War Of The Zombie
31 😀     12 😒
65,02%

Rating

Compare War Of The Zombie with other games
$12.99

War Of The Zombie Reviews

War of the Zombie brings together the best of turn-based simulation and real-time strategic gameplay action across the entire world at the very start of a mysterious undead outbreak.
App ID828660
App TypeGAME
Developers
Publishers Van der Veer Games
Categories Single-player
Genres Strategy, Simulation
Release Date4 Apr, 2018
Platforms Windows, Mac
Supported Languages Portuguese - Brazil, French, German, Spanish - Spain, English, Russian

War Of The Zombie
43 Total Reviews
31 Positive Reviews
12 Negative Reviews
Mixed Score

War Of The Zombie has garnered a total of 43 reviews, with 31 positive reviews and 12 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for War Of The Zombie over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 10463 minutes
Fun time waster, its a clear mobile port but it looks like the devs are activily looking to improve some things, I'm looking forward to future updates.
👍 : 5 | 😃 : 0
Positive
Playtime: 1190 minutes
I want to like this game. The concept and overall idea of the game is awesome! But the deploying 4 soldiers against hundreds!?! The AI also is not great. So close to greatness. I'm going to come back in a bit and see if things have improved.
👍 : 0 | 😃 : 0
Negative
Playtime: 58 minutes
Had it on mobile, always wanted it on a desktop due to cumbersome controls on a phone. It's like real time x-com with zombies. Pretty neat!
👍 : 16 | 😃 : 1
Positive
Playtime: 1844 minutes
Poor mobile port. This game has some concepts that can be fun in theory, but it's just very poorly executed, and very clearly meant to milk mobile gamers of money.
👍 : 3 | 😃 : 0
Negative
Playtime: 330 minutes
this game is so hard to control. i mean whats it take to add wasd support ... it would be an amazing game if it wasnt for the issues of it being a crappy tablet port
👍 : 3 | 😃 : 0
Negative
Playtime: 122 minutes
10/10 would play a 2nd version of it if it came out specifically for PC. I believe this started on phones than was ported over. Hope they release a second version of it though. Damn good game, would highly suggest playing it.
👍 : 3 | 😃 : 0
Positive
Playtime: 43 minutes
People are saying this is like XCom, but the combat is kind of like real time with pause. I'd compare the management layer to XCom and the combat layer to Door Kickers. But such a comparison gives the impression that this game is a lot better than it really is. The soldiers are not as detailed as what you see in Xcom. The missions look somewhat linear - it doesn't feel as dynamic as an XCom campaign. And the combat interface is very unintuitive and sloppy. It seems to borrow nothing from other games of its type. If you're controlling a guy and want to control someone else, your instinct is to just click on the other guy. But here, that would just move your current character. To select and move someone else you have to click on his image at the bottom of the screen, then that brings up a menu, which you have to shrink, and THEN you can move the guy. Honestly I just selected my entire group and kept them all together because after a short time, you don't want to be messing around with that anymore. The combat is probably closer to a game called Infested Planet if you've played that, but less exciting and with a poorer interface. I'm giving this game a rough time because it's being compared to fantastic titles in Xcom and Door Kickers. It's nowhere near that level. But still I'm recommending this because it's not the worst game I've ever played. It does provide an experience of sorts, and it goes on sale. I got it for $6.50 and it's worth that. I wouldn't recommend it at full price.
👍 : 3 | 😃 : 0
Positive
Playtime: 38 minutes
A warning to everyone looking to buy the game, don't buy it based on the store page or reviews as it's all mostly misleading. Go and look up gameplay videos to truly get a grasp of what you're getting. This is not a PC game at all, the controls and a lot of gameplay decisions are so poorly designed and thought out it's baffling how they think this is a working product for PC. The presentation, story, idea and visuals of this game are awesome, i have been looking forward for a while to get my hands on this game and try it out for myself. But as you can see from my time played, i couldn't stand the way the game played. (And countless crash to desktop but that didn't bother me) I play a lot of clunky and old games so i'm not a strange of games that are difficult to control. But the developers did absolutely nothing to prepare this game for a PC release and it's night unplayable on PC as a result with extremely dumb ways to select and move your units, unintuitive and punishing designs, no pathfinding whatsoever to speak of. I'm not one to refund games, especially since i feel like this game has a mountain of potential behind it. But the developers themselves have openly said there is nothing wrong with the game and that it's more than ready as a PC release and that they won't change anything about it. So i cannot in good faith keep this game knowing it's essentially just a cashgrab and the developers won't spent a second on improving the game outside balance changes and bug fixing when the entire control scheme as a whole is rotten. And if you made it this far in the review, i want you to understand that this is probably a really good mobile game and if you can get past that it has some of the worst controls i have ever encountered, this game has so much going for it then go ahead and buy it, just look at gameplay footage first to see if playing a mobile game on your PC is worth it. I don't want to say that the reviewers calling this game like X-Com are payed reviews but this game does not at all play like one of the best PC titles ever released, it's just a buzzword they're using so keep that in mind. And as a message to the developer, you made an amazing mobile game with an interesting world. But this game is not PC ready to the point of almost being a joke. Don't let all your hard work be spoiled like that, it is worth it to listen to the feedback and make a better gaming experience. Look at how other games control and play, learn from them and try to implement better control systems in your own game.
👍 : 24 | 😃 : 0
Negative
Playtime: 3571 minutes
As a rule, I absolutely detest zombie games. You can't throw a dead cat into a Steam new releases list and not hit five different ones every day. On the other hand, holy crap do I love XCOM (I played the Microprose original that came on four 3.5" disks), so against my better judgement I took a chance on this WotZ. I have been very, very pleasantly surprised by what I got, too. The tactical game, while seemingly simplistic (real-time only), is still fun and it really does create that cinema feel of trying to hold off an endless horde against all hope. But it was the strategy aspect that really won me over. A [i]lot[/i] of work into planning & executing a solid stragey layer to this - one of the best I've seen in a long time, in fact. You begin with an aircraft carrier - a mobile base, if you will - from which to launch your missions. Over time, however, that won't cut it as it can't be everywhere at once, and you will need to be every where at once. So you can build up to four land bases and kit those out as well. In other words, they combined the base building of the original XCOM with the mobile base concept of XCOM2 [i]at the same time.[/i] Woot! In the tradition of [i]The Walking Dead[/i] you'll soon find that after a while the zombies are no longer your worst enemy - other people are. As cities and nations slowly collapse into anarchy you'll see rebel groups appearing everywhere. They have access to tons of stolen military hardware, up to and including nukes, and they don't like you. Local governments will petition you to help them deal with the rebels... or not. Sometimes the government itself is hostile to you and will send it's planes out to attack your carrier. Luckily you can respond in kind, with TLAM and airstrikes of your own - all of which is done by a realistic supply system that makes you earn & worry about every expensive plane and missile that you buy. Oh, and land vehicles as well - from Humvees to APCs to baby tanks. A bit overkill for zombies, but again, the zombies aren't the only threat out there. But wait, there's more - especially for an old XCOM fan like myself. [i]Of course[/i] you get to build laboratories, a factory, and recruit Scientists to design & build new and better stuff for you to use. Or sell, if that suits your fancy. You can just mass produce the stuff and unload it only whatever government bids the highest for it that week. That's right, you get to become an international arms dealer on top of everything else. Crazy? Not half as crazy as the world itself becomes. As the world goes mad the nations of the Earth naturally do exactly what we expect and decide to turn the zombie apocalypse into an excuse to settle old grudges (and make new ones). Black market agents will be petitioning you to do covert air strikes on their rivals, as well as offer contracts to train up soldiers for their own nefarious black projects. People will offer to buy your salvaged equipment and to help juggle all this they've decided to add Diplomats to your crew roster of Marines and Scientists. Oh but wait, your people will get injured along the way, so you'll need some Doctors to help deal with the wounded. And why not just throw in some recruitable Advisors along the way to give xp and efficiency bonuses to your projects? And if you find yourself with too many of one and not enough of another, no problem - you can just have them switch jobs and eventually they'll get good at whatever you assigned them, given enough time. Eventually you'll find yourself rushing around the globe, trying to put out zombie infestations before they can grow out of control, while rescuing civilians (recruitable civilians, no less), dealing with hostile governments attacking you, deciding whether to attack them back or try to smooth it over with your diplomats, deciding who to bribe, whom to take bribes from, and whether or not you're really trying to save the world or just become the ultimate sleeze and exploit the zombie apocalypse for personal profit. Did I mention that you can deliberately help spread the zombie infection into cities that honk you off? And then drop a nuke on them once they get overrun? I haven't even mentioned the hidden plot, and you know what? I'm not going to. I'm just going to let you wonder. Because if this isn't already enough to convince you then I don't know what to say. Now I'm not saying the game is perfect (what game really is?). It does have it's flaws. The zombie cleaning missions tend to get downright tedious after a while, the maps get kind of repetitive, and often missions tend to fall far too the side of either too darn easy or too dang hard. Zombie AI is lacking, and they tend to pile up on corners because they can't figure out how to exit a building, but then again... they're zombies. They're not really supposed to be smart. The rebel AI is wicked enough to make up for it, that's for sure. And the entire project is apparently done by just one guy. Normally I'd call that a big red flag, as that sort of thing usually carries the stench of Early Access (which almost invariably turns into Never Finished) but, again to my pleasant surprise, this product looks like something that came out of a proper studio. Not a big studio, but a studio none-the-less. About what you'd expect from a six or seven person team, basically. Which bring me to my last note: It's actually finished and playable right now, but the developer still shows strong interest in expanding & refining the game further. It's good to see that he's still interested in his project and wants to it get even better. So all in all this game has turned out to be a lot more fun that I was initially expecting. Well worth the modest price even if you're [i]not[/i] into zombie games. Take it from me, because I'm not into zombie games either. Yet I like this one, and that's pretty darn impressive.
👍 : 68 | 😃 : 4
Positive
Playtime: 7 minutes
Very obvious mobile game ported directly to PC. No drag select of units, extreme lack of options, not even a volume slider. Would never have purchased had i known/guessed it was a mobile game. Steam really needs to have a seperate category for touchpad/cellphone game ports.
👍 : 154 | 😃 : 7
Negative
File uploading