Detached: Non-VR Edition Reviews
Detached, a suspenseful interstellar duel that demands tactics and skill to survive, is now available in a non-VR version! Separated from your unit, you must make smart decisions and race to safety in this visceral exploration of deep space.
App ID | 848410 |
App Type | GAME |
Developers | Anshar Studios |
Publishers | Anshar Studios |
Categories | Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Online PvP, Full controller support, Remote Play Together, Cross-Platform Multiplayer, Shared/Split Screen PvP |
Genres | Indie, Simulation |
Release Date | 24 Jul, 2018 |
Platforms | Windows |
Supported Languages | French, German, Simplified Chinese, English, Polish |

15 Total Reviews
11 Positive Reviews
4 Negative Reviews
Mixed Score
Detached: Non-VR Edition has garnered a total of 15 reviews, with 11 positive reviews and 4 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Detached: Non-VR Edition over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
62 minutes
Pleasant and worth attention thanks to the awesome music! I did not have the opportunity to play multiplayer yet. Does anyone know what it looks like?
👍 : 1 |
😃 : 0
Positive
Playtime:
82 minutes
Very similar to Adr1ft, but with VR support on board. Steering with keyboard is a bit dificult. It's hard to balance with a rotation, and I do not even try to touch mouse. Looking forward to try multiplayer mode. Unfortunately I cannot join session with other player.
👍 : 1 |
😃 : 0
Positive
Playtime:
107 minutes
wow i gave a bad review at first because my controller didnt work but i got it to work in arcade mode glade i tried again yall should tell people that in the at the start . i bought the bundle version so i was pretty upset when my controller didnt work with a game that said it had full controller support. but for any one else that buys this game because of full controller support arcade mode seems to work.
👍 : 2 |
😃 : 0
Positive
Playtime:
98 minutes
I tried multiplayer mode. Race much better than Capture the flag. It's hard to maneuver without acceleration, so you should pay attention to the rocket, shield and boost supplies.
👍 : 2 |
😃 : 0
Positive
Playtime:
51 minutes
Beautiful space, interesting gameplay, however, after a dozen or so minutes of continuous opening of the door, the gameplay gets boring. I understand that the assumption was made good game for VR immersion, but it would be nice if the developers could add more tasks to do, or increased the number of players in pvp multi to even 2 vs 2
👍 : 5 |
😃 : 1
Positive
Playtime:
202 minutes
Hi all. Impulse buy. Why not under £3. What a gem! Yes KB controls bit of a fiddle. With x-box 360 excellent 6dof. Nice calm leisurely pace. nice sound. good grafixs. well recommended if your not a blast everything fiend. THE TOAD
👍 : 5 |
😃 : 0
Positive
Playtime:
301 minutes
I would love to recommend this game, it's quite a nice, short FPS story. Flying around in an authentic zero-g experience on Realistic mode was amazing, it's the kind of game I like most. There's not much shooting, just floating through space finding the path out, with enough light puzzles to not be boring.
Unfortunately, finding the small progression MacGuffins in level 2 was awful. They were hidden away and difficult to find when trying to progress the story. It took me a few hours flying around looking for them. I found a few, but they were placed near another progression point later down the line, so taking them earlier than I'm supposed to means I have to look for others in the more difficult places anyway.
This is a hide and seek game before it's a zero g game, and that's just not for me.
👍 : 0 |
😃 : 0
Negative
Playtime:
52 minutes
I really enjoy 6DOF games, whenever I have a chance I try to play any proposition from that genre.
Detached is a very interesting entry, doing away with shooting (almost entirely, you do get rockets at some point). Not without it's flaws (the control scheme is weird, it shows that it is really meant to be played on VR) and I wish there were more people in the multiplayer (fingers crossed, the game was relased recently, so there's a chance).
All in all, if you like 6DOF games, space and hardcore manovering, Detached is well-worth recommending.
👍 : 6 |
😃 : 0
Positive
Playtime:
53 minutes
Can't recommend this if you don't have VR. Instead of enjoying the game, you'll be wrestling with the horrible control scheme to perform even the simplest of tasks (like moving through a corridor) and if you have motion sickness then have a barf bag ready b/c you'll be projectile vomiting after about 5 minutes. The game otherwise looks really good and seems like it could be a lot of fun but, once again, I wouldn't buy it unless you can play it in VR.
👍 : 18 |
😃 : 2
Negative
Playtime:
10 minutes
Absolutely atrocious controls, with keybinds hardcoded so that only american keyboard users can use one of the most important controls in the entire game. The Z key is in the middle of the keyboard for a huge portion of the world, developers. In this game you better not let go of WASD to reach all the way over there. Or the mouse, for that matter. And that already is both hands being unable to reach it.
The mouse starts out extremely oversensitive, sending you into uncontrollable spins every few seconds. Takes minutes to get out of those. And that's with the sensitivity slider at zero and my mouse at lowest DPI possible. To make up for it, it almost has zero vertical thrust authority, so replacing the misguided keybind by trying to use mouse control isn't working either.
If you enjoy spinning around in zero-g, unable to tell up from down and spinning ever faster, this is exactly what you seek.
If you would rather do something more fun, don't touch this.
Would try again if the developers made customizeable controls a thing, since the graphics at least felt kind of decent, judging by the tutorial room I couldn't get out of.
Suggestion: Either let the player remap the keys or instead of using country-specific keys for up/down, use ctrl and shift, r and f, some combination that doesn't switch places so much. Remapping would be the choice most developers would go for in most first person games though.
👍 : 56 |
😃 : 6
Negative