Couch Party Game Night Reviews
The one and only casual to competitive 4 player local splitscreen multiplayer throwback with gameplay metas corporate AAA studios only dream about
App ID | 833770 |
App Type | GAME |
Developers | Dan H |
Publishers | Dan H |
Categories | Single-player, Multi-player, PvP, Co-op, Full controller support, Shared/Split Screen Co-op, Shared/Split Screen, Shared/Split Screen PvP |
Genres | Casual, Indie, Action, Simulation, Early Access |
Release Date | 27 Sep, 2018 |
Platforms | Windows |
Supported Languages | English |

1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score
Couch Party Game Night has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
171 minutes
I never play shooters but this game really not about shooting. It's more about split screen fun with some friends and for that it's perfect. No other couch games come close! Many options to play the way you want and even me who not an expert can play :)
👍 : 1 |
😃 : 0
Positive
Playtime:
15 minutes
- Controls are buggy (can't stop moving even when I'm not touching the controller).
- Ability to shoot breaks seemingly randomly (seems to happen when it tries and fails to do a bullet cutscene?).
- Even just setting up your controls is a chore (it's done outside the game itself).
This was all with a 1st party xboxone controller. I even tried it with a different controller just to make sure the controller itself wasn't broken.
👍 : 0 |
😃 : 0
Negative
Playtime:
20 minutes
This "game" claims to have mechanics years ahead of AAA titles, yet provides no such thing. I get that it's a single developer, and it's dirt cheap, but this has been in early access for over 10 YEARS and is still barely a shell of a game. The level design is mediocre and stale, the player and weapon animations are non-existent, the so-called "mechanics" are lackluster, and there isn't really anything worth coming back to once you've messed around with it. There is absolutely nothing that this game offers to make it worth purchasing, even at its low price.
Edit: Apparently, Dan believes that I was a dev for his work, when I was only helping with very minor things that he ended up not even using (wasting everyone's time), and at no cost. In no way was I ever a former developer for this project. I have no problem with him not using anything I helped with, as I would not want my reputation tied to this trash anyway. Dan, if this is what you have to show after 10 years, just release it for free; it's not even worth a dollar. My points still stand true, regardless if you think this is a "revenge" review. If you treated people better in your past instead of shoving shitty political views towards others, maybe your project would be in a better spot, because you clearly don't know what you're doing.
👍 : 1 |
😃 : 0
Negative
Playtime:
44 minutes
A great game seeing as though it was made by one person. That's crazy! This game is super fun! Reminds me of Goldeneye. I can see the potential this game can have down the road with future updates. I can't wait to see how the game evolves and am excited for when online is implemented. P.S. Shooting the UFO is fun too, btw.
👍 : 2 |
😃 : 0
Positive
Playtime:
790 minutes
The developer has been working hard on this game to rekindle the good times people shared playing split screen with their friends and family. Since it was $1 at the time and I could play locally with my friends, I was curious and bought this game. It was bugged out at first, but the developer worked hard to fix those bugs and added content like new maps, guns, options, visual effects, and game modes. The game has been improved in many ways since day one, and if the developer continues to add content like he has, then this game has lots of potential to grow and become a great couch party game to play with friends. This game requires other people to play with and an interest for seeing smaller games grow, but if you have both, then I personally recommend buying this game and supporting the developer while seeing all of the new features that are added with each update. The game might not seem to have a lot right now, but with enough support and feedback the developer can tend to the game and improve this experience one update at a time.
If there is a problem with controller input, go to http://www.couchpartygamenight.com/manual.htm .
If you have ideas or suggestions for this game, then let the developer know by posting it in the newest update log or going to discussions and starting a new topic.
👍 : 3 |
😃 : 0
Positive
Playtime:
86 minutes
If you want local fps muiltiplayer, imo this is a steal. hopefully they continue updating.
Gun play good and varied.
Maps are cool but all set in the same blueprint ( shape and size) , just themed differently.
Different lighting , i.e day, night ,dusk,dawn.
Varied game modes .
Cheap, worth the price.
Graphics are simple but ample.
Gameplay is Great.
Bots are reasonably intelligent and varied, like Twitter .
👍 : 3 |
😃 : 0
Positive
Playtime:
88 minutes
The first and most crucial point of [b]Couch Party Game Night[/b] is that it's a game that is being independently developed on the side. The second and other crucial point is that it's geared towards split-screen multiplayer, which sadly, almost seems like a distant past-time activity nowadays. If you were to approach this game with these two things in mind, then you're more likely to get some enjoyment out of it.
The game supports up to four players, all on one screen; thus, external controllers are almost a must, but workarounds can be made for mouse or keyboard players. An older controller such as a jury-rigged PS3 one worked, eventually. You choose the amount of players, the map, and a few adjustments of the in-game options. There's a small amount of different weapons, ranging from a few replicas of real guns to laser tag pistols, and more. Each one basically has the same purpose, and besides its rate-of-fire and visual or audio representation, they will all do the same damage. There's also an option to manually aim and zoom for each one, too. The screens, split into two or three or four ways, is cut up just right. It's a bit discouraging that each player spawns in the same spot after death, though.
In regards to the graphics, they have a certain consistency. Anyone expecting a mind-blowing AAA style should look elsewhere, as that's not the type of game this is being worked into. The maps are slightly varied, each one being set in the outdoors, with a suburbia atmosphere on all of them. The placements of hills, abandoned buildings, lookout towers, and other objects mixes it up a bit. It's also of note that the aftereffects of the weapons are nicely done. For example, seeing a stream of explosions coming towards you is a bit unsettling, and seeing the insides of buildings light up at night with gunfire at a distance looks great.
For the most part, the sound effects are minimal. The best sounding weapon are the retro lasers, which gives off a satisfying explosion sound upon impact. There doesn't seem to be any music, but it's better to have nothing than something half-done. Since this game is a physical split-screen experience, music would just be drowned out in the background, anyway.
As previously mentioned, split-screen gaming (especially four players) is at an all time low, since when it comes to split-screen shooters, maybe console games such as Playstation 2's [b]Red Faction II[/b] or [b]Quake III Arena[/b] and Nintendo 64's [b]Hexen[/b] or [b]Goldeneye 007[/b] would come to mind. Not only are games phasing it out in the modern era, they are phasing out local play completely. The fact that a newer game exists for the sole purpose of filling that void is a surprise to see. Despite the minimalism and random flaws, Couch Party Game Night is a solid split-screen experience, as it harks back to the older days with no regrets.
[i]6.5/10[/i]
[u]Top 3 Pros:[/u]
-Four people can play locally via split-screen.
-Some cool graphical effects.
-A decent amount of small updates from the developer.
[u]Top 3 Cons:[/u]
-The maps all have a bit too much in common with each other.
-Minimal sounds throughout the game.
-Spawn locations are not shuffled around.
👍 : 4 |
😃 : 0
Positive