FlyInside Flight Simulator
3 😀     1 😒
59,60%

Rating

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$34.99

FlyInside Flight Simulator Reviews

FlyInside Flight Simulator is a brand new flight simulator built for VR! It ships with ten beautiful aircraft and scenery covering the entire continental United States. Fly high-speed jets, hover helicopters, and enjoy general aviation aircraft around a variety of locations and weather types!
App ID862390
App TypeGAME
Developers
Publishers FlyInside Inc.
Categories Single-player, Steam Achievements, Partial Controller Support, VR Supported, Stats, Tracked Controller Support
Genres Indie, Simulation, Early Access
Release Date20 Dec, 2018
Platforms Windows
Supported Languages English

FlyInside Flight Simulator
4 Total Reviews
3 Positive Reviews
1 Negative Reviews
Mixed Score

FlyInside Flight Simulator has garnered a total of 4 reviews, with 3 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for FlyInside Flight Simulator over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 277 minutes
There hasn't been an update for this game for nearly a year. I think this has been abandoned. It could evolve into something worthy but with no development taking place there would seem to be no point in buying it. If there had been at least some small updates or tweaks then I might have been willing to stick with it but no...absolutely nothing. Wait for Flight simulator 2020
👍 : 6 | 😃 : 0
Negative
Playtime: 2932 minutes
Very early access, may be worth it later but for now be forewarned this is not a vr simulator you can currently play with motion controllers alone, although it would be hard to tell that from the way it's presented in thier materials. I am disappointed that the motion controller stuff feel very buggy, with many commands not accessable from the controller. Instead, one must drill down thru multiple monochromatic windows to do things, quite immersion-busting. Also there is no button bound by default to re-center the HMD position?! Seriously, guys that's like VR dev 101. Use a radial menu or something please...
👍 : 13 | 😃 : 1
Negative
Playtime: 338 minutes
Turn around, here lies an abandoned game. A buggy, unsatisfying mess.
👍 : 22 | 😃 : 0
Negative
Playtime: 72 minutes
It is still in a beta state, but it is super promissing. I wish DCS would implemente such a "real VR handling". What I love is indeed the handling, that you can push and pull and rotate every knob and button and even the joystick and handles. Especially the bigger planes are impressive. Also the clouds in the simulation are very nice. I hope the developer will expand the simulation and enable the few missing functions.
👍 : 2 | 😃 : 0
Positive
Playtime: 790 minutes
Overpriced garbage! Project is probably dead as well and if it isn't then it doesn't stand a chance against msfs 2020.
👍 : 12 | 😃 : 1
Negative
Playtime: 6 minutes
Game has potential but would not work properly for me, the low altitude terrain is early 2000s quality. and the game decided to go through the first time startup routine every time I ran it which is rather annoying. If they improve the terrain and get more planes available it will be a pretty solid game, but currently its a $35 rough demo.
👍 : 16 | 😃 : 2
Negative
Playtime: 2778 minutes
Had the flyinside for XPlane and worked really well so picked up their sim and it also does not dissapoint and works very well with my vive. Getting great frame rates and comes with a good host of aircraft with great 3D cockpits with convincing sounds & flight handling. These guys seem to know a lot about flight sims and VR and I am looking forward to how this sim develops in the future. I applaud the developers for their commitment and passion for this title and it shows with each and every update this truly has the making of something exceptional in the flight sim space and deserves to be acknowledged and supported with the same respect that these guys give back. Just as VR is getting stale & repetitive its title likes this that for me give VR hope! Since the latest update the scenery looks amazing!!!
👍 : 14 | 😃 : 1
Positive
Playtime: 485 minutes
Some time ago situation was simple and there were two dominant civil simulators - FSX and X-plane. Than aging FSX was abandoned and X-plane became prominent simulator. And than came the VR and mixed all the cards. This review is from VR perspective only. For the complexity, flight models, systems and ATC is X-plane still best product in the market by far. But regarding VR experience it is not as simple.I will try to quickly compare Flyinside with it's civil VR competitors - X-plane and Aerofly FS2 X-plane scenery: global, but autogen scenery not suitable for VFR. Your only orientation is road network weather: complex, supports real life weather performance: not well optimized for VR, micro stuttering and performance drops planes: supports additional planes, most planes have good looking cockpits with functional switches Aerofly FS2 scenery: does not have global scenery, just several free and several paid areas, that varies in quality. Basically they are photoreal, with added models. Some of them are very nice, for example Grand Canyon area or paid Netherlands scenery weather: simple, just few sliders to adjust cloud layers and thermal activity performance: perfectly optimized for VR, never had an issue planes: supports additional planes and default planes have the best looking cockpits and models I have seen in civil flight simulator Flyinside Flight Simulator scenery: last version introduced global photoreal scenery with 3d models and some autogen elements that instantly changed Flyinside into my preferred VR simulator with stunning VFR experience. It looks good in the daytime and stunning in the dusk weather: simple, only few basic types of weather performance: something between X-plane and Aerofly. Generally optimization seems to be very good, but decreases with time, provably due to memory leaks or something similar planes: currently only few default planes, they don't have the quality of Aerofly default cockpits, but on the other hand their style goes well with the scenery. I haven't compared the control methods - my preferred VR control method is HOTAS + mouse for cockpit switches and all three simulators support this method so regarding this I don't have issue with any of them. Other methods (control everything with virtual hands I tried only in X-plane, but as far as I know Flyinside supports it too). Conclusion I am big fan of general aviation and VFR. And Flyinside is sim where I could see the landscape as I know it, find our supermarket with nearby parking lot, circle around the radio tower next to the highway, find the small bus stop and than follow the road and fly over our house. Even the small building with water pump next to our house was there as a 3D object. That's what I expect from VFR simulator and Flyinside delivers that. Devs seem to be active working on this sim, so I suppose that Flyinside is thanks to the photoreal global scenery probably current best option for any VR VFR enthusiast.
👍 : 11 | 😃 : 1
Positive
Playtime: 3016 minutes
You know, I understand that early access games have issues, and I'm normally okay with it, but that reasoning only goes so far, and anything beyond that is unacceptable, which is a territory where this flight sim is starting to tread. It does show a lot of potential, and the VR is pretty smooth despite the high level of graphical details, but there's so many really basic things that don't work at all, or work very poorly that it hardly matters. At least one of the aircraft causes the sim to freeze after 5 minutes, every time, so it's basically unusable. (This bug has been around for months, and even the most recent update still didn't fix it.) The Bell 407 has a starter switch that doesn't work at all, so you can't do a realistic shutdown and startup. The instrument lights in the 407 cannot be controlled manually, and the last patch broke them so they illuminate during the day, but not at night... and I don't even know where to start with that bullshit. I mean, really? The GPS units don't work in any of the aircraft, so you can't even plot a simple course between airports. You can center the VR view, but you can't adjust the seat position, and none of the default positions are even close to correct, so the virtual seat or yoke ends up where your legs or chest are. There's plenty of other things that don't work and haven't worked for a LONG time, but I hope you see where I'm going with this. It's not all bad though... a few months ago, they added real-time terrain mapping and scenery generation that streams data from Bing maps. This does remove the old "tiled" ground textures and replaces them with real-world satellite images without having to download and install massive texture packs. This particular update was much needed and very cool. However, despite that cool feature, if you like frequent updates for your early access games, you're likely to be disappointed here because updates for this sim happen very very slowly, often with months in between them. Even when an update does get released, it breaks twice as many things as it fixes (and usually the "fixes" are for obscure little things few people even knew about) so it's a case of one step forward, two steps back. They just released a new helicopter, some horrible little thing which is a total pain and ZERO fun to fly (and I know how to fly helicopters), but it's only made worse by the fact that time and effort was put into this new helicopter while all the long-time glaring bugs were completely ignored... again. The new helicopter model isn't even finished, it has huge sections of polygons inside that are missing, allowing you to see right through the rear of the fuselage. Oh, and the instrument lights don't work at night either, go figure. In some ways, the developers *seem* to have interest in doing more with this sim, but often times it feels like they don't have the necessary level of commitment to make it happen, and it's frustrating. Bottom line, I've been patient and waited months to see some reasonable improvements before posting my review, but they're not happening, so I can't recommend this game at this time. My plan is to leave it alone for now, and maybe 6 or 12 months down the road, I'll check up on it again and hope that it's in a better place than it is now.
👍 : 9 | 😃 : 0
Negative
Playtime: 187 minutes
Works flawlessly on a cheap Windows Mixed Reality set (Dell Visor for me). I don't think it deserves to have mixed reviews, this is a great sim and even at this point in development its 100% worth the price for a simulator with free content. My dad, a 52 year old with no VR experience got to try this and he was impressed, he used to fly private back in the old days and he used to have Microsoft Flight sim 98 and 2000 and this gave him an opportunity to get back into the cockpit! This is the next gen of flight sims, no need to buy expensive setup parts for immersion, everything in the cockpit works and I love it! (maybe some rudder pedals are needed for better immersion!). I really hope this gets workshop support or new aircraft, I really need an F-86 or any classic Mig!
👍 : 4 | 😃 : 0
Positive
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