Hypertrain Reviews
A high-speed bullet train simulation survival game.
App ID | 833030 |
App Type | GAME |
Developers | Funcraft Games |
Publishers | Funcraft Games |
Categories | Single-player, Steam Achievements, Partial Controller Support, Steam Leaderboards, Stats |
Genres | Indie, Action, Simulation, Racing |
Release Date | 28 Feb, 2019 |
Platforms | Windows |
Supported Languages | English, French, German, Spanish - Spain, Dutch |

43 Total Reviews
32 Positive Reviews
11 Negative Reviews
Mixed Score
Hypertrain has garnered a total of 43 reviews, with 32 positive reviews and 11 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Hypertrain over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1342 minutes
Despite being a relatively niche game, it does what it does very well. The game does have a few annoying parts - but that's part of the experience of being a high speed trucker in the future.
👍 : 2 |
😃 : 0
Positive
Playtime:
5630 minutes
i'll be honest, i really love this game. it's simple to play, and very challenging. along with the super fast speed given it's a bullet train simulator.
there are moments where the game can be glitchy, random roads colliding into the road, along with other bugs.
for example some corp trains could block the road invisibly and their locos are fully straight. some roads colliding into walls and hills, but it gives the construction missions a purpose.
the graphics are simple, yet the lighting makes it beautiful, even in a low poly game such as this.
missions can be a pain even with corp trains and mauraders on you, you can either fight back or outrun em and go about getting some extra money.
i recommend this to anyone that loves futuristic stuff, or train based simulators. if not now, maybe when the game has lesser issues, it's still playable regardless. stay speedy :3
👍 : 4 |
😃 : 0
Positive
Playtime:
399 minutes
Stumbled upon this one and i highly recommend this game, think of it as a delivery game with high speed slot racing mechanics, with a dab of track building in the mix on a pre-generated island and that is Hypertrain. The goal is simple, increase your hyper train wagon size to 50. However there are enemies out there that will try to destroy your wagon cars, there are bad track car drivers and shunts along the tracks which you have to flick to another track. Colliding with cars or other trains loses reputation which in turn hurts your job rewards. There are spirals and loops that at times feels like you are on a high speed roller coaster. You can play in 3rd person or hud view. You collect blue energy orbs to how power your train and the pink ones give you a boost which can be a good thing sometimes and not so good other times.
There is a night and day cycle and sometimes fog rolls in which can he hazardous when you dont see that shunt, but these do have lights but still catches you out if you aren't careful. It's knowing when to go full speed and when to take care.
Sometimes you need to pass an on ramp section and stop and switch to opposite train engine and switch tracks to go up an ramp that leads to your destination. Navigating around isn't always easy, but you can get a navigation aid to help but you still can sometimes get lost. Sometimes there are tracks that stop abruptly and you need to build a new path around them and connect to a new track, which is a matter of building a track adjacent to the one you want to connect with which you will get a merge option.
There are some undiscovered areas you need to build a track too, and i believe there is no cost in building.
This game has MP too which i've yet to try out. I highly recommend this game! 2 thumbs up.
👍 : 3 |
😃 : 0
Positive
Playtime:
105 minutes
Seems like it would be an interesting game, visuals are nice and maps are pretty silly. Sadly it's marred by the devs knowing there is a graphics bug and missing options and seemingly don't care about it. Chaotic maps are nice, but camera doesn't work with you and sometimes just completely breaks so it floats away from the track.
👍 : 0 |
😃 : 0
Negative
Playtime:
1654 minutes
Look, it's a terrible game that is completely unbalanced. But I love it. Can I recommend it? No. Will I continue to play it? Absolutely. This is not a good game for what it was trying to do. But I enjoy building the dumbest tracks, even if traffic will randomly start spawning on my one way tracks and inevitably kill me.
👍 : 0 |
😃 : 0
Negative
Playtime:
3705 minutes
This is a great concept but is too broken, glitchy, and irratating to be fun. I love the idea of cruising at 1000 km/h exchanging goods and passengers between cities or laying and fixing track but this is not what I got. I got a game that thinks dying for no reason is fun. A game that thinks going slow is fun. A game that thinks what I need when driving down a seemingly normal road is corkscrews and loops with breaks in them that are impossible to see. A game that breaks down when driving 1000 for too long. A game that caps your speed at 1000 such that powerups that used to boost your speed now slow you down. A game that...
I don't recommend this game. It has a long way to go before its ready to come out of Early Access. A lot of bugs that need fixing and more content to be added. As it stands now there is a lot of empty space between cities that is difficult and time consuming (more the latter) to fill with track. A lot of the content in this game is more or less there to make the player's life more difficult, not to add challenge or entertainment, and takes any potential fun away.
EDIT 1.2 update: Cool that there's a new update. Performance is too bad for me to play it. All the large cities and even some of the smaller ones tank my FPS to 1 and make the game unplayable, even at lowest settings. Managed to find a seed that spawned me somewhere where it wasn't an issue, but it came back anyways about an hour in.
👍 : 6 |
😃 : 0
Negative
Playtime:
1428 minutes
In this game, you are the owner (and driver) of a super fast [i]Hypertrain[/i].
[b]Goal:[/b] Be the first one to reach 50 wagons.
[b]How to achieve that:[/b] Complete missions like transporting goods, destroying other hypertrains (that have low reputation) and transporting passengers. You can also become a marauder and kill other trains for loot but you might get a bounty on your head and become the hunted.
[b]Graphics:[/b] Good (simplistic, futuristic, modern)
[b]Sound:[/b] Absolutely amazing Soundtrack, Good sound effects
[b]Performance:[/b] No performance issues at all.
[b]Gameplay:[/b] Great (Multiplayer in new in version 0.5)
[b]Playtime:[/b] One round usually takes 2 to 3 hours. If you change the seed, you can get entirely different worlds & in the latest version you can change the AI level too for easier/harder rounds
[b]Downsides:[/b] None.
The building mechanic (that wasn't that great in the beginning) was drastically improved.
Bugs (e.g. you could remove tracks you're standing on in the first version) are being resolved and removed quickly.
[i][b]Conclusion:[/b][/i] Hypertrain is worth buying and you'll have a lot of fun with it. It also gets regular updates.
👍 : 13 |
😃 : 1
Positive
Playtime:
4117 minutes
I bought this thing close to release, but never reviewed it. I came back to it recently for Reasons, and I got asked about it. So it's time to collect my rambling thoughts and put them to (figurative) paper.
Some European developers have ambitious ideas and the execution doesn't quite match. This is one. I don't like "eurojank" as a title but this is kind of the poster child.
What this is: There's a bunch of cities, most of which are connected by rail. You'll supply those cities with goods (and passengers) by train, buying more cars for your train as you go. First train to 50 cars wins! Easy as a concept.
Except.
Except the rail lines are insane. Imagine a rail-laying AI was hallucinating. There's corkscrews and loops everywhere. Segments are missing. And the trains can do several hundred km/hr easily. (The speedometer pegs at 2,000 km/hr.) Sure, you're travelling tens of kilometers a trip, but at these insane velocities it takes no time at all. Your gameplay is mostly weaving in and out of slower traffic, trying to avoid significant crashes. As the routes are several rail lines in parallel and you can skip between lines, it's more like a slot car than any meaningful racing sim.
If you're annoyed with shipping goods, visiting cities gives you a cash bonus for the first visit, and you can always buy gun cars and attack rival trails instead. Blowing up fools can vent frustration nicely.
Or, heck, you can just buy construction cars and make your own routes. Or repair the current ones, or make little bypasses to get past the worst of some sections. Trains using your routes pay you a daily toll, so putting down a lot of routes can be lucrative.
But there's annoyances. Mostly, it's from surprise rail cuts hidden by little dips, and derailing your train wrecks it. There's little penalty for getting wrecked (you drop a bit of cash and respawn nearby, and can pick the cash back up) but it annoys me. The end-of-match XP factors in how many times you died in your final XP payout. Now, the XP is irrelevant unless you want different train models.
I took this up again recently because I had fierce insomnia and I needed to sleep. And it is awfully fun driving a train that can break the sound barrier. The rails are insane and sometimes hostile, and that can occasion a bit of frustration. Apart from that? I enjoyed it enough to come back to it.
👍 : 4 |
😃 : 0
Positive
Playtime:
1587 minutes
An excellent gem of a game, I would highly reccomend this.
Pro's:
Gameplay: Drive a super fast train on a slot car style track delivering cargo and passengers from point A to B, all while navigating a randomly generated map and defending yourself from marauders and avoiding road hazards.
Huge rollercoaster style roads: The road/track is incredibly varied, with plenty of giant loops and corkscrews, huge drops and sprials.
Diffrent styles of play: You have a good few options for how you can play. You can be a pure cargo train, hauling goods around the map all while helping upgrade the cities you stop at.
Being a passenger train is a risk/reward style of play, while carrying passengers starts out with more a mediocre reward, it can quickly add up as your "trust" bonus increases allowing you to triple your profits if you can drive fast and safely. However crashing once or damaging your passenger cars will completly reset your bonuses.
Combat can be also be profitable, just mount a bunch of shield and turret wagons to your train and hunt down marauders and rival hypertrains and collecting the money they drop.
Exploring is another option, maps have some cities that are unconnected to the road network, and building your own roads to these is necessary to get certain resourses to upgrade other cities sometimes (things like diamonds and oil), as not every settlement prouduces everything. You also get a huge cash reward for connecting unconnected cities.
Con's:
Building: While building your own tracks is necessary and usually easy, I think the tools for building are too slow as you can only build small sections of track at a time. This gets really tedious once you start building 4 lane roads, otherwise it gets clogged with traffic making it impassable without taking damage. The sound of track being built gets really painful to lisen to after a few hours, I highly reccomend turning off your volume while building for long periods of time.
Road generation: While the roads that the game generates are usually fine, they can sometimes be impassable without repairs. While a minor issue, it can sometimes be annoying when you hit a tiny hole and die instantly. Unless you have the radar wagon, holes in the roads can be sometimes impossible to see in time. While these can add tension to your high speed runs on unexplored roads, I think it can sometimes break the whole high speed vibe this game has when you have to stop and repair the tracks/road for a few minutes. (if that makes ANY sense?)
Overall, I would reccomend this gem of an indie game. Gets at least an 8/10 from me.
👍 : 5 |
😃 : 0
Positive
Playtime:
77 minutes
It's an extremely annoying game to deal with, I tried to repair the roads, but they refused to connect to each other. And getting around is extremely stressful and annoying to deal with. I never plan to play this game again.
👍 : 4 |
😃 : 0
Negative