Playtime:
26 minutes
I didn't even have to play the game a half hour to realize I've seen it all, and what I have experienced is quite dull, unpolished, and lacking. But there are some positives.
Visually, the game is pretty nice looking. The textures and lighting fit the game nicely. The music is humorous and amusing for a bit, but it's quite repetitive and uninspired and smacks of amateur skill and minimal effort.
The gameplay is boring. Very boring. I've rushed through the game and there's no hope in sight that combat will suddenly "unlock" so that there's more depth, more variation, or more of anything interesting. This game is really boring, and the combat is a large part of it and it simply does not shine. I haven't enjoyed it.
The item system is simple, which isn't bad in and of itself. But acquiring items and gold can be quite annoying. Food items that drop from enemies drift away in seemingly arbitrary directions and despawn quickly (why?), so it's a chore to chase down the food while being hacked at by enemies, only to lose a lot of the items anyway. Plus, the food can be whacked away by you when you're swinging your sword, which is amusing the first time and then a nuisance from then on.
What's worse is getting gold from chests - the chests break open and spew out gold coins around the area...including ON TOP of the walls in the level that you cannot reach, and they soon despawn. I've lost several pieces of gold this way. This isn't clever or well-made, it's lazy and uncreative. Why the developer didn't decide to have items just stay where they're dropped, not despawn until perhaps a certain max amount of items are present on the level or the player has left the area is beyond me. Items automatically drifting towards the player would help, but I digress. I don't see improvements like this saving this game.
The UI is a mess and lacks a great deal of polish. It's WAY too simplistic for its own good. There's no information on any items such as in the shop interface when at the tavern, and it's stupid how dumbed down the controls are. - there's no obvious way to talk to non-story characters (who speak to you as you get near or portal in). I had to PAUSE the game to activate the mouse so that I could actually click the dialog above a character's head to be able to buy or sell from a shopkeeper. I wanted to facepalm when I realized that was how it had to be done, and again when I realized it appeared to be impossible with a controller. Controller support appears to be partial, and an afterthought.
It's also very clear that the developer (or at least its writer) is definitely NOT fluent in English. Right from the get-go, there are language errors left and right which includes grammatical mistakes and syntax errors. It was painful reading the text for that reason, and because it was apparent that the writer wanted to be funny, and some text was mildly amusing and "self-aware", but overall it's lazy and very amateur writing.
This isn't a very good game. If it still looks to be up your alley, at least it's just a few bucks...but I'd still recommend you get it on a sale...though there are plenty of games that are more worthwhile than this forgettable, unpolished title...even some free ones.
👍 : 15 |
😃 : 1