NYKRA: Before
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81 😀     52 😒
58,41%

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NYKRA: Before Reviews

A narrative-driven sci-fi platformer game, set in the first born galaxy of the Heptaverse: Nykra. You travel the ancient and abandoned planets in the hopes to find the origins of your existence.
App ID867660
App TypeGAME
Developers
Publishers ENDESGA
Categories Single-player, Captions available
Genres Indie, RPG, Adventure
Release Date27 Sep, 2021
Platforms Windows
Supported Languages English

NYKRA: Before
133 Total Reviews
81 Positive Reviews
52 Negative Reviews
Mixed Score

NYKRA: Before has garnered a total of 133 reviews, with 81 positive reviews and 52 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for NYKRA: Before over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 1156 minutes
FINAL UPDATE 12/27/21: I have "finished" this game and will be retaining my negative review, and not change it unless a major content update is made. This was mentioned before and I will mention this again: this game is not content complete. I say finished because the game ended on a glitch. This has the polish and feel of early access which is marketed as a final release of the game. This is ethically reprehensible, and I can't help but feel let down. The writing began for the story began to diminish in quality by Chapter 3. NYKRA's bugs were amplified in the later chapters and the save system is non-existent. NYKRA has a whole lot of potential in its set-up, and there's clearly a lot of love put into it. But there's not enough polish to say this should be sold as the final product. Overall, this game is a buyer's beware product. It lures you in with beautiful graphics, a story ready to set up, great presentation. But then once you try to finish it you are given the paradox of no end, not of the game's design but of there literally being no ending. There is no save state despite it being presented with one upon starting this game up. For note I bought this on sale, this is not a 20$ priced game despite being sold as such. [b]td;lr this is not a complete, polished game and is an early access game being marketed as a final product.[/b] The following are my previous 2 reviews of NYKRA before this final review. ---- Something good: This game has amazing visual effects and graphics. I was blown away by the ingenuity of the creator by what I was given. The concept is amazing, the overall game is visually beautiful and stunning. The creativity taken with the user interface was something to behold in the main menu and the pause menu. Something bad: This game is riddled with bugs. This should have been released more as early access. I lost my save file and there is no way to skip any of the dialogue or cutscenes, leading to a protracted attempt to restore said save file to the progress. Alongside that, the only way to access other Heptaverses is to quit the game and restart. Something to improve: The dialogue sound design is pretty off. The dialogue is much too fast and the vocalization sound bits are strung together. Instead of sounding like a smooth sentence, it sounds a bit choppy. This is not the issue, the issue is the combined with pacing of dialogue often results in meshing of sound bits. It often sounds like two different sound bits playing at the same time during dialogue. As of 12/19/21, I'm going to give this game a thumbs up and recommend it because I've been loving what I'm seeing. I've been following the creator on twitter since launch as this game came to me in a retweet. However, the bugs seem to be a growing issue that I've been encountering. ---- As of 12/24/21, I have redone my review from a thumbs up to a thumbs down. I do not recommend this game as my save files being eaten/corrupted/destroyed is such a common occurrence that I practically need to play the game in one sitting. I reached chapter 3 and the game bugged out and the save is soft-locked and unusable. This is the only bug that I can really give my note to, and so far the game-breaking bug. The story upon further notice is definitely something I should re-address. It's a meaty, lengthy story that I can tell has a lot of thought into it. Most worldbuilding project do. However, not all worldbuilding projects have all that thought written out. This is one of them. There's so much going on between a whole dictionary for a conlang as a main menu option and books and everything, but to me it feels as if there's so much left to mystery. I was only able to reach Chapter 5 before my body crapped out and went to bed only to rediscover my save file soft-locked. Throughout all of it, I felt like I was able to gleam a lot from visual aspects but despite that, there was not a lot said and written that was also intelligible. I get the aspect of wanting to use a con-lang, even with the voice synthesis. The overall choppiness of lore connection tells me the writing suffers from an overload of ideas that cannot match the supply of energy and writing that can match NYKRA's development. Almost too much is left to mystery, but for a solid three-four chapters I had essentially retained nothing. Something to note, the massive punctuation errors, the most notable of which was a lack of periods. Punctuation helps convey ideas in text, which in NYKRA is essential because most characters do not convey emotion through their vocals due to the pace of dialogue all being fast and matched between characters. This is compounded by the choppiness of audio when characters are speaking, which I referred to vocal sound bits that were synthesized and subsequently strung together. Emotion, storytelling and character are essential with text dialogue, which NYKRA dropped the ball on. Overall still giving it a try tonight and throughout next week, but my hopes are starting to diminish considering the soft-locking problem.
👍 : 13 | 😃 : 0
Negative
Playtime: 256 minutes
The game is really good, but unfortunately the sheer amount of bugs breaks the immersion into its world (which is very well built) and sometimes can even make it unplayable by permanently corrupting your save files :( I really strongly suggest you either pick up Nykra right now and just not touch it for quite some time (you will enjoy it much much more this way), or put it on your wishlist, set a reminder for yourself for a couple weeks or whatever and just pick it up as soon as it gets stable P.s. I will edit this review when I'll be able to actually finish playing the game (as of now my save got corrupted around chapter 5-6)
👍 : 14 | 😃 : 1
Positive
Playtime: 381 minutes
Followed the development for a while and had really high hopes. But sadly the game crashes far to much for me to play through it. Additionally, the developer is looking to move on from this project: https://twitter.com/ENDESGA/status/1506797384801521668 It's sucks, but understandable given their circumstance. However, the game cannot be recommended at all. It's visual and world are great, but the bugs just make it impossible to get through. Maybe next time Edg.
👍 : 13 | 😃 : 0
Negative
Playtime: 188 minutes
Well the game is unfortunately broken, the atmosphere is there and the gameplay is also not bad, but when I cannot even finish the game due to many bugs, it just is not fun to play. Here are some bugs I have found, I hope this will help the developer to fix this game. https://drive.google.com/drive/folders/1jKdG_jQyXQ4tQb03nZU4vwRw0OgA1003?usp=sharing
👍 : 22 | 😃 : 0
Negative
Playtime: 825 minutes
NYKRA, my MAN. my buddy. where did we go wrong from the moment we met on some random twitter post to the moment we met again when my good pal told me "this slick gms game is releasing soon lets get it" to when i actually bought you to when i realized i needed a git repository in my save folder to when not a single person alive was able to beat the game due to something that isnt exactly a crash at a certain point in the game where did we go wrong so heres the deal: game doesn't work for shit. not even close. when i said i had to put a git repository in my save folder i was not joking. i went through three entire saves that got fully softlocked before giving it that treatment (git is a program that lets you backup and load backups of files on the fly) - first planet, i die in some mines twice, it crashes, i reopen, i can no longer open my inventory (books got deleted, it crashes when loading the empty array) - second planet, there is an arch structure near a loading zone, i jump on top of the arch for fun and the into the loading zone, im permanently in some fake debug rooms and cannot leave at all (game autosaves when entering a room) - second planet, i go under the arch it works fine, i find the big cube, i press the button to start the big cube puzzle, i leave the room, i come back, the cube is reset and the button no longer works. cant progress and after that i started using git. there were just as frequent softlocks, but i could undo them if they happened. game looks fantastic, wonderful not-shader shaders, pixels are plentiful and bright, lighting is colourful. effects are fitting and sharp, music is smooth, whatever basically none of it matters since you cant play the game for more than twenty minutes without the command line open you keep your eyes up head down feet forward and hands in your pockets if you want to make any progression here. don't go anywhere or do anything you do not absolutely 100% have to or the game is almost certain to stop working in some way, be it picking up an empty book that bricks your inventory, a loadzone that takes you to debug mode hell, or just a plain old crash that makes you sit through the two minute wholeass startup animation. the story of the game makes mention to how like the universe is falling apart and is structurally and fundamentally unstable and at one point the dev himself has dialogue in the game that says "yeah. its busted". and man. like monika has jack shit on this guy, no fake glitch aesthetic, no funny gifs, no Fun values, it just actually does not work at all. you just have to take it as a real avant-garde game about unfinished games or its just. a game that isn't finished. as of writing this, not a single person has beaten nykra. there is no documentation, anecdotal or actual, of anything past a certain point in chapter six. the game "crashes" after trying to get to the next part, but here's the funny part: the game doesn't crash. gamemaker crashes, as you will be familiar with if you've played this game, bring up a white window with an error. this "crash" fades to black over the span of a second and then closes the game, no errors at all. i had it log what it was doing to a file and there was nothing out of the ordinary. and, do correct me if i'm wrong, i believe this means that for some reason, the function game_end() or an equivalent is being intentionally called. after five patches, the only thing that is actually unavoidable has not been patched. a version in which code is visible through the use of normal gamemaker modding tools has not been released. a substantial amount of the games' files use proprietary, unknown, formatting and compression. it is very difficult to see what is going on in nykra and when you do you are unlikely to find references to or data regarding parts past this point in the game following this, there are rumors that the game is not complete. that only up to the sixth chapter can be played because there is no seventh chapter. like god damn man. you can delay the game a bit more if you have to but you cant do this and i can't even believe this but i've been hearing from everywhere, apparently chapter seven is to be the final chapter??? i know this game has a thing with sevens but that is just unbelievable because chapters are super god damn short. i must have been going through them in less than 30 minutes apiece, a solid half of which is cutscenes. not to mention theres a ton of planets that look like i can do a lot more things in but can't because i don't have a key or it crashes or whatever and theres so many story things that couldnt possibly be made sense of in the length of even three more chapters and the incomplete ptaloth chart and the combat that hasnt shown up in the last hour and the bot that literally does completely nothing so far and the planet at the start i couldnt fully explore so man man where did we go wrong i guess, like, play iconoclasts instead. one guy made it over i think seven by himself and for that game? it shows. same price. edit: the game is now any%able and free i suppose due to the latest patch being. seven. that there will be no further ones. i kinda doubt this fixes all the issues i ran into before, but i'm not gonna go n check. also since it's free now like what did i even pay for the ending area of the game is extraordinarily pretty just like everything else and lasts about ten seconds, just like everything else. still no combat or puzzles or anything to do with eo, you just kinda go there if it wasn't so unstable this would be an incredible shell of a game there's just nothing in it right now, which is a massive shame considering this is supposedly its final state
👍 : 69 | 😃 : 3
Negative
Playtime: 61 minutes
I have followed the entire development of this game. From a visuals standpoint, it is amazing. Absolutely stunning. Sadly, it suffers from a stupid amount of bugs. Bugs the dev knew about. It was even released with an incomplete final section. I have loads of respect for ENDESGA, and the journey they took while developing this game, but that doesn't excuse a poor release, and next to no support for the endless bugs. I have only played an hour, and had to reset my progress 3 times. That is BEYOND frustrating. If this game ever gets to a properly playable state, I'm sure it will be one of my favorites, but as it stands it leaves a bad taste in my mouth.
👍 : 13 | 😃 : 0
Negative
Playtime: 59 minutes
Nykra seems to be my kind of game, and I'm planning on purchasing it later on. At the moment, unfortunately, the game is simply broken: I've had numerous CTDs, the book inventory gets wiped out when loading a save game and I even heard a couple of people complaining about not being able to advance. There seems to be a great game in Nykra, but I must suggest waiting a while before buying until the issues are fixed. I honestly hope I can delete this review and write a positive one in the near future.
👍 : 31 | 😃 : 0
Negative
Playtime: 176 minutes
This game is beautiful and has amazing visual and auditory effects, but I unfortunately can't recommend it. The mystery was intriguing, but the pacing feels rushed and the story never really coalesces into anything that makes sense. I'm not going to speculate on the game's development, but it does feel like it's missing content or at the very least, it feels like a game with a lot of unfulfilled potential for something greater.
👍 : 12 | 😃 : 0
Negative
Playtime: 128 minutes
I want to love this game. I really do. I have however lost 4 different save states due to corruption or the save state causing instant crashes (including after the patch to "fix save states" my save just loaded to an empty sky and upon quitting, the save is gone completely). This game is swimming with potential, beautiful art, music, word building, but absolutely its not even close to being ready to ship to the public in terms of bugs.
👍 : 18 | 😃 : 0
Negative
Playtime: 177 minutes
The are certainly positive components to NYKRA: the overall gameplay mechanics are well rounded, the vistas (especially for it being a pixel-art game) are impressively appealing, the story/dialog can be very compelling at times, and there's a few fun areas to explore. However, all of that is bogged down by all of the technical problems this game is riddled with. I experienced numerous game breaking bugs, one of which currently has me hardlocked from progressing further in the game. And to make matters worse, the developers were aware of these issues but still decided to release the game in its current state. It would be different if they decided to release NYKRA into early access and charge a lower price, but asking your consumer base to pay $20 for a game that is fundamentally broken, is out of this world unreasonable. If you are thinking about picking this up, I would wait until further patches and updates have been released.
👍 : 136 | 😃 : 1
Negative
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