Spoorky
7 😀     1 😒
68,15%

Rating

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$7.99

Spoorky Reviews

Create, share and discover unlimited adventures with Spoorky! Prepare your sword to lead world tournaments and obtain rewards by defeating level creators. Join the global community and compete to be the best player or the best creator!
App ID858080
App TypeGAME
Developers
Publishers GuGames Development
Categories Single-player, Steam Achievements, Partial Controller Support, Stats, Includes level editor
Genres Casual, Indie, Action, Adventure
Release Date8 Nov, 2018
Platforms Windows, Mac
Supported Languages English, Spanish - Spain, Spanish - Latin America

Spoorky
8 Total Reviews
7 Positive Reviews
1 Negative Reviews
Mixed Score

Spoorky has garnered a total of 8 reviews, with 7 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Spoorky over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 276 minutes
Real fun well made platformer with editor. Great graphics/animations and sound effects/music. Gets quite addictive. Loads of various features as described on store page.
👍 : 2 | 😃 : 1
Positive
Playtime: 527 minutes
I really wanted to like this game... Pros - The sword swing attack was pretty cool and was a fun addition to 2d platforming - The weekly challenge Having a set of levels for players to compete on is a fun way to attempt to master a level. Cons- - The enemies The enemies in the game are terrible. Like other sandbox games (Mario Maker), enemies are going to be spammed in levels. The problem is that the enemies range from a fast moving bouncing projectile from a plant, a ladybug that throws balls at you at the worst time possible, and a spider that climbs along the roof and rains down death on you. I really feel like the enemies only add artificial difficulty to levels, since if you put enough of them in one area one of them will kill you sooner or later - The scoring system The scoring system is the main competitive aspect to the game, but it is also pretty poorly designed. You get score for 3 things, collecting fruits/killing enemies, beating the level quickly, and special bonuses/collectables. This sounds fine, but the special bonuses ruin it for me. There are 2 special bonuses. One is for beating the level without getting hit, which is usually very hard when there are so many enemies in every level. The other is killing every enemy in the level, which is still hard (and sometimes impossible) to get in most levels. These 2 bonuses give points based on how many points you have previously (+50% and +30% respectively). That means that not only do you have to beat a level as fast as possible, you have to beat it as fast as possible, without getting hit by a single attack from the seemingly endless amount of enemies in levels. - Badges To make scoring points and beating levels easier, they added badges. These range from gaining 2x points for a little bit, to 10 seconds of invincibility. The problem is that you have to spend coins for these badges, and they are a one time thing. That means that the top spot on the leaderboard goes to whoever happens to get lucky and use badges at the right time. I presonally think that using badges should sisqualify you from the leaderboard.
👍 : 1 | 😃 : 0
Negative
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