Maximum Action Reviews
MAXIMUM Action is a brutal and satisfying physics-based first person shooter influenced by Hong Kong cinema, heroic slow motion bloodshed, and old-school FPS ACTION.
App ID | 853770 |
App Type | GAME |
Developers | George Mandell |
Publishers | Balloon Moose Games |
Categories | Single-player, Steam Workshop, Includes level editor |
Genres | Indie, Action, Early Access |
Release Date | 19 Sep, 2018 |
Platforms | Windows |
Supported Languages | English |
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63 Total Reviews
60 Positive Reviews
3 Negative Reviews
Very Positive Score
Maximum Action has garnered a total of 63 reviews, with 60 positive reviews and 3 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Maximum Action over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
174 minutes
This game has such a cool concept it has everything from an 80s action movie the glass getting shot the papers flying around in an office building dual welding but my issue is the price for how much content is given its not worth it and i know its in early access but theres not a lot for this price and its also kinda buggy AND THE BIGGEST ISSUE IS THE FACT THAT ITS TOO EASY when this game is finished ill probably buy it again cause it looks really promising it has a steam workshop the game is fun BUT TOO EASY needs to be harder.
👍 : 0 |
😃 : 0
Negative
Playtime:
806 minutes
The gameplay is fantastic, but i can't recommend this game because there's barely any content. these levels are SHORT. which isn't a bad thing if there are a lot of levels to play. the problems is that there are only 5 of them, not counting the endless maps.
You would think this would mean that they would make lots of new levels in updates, but updates are scarce, usually aren't major in anyway, and when they do involve the levels, its usually to tack stuff on that ruins the pacing. and custom made levels aren't enough to fill the void.
i Honestly think that this game is either being worked on lazily, or by a skeleton crew. either way, you're better off spending your money on something else.
👍 : 1 |
😃 : 0
Negative
Playtime:
106 minutes
early access for 7 years and counting, save your money and get something better that's finished, or just play fear 1 again
👍 : 8 |
😃 : 0
Negative
Playtime:
1244 minutes
This game is phenomenal love it. Full controller support and work's on steam deck when docked with xbox controller. This game reminds me of the die hard trilogy on ps1 but first person and lots of John Woo to make for a great time highly recommend.
👍 : 0 |
😃 : 0
Positive
Playtime:
778 minutes
discovered this from a vargskelethor stream in 2020
even after finally purchasing it in early 2022 i still associate this with the specialists due to joel gushing over the slow motion
👍 : 0 |
😃 : 0
Positive
Playtime:
8486 minutes
Some 80's themed sandbox goodness; it is easy to play and interesting to look at. Well designed levels paired with eye-catching color combos present players with a stylish way of watching bullets fly. Workshop support and a custom map editor are present as well. Still pretty raw and janky but it is a great way to scratch an itch for flashy colors and explosions.
👍 : 0 |
😃 : 0
Positive
Playtime:
50 minutes
Amazing game. Such a fun game loop. Feels like I am in a real action movie. Cannot wait to see the full game
👍 : 0 |
😃 : 0
Positive
Playtime:
10526 minutes
You can dive while firing two guns, then drop-kick a guy into an exploding car. What more do you want???
The new Player Controller update is an insane upgrade to the way your character controls and moves, I just can't stop flowing my way through rooms while I dodge bullets and slidekicking every enemy directly in the nuts so hard that I break the physics on their corpse, sticking them halfway through the wall and condemning them to an eternal, unending electric boogaloo of death.
So yes. I recommend the game.
👍 : 1 |
😃 : 0
Positive
Playtime:
62 minutes
I bought this game three years ago because I was a big fan of a Half-Life mod called "The Specialists" and I was hoping for some of that same juice in a singleplayer game. A lot of Maximum Action's ideals seemed to line up with that.
But progress has been extremely slow. In all this time I've owned it, Maximum Action still ships with a pitiful number of levels; maybe 30 minutes of content total. There's a few more if you go digging in the game's workshop, but there's a lot about that feels kind of weird to me. The base game needs more things to do without needing the community to carry that weight.
Maximum Action does receive somewhat regular updates, with feature improvements, but to me the gameplay still feels awkward. Loading this game back up for the first time in three years had me staring at guns on the table because I couldn't figure out how to pick them up (hint: this is one of those games where the use key is on F, not E). Gameplay has potential, but after all this time it still doesn't feel very polished or fully realized. Balance is all over the place; I feel like I get too much bullet time, too much health, enemies die too easily, and at the same time, I never feel aware of how much damage I've taken. When I die, it's always because I wasn't paying attention to how low my health really was.
Some of this stuff, like player state awareness, feels like basic, core functionality the game should have nailed down years ago. Instead, it's still loose and clumsy. How do I manage weapons? There should be an inventory screen or something. Picking up a shotgun I don't want means juggling weapons until I get the right combination in the right hands, and sometimes, I don't even want to dual wield (for aesthetic reasons if nothing else). But the game doesn't feel developed enough to let you manage that in a way that feels elegant.
Maybe in another 3-5 years it'll [b]start[/b] feeling good. But for right now, it's not there yet.
👍 : 4 |
😃 : 1
Negative
Playtime:
2349 minutes
In retrospective 4 years later, splitting with new blood was probably the worst decision possible for this game. For "creative differences" you are left with a product that still feels inferior to when new blood developers were involved. Genuinely would have been better off canceling the project in its entirety than let it linger on in early access and get worse with each update. Its crazy to me that the gameplay felt more intriguing 4 years ago than it does today. Oh maximum action, what could have been is dead
👍 : 31 |
😃 : 0
Negative