Endhall
80 😀     14 😒
76,19%

Rating

Compare Endhall with other games
$2.99

Endhall Reviews

Endhall is a byte-sized roguelike. Become an artificial intelligence and combine tactical actions to defeat your enemies and reach the end of the hallway.
App ID838990
App TypeGAME
Developers
Publishers Heartbeast
Categories Single-player
Genres Indie, Strategy
Release Date4 Dec, 2018
Platforms Windows, Mac, Linux
Supported Languages English

Endhall
94 Total Reviews
80 Positive Reviews
14 Negative Reviews
Mostly Positive Score

Endhall has garnered a total of 94 reviews, with 80 positive reviews and 14 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Endhall over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 135 minutes
Works well from a gameplay perspective, even though the replay value is low once you have completed the game the first time. It hits the satisfying notes that fans of the turn-based genre have grown to enjoy. Some abilities are far more useful than others but there is still an element of strategic choice when selecting them at the beginning of each round. The overall atmosphere, graphics, (limited) story, and sound design are really well put together, leading me to grow surprisingly attached to what is essentially a very bare-bones protagonist. Overall it feels as though you are playing a demo for what could be a very solid game concept if it were expanded to a full-price title. As it stands, it is well worth the few bucks on its own.
👍 : 0 | 😃 : 0
Positive
Playtime: 82 minutes
Very fun game. Pretty easy to learn and incredibly addicting, played for about an hour and a half. Some of the levels are a bit too random / unfair, but still quite a good game for the price.
👍 : 1 | 😃 : 0
Positive
Playtime: 249 minutes
Giving this a somewhat hesitant thumbs up; at present a fun little game, but more importantly I hope it's successful so the creator puts time into plenty of further content (upgrades, new enemies/weapons/levels) that this game is begging for, and would make it phenomenal
👍 : 5 | 😃 : 0
Positive
Playtime: 116 minutes
I might be the oddball to not recommend this game, the overall game has some neat mechanics that allows different styles of play( I often went for the stun kick, as those 6hp bots were nasty) and it took me 4runs to finish the game. Now with this being a rogue-like, it really bare bones currently which is the main reason why I wouldn't recommend the game, it's a good start but lacks depth and content for the game( There a turn order within the game [ Green{Player}, Yellow{???}, Red{Endhall mobs} ] but never introduces the yellow colour within the turn-base cycle). I'm hoping to see more content added, maybe different zones, new mob types that don't get affect by element attacks or ones that changes up the gameplay and forces the player to change up it playstyle to counter act it, or more null towards those element attacks, different map types; which connects to zones. This idea can be expanded aheck ton and I hope the dev keeps with it But with the game is now I would not recommend it due to the lack of content for the gametype and price choice for the amount of content in the game. Unless you wanted to support the dev for the endless hours he used to create tutorials for different game-engines(Gamemaker and now godot which the game is made in) and the help in those communitys [b] Ending text [/b] I hope you expand the idea Heartbeast, it's a neat concept. I just can't recommend it with the lack of content the game has currently.
👍 : 8 | 😃 : 0
Negative
Playtime: 45 minutes
I completed the game in less than an hour. I was going to thumbs down on account of this until I realised that is actually short enough that you could refund it after completion if you were hard up and so inclined, so I guess it was paradoxically so short that it was OK again. In terms of game play, it's a super light "Into the Breach". Not a huge winner, in my opinion, but it's not exactly terrible, either. Pick it up if you need a way to kill an hour, but don't spend your last dollars looking for your next significant experience because this will not deliver that.
👍 : 1 | 😃 : 0
Positive
Playtime: 98 minutes
I honestly had a fantastic time with this game. While it's true that you can beat the game in anywhere from 20 minutes to 2 hours, I think that's fine; for a 3 dollar experience, it scratched every itch, explored its concepts very smoothly, and was just overall a very interesting little game. I liked it a lot, and I think that it was more than worth the money I put in to have such a smooth and well-designed experience.
👍 : 2 | 😃 : 0
Positive
Playtime: 46 minutes
Do you wish more demos charged you money to play them? If so, this is the game for you! This isn't a full game, this is a paid demo. It is very well designed while it lasts, but it's very simple and has no replayability. Once you've played it once, you've seen every enemy, ability, and idea. When I first beat the boss and the credits rolled, I said out loud "are you fucking serious?" It's a shame, because it's a very good start. If the developer actually finished the game, I would highly recommend this. As it stands, this is more like a tease than anything resembling a playable game.
👍 : 43 | 😃 : 4
Negative
Playtime: 519 minutes
pretty fun, well put together and also short, but it doesnt have a lot of replay value (especially for a roguelike) perfect if you just want to play a good game for an hour and complete it in the same sitting! ^^ (which is something i personally appreciate a lot!) (also the music is very nice and immersive!)
👍 : 2 | 😃 : 0
Positive
Playtime: 506 minutes
[b] Endhall [/b] is a positional puzzle game with some roguelike elements. It has turn-based gameplay, permadeath and new abilities that you can gain after each level, but you should not confuse it with an actual RPG. It was a fun experience while it lasted, but it only took me about 1 hour to beat it. I would say that difficulty is fair, even though you might die a few times until you learn all of the enemy abilities. The game provides the description for enemies and shows their movement range, so I can only blame myself for not reading it. After each level, you can choose one of three power-ups as you would in any generic roguelike. I like the design behind the active skills because some of them have a "risk vs reward" aspect, but as you can imagine there are not many of them. The levels are randomly generated, but they do not have a lot of visual variety, and there are only a couple of enemy types. However, I was really enjoying its aesthetic, including a pretty decent soundtrack. After several stages, you get to fight a relatively easy boss. I was assuming that Endhall would have 2 more locations, maybe with higher difficulty, but unfortunately, it only has one world. It's probably not that hard to change the aesthetic and add a few more worlds to the game (since they already have the mechanics down), so I definitely want to see more content in order to justify $5. In terms of user interface, you can use "1-2-3" as a shortcut for abilities, but it would be nice if it had more controls for the mouse, that way I can use one hand to play without manually selecting abilities in the corner. [h1] Pros: [/h1] + enjoyable aesthetic + good soundtrack + fun gameplay / fair difficulty + choosing new abilities between levels [h1] Cons: [/h1] - only about 1 hour long / needs 1-2 more worlds - mouse controls could be improved [b] Overall Thoughts: 7/10 [/b] I like the game a lot and I want more of it, but at 1-hour length with no achievements, they are really pushing that $5 price to its limits; although for me the soundtrack was worth the price by itself. I think its simple visual style should make it easy to add a few more worlds; I was just starting to have fun and it felt like the game ended abruptly. [code]Review By: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
👍 : 17 | 😃 : 0
Positive
Playtime: 44 minutes
It's weird to say a $3 game is overpriced, and this game is has a good feel and is fun to play, but there are exactly 8 levels, all of them the same rough size as the ones shown above. It takes less than half an hour to beat the game, which is a shame because all it would need to be quite good is more levels/content or a public level creator.
👍 : 37 | 😃 : 3
Negative
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