The Hero Project: Open Season Reviews
Can you win The Hero Project, America's #1 reality competition for heroes? Team up with allies old and new to unravel a conspiracy threatening your world, and save the planet from destruction!
App ID | 838050 |
App Type | GAME |
Developers | Choice of Games |
Publishers | Choice of Games |
Categories | Single-player, Steam Achievements, Steam Cloud, Captions available |
Genres | Indie, RPG, Adventure |
Release Date | 5 Apr, 2018 |
Platforms | Windows, Mac, Linux |
Supported Languages | English |

21 Total Reviews
7 Positive Reviews
14 Negative Reviews
Score
The Hero Project: Open Season has garnered a total of 21 reviews, with 7 positive reviews and 14 negative reviews, resulting in a ‘’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for The Hero Project: Open Season over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
562 minutes
I've played through the entire Heroes Rise trilogy and enjoyed it. I picked up Redemption Season, and while I felt that it didn't quite have the charm of the first series, there were definitely some interesting dynamics going on.
Open Season is an on-rails bait-and-switch that drops all of the personal drama and superpowered action in favor of political messages that are no longer clever commentary on politics that your character can thread their way through, but a forced ideology. Not to give the plot away, but eventually, there are rebels and no matter how hard you say "No" to them, the game will not accept that answer, effectively kidnaps your character, and forces him/her to work for them by eventually not giving you dialogue choices to refuse any more, despite not giving your character any motivations to stay and do so and not undermine them. So I hope you like it when the LGBTAQ expys take over an American city and secede from the Union, because you're one of them and you're going to agree with their tactics whether you like it or not.
👍 : 6 |
😃 : 1
Negative
Playtime:
641 minutes
TL;DR "Where is the mixed review option?"
I enjoyed the battles and relationships/friendships, and [spoiler]possibly due to the nature of some of the characters in this one and the ending; would very much enjoy seeing these characters become big members of Versus.[/spoiler]
However, because of the initial introduction of all of these new characters, groups and different powers did feel very jarring and disconnected, as well as all of the new political or anti-political agendas that almost seem to force additional choices and consquences in just to increase the story/game that little bit further.
Current feelings after my first playthrough are very mixed. Maybe, after another playthrough or two I will come to enjoy this final "book" of The Hero series after getting used to what I found to be jarring on the first playthrough, or maybe I won't, it's hard to say at this point.
👍 : 11 |
😃 : 0
Negative
Playtime:
642 minutes
Yeah im sorry but im going to have to go with the the rest here... No offence to the author. I really do like your writing and your previous works. It was just extremely difficult to immerse myself into the role of a character who didnt seem to know himself. It was like looking into the mind of someone with schizophrenia... I kept asking myself why doesnt this character need a psychiatrist waking up different every single day seems traumatizing even playing it kinda traumatized me.
👍 : 0 |
😃 : 0
Negative
Playtime:
915 minutes
I really, really wanted to like this one. The first Trilogy was awesome, like unable to put it down fun to read. It was always a bit tell-don't-show-y, but I really felt like I was driving that ship and that my character was mine. So, despite bad reviews, I wanted to get Redemption and Open Season to see where all of my favourite characters ended up!
Do not do this. Redemption was a struggle to get through, with its forced political stances and illusions of choice, but at least some of the characters were fun! I couldn't finish Open season. I did everything in my power to not make a certain choice, but was forced to make a choice anyway because of the author's clear ideologies making their way into the story and constantly trying to force their political agenda on my character. If I wanted to be preached at I'd read twitter for five minutes, not pay $5 for a game that isn't interesting or clever enough in its politics to keep me interested in the weak story.
Have Herofall be your ending, and skip this one. Really disappointing. :(
👍 : 10 |
😃 : 0
Negative
Playtime:
597 minutes
Even as a diehard fan of the Heroes Rise series, I found it somewhat hard to enjoy this as much as the others. The political spiels that made Redemption Season as controversial as it was are still present, along with a good amount of railroading, confusing stats, disappointing romance options, and a rushed plot- the whole final apocalypse arc felt somewhat shoehorned in.
I did enjoy seeing the original trilogy characters though, having the old Heroes Rise MC back was almost like catching up with an old friend, even if their character is pretty much the same no matter what choices you made in the original trilogy. Still, I'll take what I can get.
Overall, you should probably stay away from this if you didn't like Redemption Season, unless you really love Heroes Rise and want to see the conclusion, as much of a trainwreck said conclusion is, especially after that damned bonus scene. But personally, if I wanted a good ending, I would pretend HeroFall was the final book.
👍 : 19 |
😃 : 0
Negative
Playtime:
673 minutes
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Is this good? That's what you come here for right?
(an edit? Already?)
(A second edit? The day after?)
Short answer, It's bad, but read it if you've read the others and want an ending, albeit a dissapointing one.
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I've finished thew first chapter and it's a bit fo a dumpster fire. I genuinely loved the original trilogy and because i like the writing style of the author, i liked redemption season. This however, in one chapter has just magnified everything wrong with the first spin-off novel.
Gone are the days of creating your identity, now we're slapped with gender alegories and proto-social justice, everything is a slight against your character apparently, not you. ou don't get much of a chance to relate to the character you make ehre because likely, you're not int he demographic that the character is an allegory for. You could handle it in the first trilogy, but now? It's practically shoving ti down your throat.
When asked to identify how you wish to proceed, you're given six options and all of them are about pursuing rights for your character's identity. One wasn't, because it was about helping your sister. Hell the first three chocies you get are about how best to be an SJW, which would be fine, if i actually got to chose where i sat on the issue. The flaws show, and they hurt the story because the beauty of these novels, is the ability to create your character, fromt he look, to the pwoers. here you have no control and you and the next personr eading this will have the same experience, aside from the few extremely similar choices.
I don't even get the choice about whether some thigns insult me, one character said something, a slip of the tongue and my choices are all "fuck you", "ill educate you later", "She's ignorant", "fuck you" or chew her out then and there. Where's the option for, i dont care?
I'm a bit harsh on it right now and hopefully as i go through this, it'll get better and i love it, but for now. It's a no from me.
(Edit)
After reading the next three chapters though, it gets better and worse. The twists are good, the writer still has his skill, but his political agenda reers its ugly head too often to not be an issue. Stick through this to chapter 3 and it gets better, but those first two chapters, it doesn't change their overall lackluster quality.
(Edit numero dos)
Okay, so this book is a fluctuation. It starts horrid, too much political pandering. Then it gets good, really leading into a sense of mystery. "what's next? Who's doing this?" Then it goes downt he drain again. The politics is agonizing, but the moments of being the original MC is fantastic, though painfully short. You could wish for much mroe from this, but we'll never get it, as this story is agonizingly short compared to the rest(don't let my 10 hours fool you. I had this open for about four hours that i watched the overwatchleague for). I came out of this dissapointed ultimately.
I expected more from the author, because he's good. And when he kidna sets back into his original trilogy steps, he's good. I wish he slipped into that stream more, but unfortunately he didnt and what we were left with was an ultimately dissapointing story with a thoroughly lackluster ending, especially considering the fucking ending epilogue (there's two). It sets up another story that we're never getting. End a story, don't write a new one instead.
A lot of my issues come from a background of being a writer myself. Hence my distaste for the ending. It's an epilogue at the end of the fifth book in a world, but it sets up another story in the world? It doesn't make sense from a story-driven perspective, it only adds to a sense of dissapointment that this is the end.
Ultimately, i hope we get more of this world, allbeit under another name. I see that he wants to write more ehre, but his public announcements say somethign else entirely.
👍 : 43 |
😃 : 0
Negative
Playtime:
1314 minutes
[h1]The Hero Project: Wasted Season[/h1]
I bought this game and its cash-grabbing DLCs for one reason, straight out of its launch: to support the author.
Zachary had made one of the most powerful Choice of Games titles, Heroes Rise, and successfully created a culture around it. I had not yet read Redemption Season, but I thought I [b]knew[/b] it would be good, simply because it was from him.
I was wrong. Open Season and Redemption Season were titles that served more as a political agenda and lecture other than a good story, a game, or an adventure. Zachary showed this kind of attitude in the second installment of his other Choice of Games series, Versus. It was awful then, and just as bad now.
If I were to point all the wrongs in the game as passionately as I wanted to I would end up writing a novel like he did, judging you, the reader of this review, for any action, thought or feeling you have that doesn't coincide with my view of what you should be thinking, doing and feeling.
Instead of making references to specific sections of the story or writing a novel myself, I'm going to make a few fine pointers as to why this game is, unfortunately, saddening disappointing and bad as an adventure that advocates choice and freedom of action.
Before that, a small quote from a character in the story:
[i]"I hit the history holo-books to study past revolutions. And I learned that social change in particular seems to happen in a very specific pattern: awareness of a social issue is usually expressed first in art and writing. This cultural awareness eventually validates and inspires legal action, which, if successful, finally takes concrete shape in the form of laws."[/i]
Ultimately, that's what this story was almost all about.
-------------------------------------------------------------------
[b]Cons:[/b]
- The game judges you all the time.
- Your opinions influence your stats, not allowing you to follow the path you really want, or to be successful on it, if you want to take actions based on circumstances, rather than your character's supposed thoughts over one thing or another.
- The game puts you in "tiny little digestible boxes", something that the very second book in the series condemned through an extensive gender discussion.
- The game constantly tells you what you are, what you think, and what you want to strive for, despite your choices.
- The multitude of characters ends up being just noise, since most of them have barely any significance, besides little lore-building, and creating another micro-transaction for the game. You can safely ignore them for the most part, which makes a good portion of the story quite skippable.
- Romance is defined by the previous game, and you have no opportunities to change your feelings, opinions or romantic relationships with the characters, only to progress a previous romance choice, if any.
- Varied, yet shallow romance options, most of them not even able to be classified as such. Better not to have it than to have it as it is.
- Your relationships stats with the characters change based on your current opinion, which, at certain points of the game might be negative, positive or even indifferent because you haven't had a chance to know the characters. But your very thoughts can be used against you, even if you believe you are simply answering the game's questioning of what your own character believes. Sometimes, even the actions that you [b]don't[/b] get to take, but that you wanted to and chose to try, affects you as if they had happened. Surprisingly, some actions [b]towards[/b] the characters might not really influence your relationship stats with them. If you don't like to be judged by the game, wait until every character starts hating you for doing/thinking what they, themselves, said they would/should do in your place.
- You need to constantly struggle to find the right combinations of stats on your battle actions, because the game won't tell you which action represents which combination, and it's not at all obvious (rather, depends on the author's beliefs).
- Both the DLCs are a waste. The Warning System will tell you to be consistent throughout the game, which is actually no advice given the game's structure, and the character database has no importance or real depth, just like the characters themselves.
- Most character stats are confusing, because the choices that you believe would influence them can have quite an opposite effect. You have no way of knowing what the author believes signify an act of Vision, or Compassion, Anarchy or Authority, Assuredness or Adaptability, and you can't follow a role you set to yourself even if you want to because of that. Unless you have a strategy guide, which defeats the purpose of exploring the game your own way.
- There is little opportunity to genuinely build bridges and relationships with the other characters. Everything seems a bit superficial because they all come and go too quickly, sometimes despite anything you can do, and you may find yourself not caring about the stats in the first place.
- There are a number of holes in the story, about character's reactions, the public opinion, and the weight of your actual thoughts and actions (and not just your own), that can cause the impression that nothing really matters--the story follows its own course, despite what you do. You just choose which color it has.
- Other hero's powers don't seen to come up naturally. Instead, they just do to fulfill a particular plot. It doesn't seem to really contribute to their personality, and can be rather confusing and... irrelevant.
- You don't always get to know what your character is looking like, or what powers you get from his transformations, and mostly they don't matter anyway, because although the physical descriptions will affect your visualization of the character, the powers themselves will always fit with the 4 possible combinations of powers: Defensive or Offensive, with Physical or Intangible. Somethings a few more in between. Either way, there isn't a genuine way you can benefit from the changes, they are there, again, simply to fulfill the plot.
- By the time the story ended, I couldn't stand to hear the word "Underrepresented" anymore. Seems everything was about it. The main character, the Hero Project, the secondary stories, the characters, everything.
- For the supposed "Redemption Season" that the Hero Project went through, and all the inconsistencies and corruption from the main trilogy, nothing has really changed.
- Some situations and descriptions, especially so in battle, are inconsistent with what was described previously.
- Some ending plots aren't really an ending.
- Very little character depth besides a couple of few main characters.
[b]Pros:[/b]
- The story moves onto larger topics that go beyond the political agenda of the author. Finally, something about the game itself.
- For a good portion of the game, the story tells you how you feel, but then there is a moment in which that is lifted a bit and you have the opportunity to choose things yourself. Briefly.
- The sections where you play with the original trilogy's main character are the prime example within this very story that it could have been much more. No politics, just a good story, interesting characters, a challenge to overcome, and your choices on how to think, feel and act.
- There are many nods to the previous entries in the series, and especially so to those who romanced Prodigal.
- It has quite a strong super hero comic feel to it, even more so than the previous books.
[i]Knowing the truth, you, the reader, now feels:[/i]
( ) Angry
( ) Overwhelmed
( ) Frustrated
( ) Relieved it's over. Kind of over.
( ) Devastated
( ) Hurt
( ) Disappointed
( ) Bittersweet
(x) All of the above
[b][ THE END ][/b]
And I loved the series. I really did, even with many reservations. Now, not so much anymore.
👍 : 37 |
😃 : 1
Negative
Playtime:
195 minutes
To start, I played every other Heroes Rise game but this spin-off doesn't hold a candle to the original trilogy. This 'game' reads like a very bad comic, no freedom of choice because the outcome is always the same and even if your ideals are different from the author, you are forced to pick an option that agreees with them.
I'd hoped that the bad parts from Redemption Season would be improved and the story would actually pick up a bit. Sadly, this is not the case. I found the MC to be very boring and whiny in the first game, giving long speeches about the unfairness of their situation and fighting for ' the rights of the underrepresented'. It was fine as a sideplot or a background motivation but it has become the sole focus of the series. You are constantly faced with walls of text discribing one unfairness or another and you barely get to see any action. When something does happen, it is presented in a very passive way. ' You are watching teammate X fight enemy Y' and so on. It kills any sort of immersion, it's like reading a weather forecast instead of fighting a dangerous battle.
As said in the introduction, you are also incredibly rail-roaded in your choices. You want to fight for the things you believe in? That's great just make sure you believe in Anipowered and Underrepresented rights. Also make sure to remind everyone else of this in like every conversation even if you spoke with them five minutes ago.
You are also constatly bombed with advertisements which encourage you to buy every other game from the author and needless upgrades like the Mechip warning system. I am not against some promotion of your works but keep it nice, don't throw an advertisement in my face after almost every chapter.
Pros:
-This sequel finishes the Hero Project story, sort of. (You get a vague bonus ending hinting at another installment)
-Might gain cult status from its own awfulness.
Cons:
-No real choices, plays like a kinetic novel of very low quality.
-MC feels like a self-insert of the author, no real player choice beside gender/sexuality
-Characters feel bland and uninspired. Most of the cast represent a minority and the MC automatically likes them because of this. However, take this aspect of their identity away and you are left with cardboard figures.
-Most of the characters from the original trilogy have gone through 'rebranding'. In my opinion it takes away what made them special in the first place. The focus on white costumes was also a big cliche (white is good, black is evil).
-General bad writing, it is a pain to get through this story and I was glad when I reached the end.
👍 : 40 |
😃 : 0
Negative
Playtime:
360 minutes
I actually liked the first Heroes Rise spin-off Hero Project: Redemption Season despite few flaws. First because of the story, an unique powered hero going into a superhero reality show to save disabled sister. I liked it very much because even in bigger picture as a superhero, it felt personal.
The sequel, if you played the demo, threw the core of this spin-off Hero Project out the way. Titled as Hero Project and making MC being kicked out of the reality show because ‘plot reasons’ didn't click well for me. With core concept that I liked out the way, main character is thrown into situations I personally chose not to be yet I still was going into it, forcefully. As a CYOA, I should be able to choose how I want to progress my adventure? Atleast same goal through different path/method? Lack of variations with replay value only down to different type of motivations is disappointing also.
Then, there were given a lot of old and new groups and characters with new motivations and political stances. Characters are 'rebranding' and changing new group regularly, which is tedious for me to keep checking characters stat screen to understand what is happening. In the end I just couldn’t care about anyone else except few core characters especially from main trilogy.
And the political agendas? It was just too much to process with a lot characters jumping around and was felt as forceful, especially after playing as First MC shortly and his agenda still feels closer to the heart than the new one. Shows what quality Heroes Rise trilogy have compared to this spinoff. I respect the author for juggling so many characters, groups, stats etc but it all just didn’t fit together. It felt 'Disembodied'.
Only good thing is short but sweet opportunity to play as original series MC and teamwork towards final villain,that raised more questions than answers. Not the conclusion or 'bonus' epilogue I was expecting, again didn't click well for me. That is my two cents anyway, for anyone still interested, please go ahead and try for yourself. Not recommended for anyone looking to play superhero CYOA. Try something else.
4/10 More to political than superhero.
👍 : 52 |
😃 : 0
Negative
Playtime:
220 minutes
As someone who played and loved the first trilogy a few years back, I really wanted to see how it'd end. TL;DR: I'd only buy this if you've played all previous games and really want to know what happens next to every single side character. Otherwise, just play the original trilogy again.
Pro's:
- Characters from the original trilogy
It's great to meet old characters again, and play as your old MC, even though it's not the focus of this story, and doesn't last too long
- The action is fast and the writing style is quick as always
- Choices have clear consequences and are well explained
Some COG have you pick choices that seem arbitrary at the time, but turn out to affect the story in a way you didn't intend at all. This saga never had that problem, as far as I remember, and still doesn't.
Cons:
The biggest problem in this story, narratively, comes from it trying to do two things at once. 1) Be the finale of the series, with a huge, world-threatening villain, many returning characters, sacrifices, twists and turns, all that good stuff.
2) Be a social commentary using superpowers as marginalized groups in which you play a young civil rights activist, in a unique position of influence.
Because of this juggling of stories, the following flaws creep in:
- Preachy
When a bi feminist with a tumblr account tells you a story feels preachy, it probably is. Almost every instance of oppression is told to the reader, not experienced by the MC in anything but a throwaway reference to the past. That makes it hard to really care about her cause.
Furthermore, the first trilogy started out as a cartoony world with wacky, diabolical, theatrical villains with personal vendettas against heroes, and family feuds. And in the end, some allegories to oppressed groups, like any proper superhero world, although those don't really fit perfectly with existing marginalized groups. That's fine.
But when this game suddenly decides to really go in-depth to cover such nuanced topics as intersectional oppression,
the previous one-note villains and characters fall flat on their faces.
This extends to the main character. Unless you're very familiar with oppression yourself, it's hard to really connect to their plight. This is made even harder because they only care about two things: JK and the Cause. But the Cause is the most important thing, since it'll influence most of your choices. If MC would've had a flavor hobby, something not very thematically relevant but rounding her as a person to root for, that would've gone a long way for me.
- Rushed
The Hero Project is finished rather quickly, even though it was the entirety of the last game, without any influence of the player on how it ends or who goes through, as far as I can tell. It certainly doesn't feel that way, and in COG games, how your choices feel overrides how they actually are.
Here's how quickly it felt to me the plot-points followed each other: [spoiler] The story needs you to experience Magnuspiral, so no matter whether you chose to stay there or dont, you end up there anyway. Then they tell you all the politics going on in it, even though you're not involved directly, for hand-wavy reasons. Before you do anything with that information, there's a conspiracy to solve, from the previous game. Oh no, big bad world-ending threat with environmental messages! (I thought this was about oppression?) Ah, the world is saved. Oh, right, what to do about that one city you spent 2 months in? The end. [/spoiler]
- Info-dumping
You know how in most COG games, if there's a lot of exposition that the author made if you want to delve deeper into the world, but that isn't vital to the story, they'll put it behind a list of choices like -'tell me about [..]' -'tell me about [..]' etc etc with -'Nevermind get on with the story' at the bottom? Yeah. This doesn't have that. I really didn't need to know about the result of the lawsuit against that one nameless character who threw that one missile that one fight. I just wanted to know about [spoiler] the cool new powers i got after the infinitum fight, what i looked like, how they worked... but that wasn't in there. [/spoiler]
In the end, both stories could've been interesting, but right now they're a mess of conflicting ideologies and themes. I'd only buy this if you've played all previous games and really want to know what happens next to every single side character. Otherwise, just play the original trilogy again.
👍 : 93 |
😃 : 2
Negative