hero all come to mind.
👍 : 29 |
😃 : 1
Negative