New Ice York Reviews
Who froze the city of NEW ICE YORK? Who did this? That's up to you to find out, Detective...
App ID | 855530 |
App Type | GAME |
Developers | magicdweedoo |
Publishers | Nonsense Machine, magicdweedoo |
Categories | Single-player, Steam Achievements, Steam Cloud, Partial Controller Support |
Genres | Indie, RPG, Adventure |
Release Date | 4 Jul, 2018 |
Platforms | Windows, Mac |
Supported Languages | English |

21 Total Reviews
18 Positive Reviews
3 Negative Reviews
Mostly Positive Score
New Ice York has garnered a total of 21 reviews, with 18 positive reviews and 3 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for New Ice York over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
143 minutes
It's worth the asking price - it's a small $10 for a 2-hour game that isn't like anything else...if a bit all over the place.
👍 : 1 |
😃 : 0
Positive
Playtime:
143 minutes
Well, "New Ice York" is - on a sober perspective - a 2D-top down detective adventure game with overmap location switching, puzzle solving and some coarse 2D platforming and punch-out-like fist-fight gameplay. The story is hilariously crude and lends towards the cryptic detective-media that is often referred as "cult classic", but I personally found it less endearing than the other entries of "magicdweedoo". Still, it is so punkish, MS-paintish and so far out there that I can still recommend it for people who dig outlandish experiences and I can deeply root from the passion from which it derived from.
It takes under 2 hours to beat with minor replayability on some aspects that you may have missed. And I can wholeheartedly say that we need more folks like this developer!
👍 : 2 |
😃 : 0
Positive
Playtime:
192 minutes
Love this games ever changing dialogue depending on what you just did, it changes constantly. Every character always had interesting and funny things to say, so I found myself just wondering around talking to everyone most of the time. Game play has some fun mechanics later on, the bug minigame was neat, the platforming sections were fun, and the [spoiler] Hell [/spoiler] section was a cool change of pace. If anything you should just play this game for the ending, it was unexpected and doesn't pull any punches with the cruelty which, while brutal, is something I haven't seen done in many games I go for. I'll just say it, there aint a happy ending, and I like that. If you can get past the visual design and color choice, I think this game is worth a shot. DEFINITELY get it on sale though.
👍 : 2 |
😃 : 0
Positive
Playtime:
297 minutes
the first thing i have to say about this game is that it's VERY ICE, I LIKE ha ha ha. i got it on sale so it was a good ICE ha ha. you could say its a good game any way you ICE it ha ha. when i saw this i just bought it i didnt even think ICE ha ha ha
👍 : 1 |
😃 : 1
Positive
Playtime:
11 minutes
I originally saw this game on the "Upcoming" tab, and thought to myself, "Gee, this game looks like absolute trash.". So, feeling oddly enticed, I clicked on it. The first trailer started playing, and holy god. I realized what this game was trying to be. The somewhat cringe-comedic trailers sold me on this game. I decided then and there that I was going to give this thing a go, "No questions asked".
I've only played for a few minutes as of now, and I'm really digging the soundtracks, reminds me of oldschool runescape.
Nothing else to say at this point. I say buy it if you want to see some weird shit.
Also, them fellers at the Ristorante seem very suspicious, especially the chef. Guy screams guilty. Whats with them garbage bags blocking that hallway? Hiding something? You just earned the top spot on my list of suspects.
10/10. Would start up and play for a few minutes again.
👍 : 8 |
😃 : 5
Positive
Playtime:
372 minutes
This game is like art; you need to understand it if you want to appreciate it.
The game has an entertaining story that resembles detective movies. The randomness is never left aside, which gives an interesting and funny turn to what the plot is about. One thing that is very notorious in this game is the predominance of the colour blue, which gives an artistic touch if you ask me. One more thing to add is the OST, which is one of the best features in my opinion. Some tunes are chill while others are straight up RAD.
So yes, as an RPG all I can say is that it's hella good and it's worth giving a try.
10/10 would be on a bus again
👍 : 3 |
😃 : 0
Positive
Playtime:
125 minutes
This game was part of the itch.io charity bundle which is already great. I purchased this because it's such a bizarre and wonderful experience. It's an adventure game with a few minigames. It's sometimes incredibly, aggressively unpleasant to look at (this is purposeful) and it's mostly just a wild ride. Give it a go, it's unique and interesting.
👍 : 4 |
😃 : 0
Positive
Playtime:
577 minutes
This game is so much more than I expected it to be. At first, playing it- I was charmed by how weird it was but after playing through it, I found myself feeling connected to this universe and the characters within it. It's intuitive- familiar, but totally different. Refreshingly fun, and an overall great release by magicdweedo, an artist I've really enjoyed since Mealmate(tm). Make sure to check out the soundtrack, too- it's really catchy!
👍 : 5 |
😃 : 0
Positive
Playtime:
208 minutes
It's hard to think of where to start so i'll just go with a list.
-Writing is great, it's got tons of charm and great humor, and thanks to the soundtrack the mood can get a bit more interesting when it needs to.
-The soundtrack is fantastic, it's what gives the game so much atmosphere. Sounds good in-game and great on it's own.
-The art style reminds me a bit of Jack Stauber, it's got a similar vibe to it. Messy but in a good way, it's got a nice amount of appeal to it imo, it's style kinda fits the tone of the game too. Also helps with the humor since some of the posters got a genuine laugh out of me.
-Soundtrack sounds a lot cleaner outside the game, it's not really an issue but i felt it was worth mentioning. You can check out the higher quality versions for free on the OST's Bandcamp upload.
http://dweedes.bandcamp.com/album/new-ice-york-ost
-The table tennis minigame results in no reward, which is odd since it makes it kind of pointless.
-Near the end [spoiler]when the cheif of police says you can fight him if you want, it seems like an optional thing like the table tennis. But you actually have to fight him to figure out the password for something later on, despite it having no real conection to him. It felt really contrived. [/spoiler]
-It ends [spoiler]kind of abruptly on a cliffhangar, just as things start to get [i]really[/i] interesting, i assume a sequel will happen but it still felt kind of unsatisfying. [/spoiler]
Overall i loved it, might wanna pick it up on a sale though, 3.5 hours for $10 feels like a bit much imo. Maybe more like $6 or $7.
4/5
👍 : 12 |
😃 : 1
Positive
Playtime:
53 minutes
Okay, I can't suffer any more of this. I'm throwing in the towel.
[b]I'm sort of confused because [i]Ticket[/i] was just so fresh and exciting, and [i]New Ice York[/i] is just... A series of uninteresting fetch-quests.[/b] The artwork is all samey (and dare I say haphazard). The music is good at first, but very quickly becomes all too repetitive and almost grating. The story is utterly cliche.
[b]I think Magicweedoo needs to spend less time with the trailers, and more time with fleshing out an interesting game with interesting mechanics.[/b] They did it with [i]Ticket[/i], so I'm not sure what the problem was here. The dialogue is funny and a bit clever at times, but in general with this title I'd say it's mostly just all over the place. And not in a good way. I was always hoping to turn a corner and find something compelling and really interesting, but the more I played, the more my eyes glazed over and my mind started wandering. If I'm missing some major shift in gameplay - by all means let me know and I'll revisit - but I think this is a case of what-you-see-is-what-you-get. I chatted with someone who played for several hours and verified that there are no serious changes.
[b]Pros:[/b]
+The music is nice for a while
[b]Cons:[/b]
-Price point is insane even if this was above average in terms of experience, which it isn't; I hear through the grapevine that Magicweedoo charged that much because it took them a long time to make - bad move and bad rationale if that is the case
-Artwork is almost too sloppy in this one; with [i]Ticket[/i] it felt deliberate, and made up for any shortcomings with tons of variation
-The whole thing is a fetch quest that had me bored
-There have been two game breaking bugs, one has been fixed and one has not (I posted a thread about mine in the forums but it went unanswered/unaddressed which is par for the course with my past interactions with Magicweedoo)
[b]A strong pass from me.[/b]
👍 : 45 |
😃 : 4
Negative