The Great Story of a Mighty Hero - Remastered
Charts
10 😀     6 😒
57,17%

Rating

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$3.99

The Great Story of a Mighty Hero - Remastered Reviews

Ironic "Hack and Slash" RPG bath filled with blood and gore! Go through the wall of enemies and defeat the mighty evil to become a mighty hero!
App ID862850
App TypeGAME
Developers
Publishers DeanForge
Categories Single-player
Genres Indie, Action, RPG
Release Date5 Jun, 2018
Platforms Windows
Supported Languages English

The Great Story of a Mighty Hero - Remastered
16 Total Reviews
10 Positive Reviews
6 Negative Reviews
Mixed Score

The Great Story of a Mighty Hero - Remastered has garnered a total of 16 reviews, with 10 positive reviews and 6 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for The Great Story of a Mighty Hero - Remastered over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 70 minutes
I'll say right out that this if there was a Okay rating this game would get it but it isn't bad just simple. It's visually very nice with a good style and a jaunty fun atmosphere and several silly things that happen to keep it interesting, even if there is quite a few grammatical errors It's gameplay is really insubstantial as it doesn't evolve past much more than button mashing excluding a few consumables so its not really that fun gameplay wise but the charm the game has makes it work somewhat. see if you can get it on sale
👍 : 2 | 😃 : 0
Positive
Playtime: 79 minutes
Sorry while this game has a lot of promise, it didn't have much to offer. The story is lacking in depth and context and doesn't envelope the gameplay with purpose, not to mention the questions left every time you complete an objective. NPCs are barely interactive, just a little more than a stop sign to read on. The gameplay itself is solid but straightforward, though it doesn't offer any challenge or excitement. Kill the mob, collect the gratuitous loot, move on. Scaling between the final boss and the common rabble of bosses is very sudden, from enemies you can whack a few dozen times to completely exhausting your arsenal at the very last stretch. Taverns are a nice but redundant touch since everything is either already in your inventory, or way above your coin's worth. The UI has very little access, and little to no room for adjustments to make you feel right at home. The graphics are masterfully made, though only compact enough to cover the immediate area. The designs are simplistic and are effectively able to convey the setting with the characters perfectly standing out from the gloomy environment. The music isn't outstanding, but isn't out of place either. the subtle music playing along while you thrash enemies gives it the sense of lightheartedness it wants to give, overall the music is befitting the not-too-serious mood of the game. Overall the game shows promise, but the development of the game seems lacking in a lot of aspects, especially for a story-driven game.
👍 : 2 | 😃 : 0
Negative
Playtime: 26 minutes
I didn't even have to play the game a half hour to realize I've seen it all, and what I have experienced is quite dull, unpolished, and lacking. But there are some positives. Visually, the game is pretty nice looking. The textures and lighting fit the game nicely. The music is humorous and amusing for a bit, but it's quite repetitive and uninspired and smacks of amateur skill and minimal effort. The gameplay is boring. Very boring. I've rushed through the game and there's no hope in sight that combat will suddenly "unlock" so that there's more depth, more variation, or more of anything interesting. This game is really boring, and the combat is a large part of it and it simply does not shine. I haven't enjoyed it. The item system is simple, which isn't bad in and of itself. But acquiring items and gold can be quite annoying. Food items that drop from enemies drift away in seemingly arbitrary directions and despawn quickly (why?), so it's a chore to chase down the food while being hacked at by enemies, only to lose a lot of the items anyway. Plus, the food can be whacked away by you when you're swinging your sword, which is amusing the first time and then a nuisance from then on. What's worse is getting gold from chests - the chests break open and spew out gold coins around the area...including ON TOP of the walls in the level that you cannot reach, and they soon despawn. I've lost several pieces of gold this way. This isn't clever or well-made, it's lazy and uncreative. Why the developer didn't decide to have items just stay where they're dropped, not despawn until perhaps a certain max amount of items are present on the level or the player has left the area is beyond me. Items automatically drifting towards the player would help, but I digress. I don't see improvements like this saving this game. The UI is a mess and lacks a great deal of polish. It's WAY too simplistic for its own good. There's no information on any items such as in the shop interface when at the tavern, and it's stupid how dumbed down the controls are. - there's no obvious way to talk to non-story characters (who speak to you as you get near or portal in). I had to PAUSE the game to activate the mouse so that I could actually click the dialog above a character's head to be able to buy or sell from a shopkeeper. I wanted to facepalm when I realized that was how it had to be done, and again when I realized it appeared to be impossible with a controller. Controller support appears to be partial, and an afterthought. It's also very clear that the developer (or at least its writer) is definitely NOT fluent in English. Right from the get-go, there are language errors left and right which includes grammatical mistakes and syntax errors. It was painful reading the text for that reason, and because it was apparent that the writer wanted to be funny, and some text was mildly amusing and "self-aware", but overall it's lazy and very amateur writing. This isn't a very good game. If it still looks to be up your alley, at least it's just a few bucks...but I'd still recommend you get it on a sale...though there are plenty of games that are more worthwhile than this forgettable, unpolished title...even some free ones.
👍 : 15 | 😃 : 1
Negative
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