Ages of Mages: The last keeper
151 😀     39 😒
73,41%

Rating

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$11.99

Ages of Mages: The last keeper Reviews

Take the princess back! Ages of Mages: The Last Keeper is the perfect TPS beat 'em up game for a great weekend on your couch with family and friends.
App ID820610
App TypeGAME
Developers
Publishers YFC games
Categories Single-player, Steam Achievements, Steam Cloud, Multi-player, PvP, Co-op, Full controller support, Shared/Split Screen Co-op, Shared/Split Screen, Remote Play Together, Shared/Split Screen PvP, Steam Leaderboards, Steam Trading Cards
Genres Casual, Indie, Action, RPG, Adventure
Release Date13 Feb, 2019
Platforms Windows
Supported Languages English, Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Korean

Ages of Mages: The last keeper
190 Total Reviews
151 Positive Reviews
39 Negative Reviews
Mostly Positive Score

Ages of Mages: The last keeper has garnered a total of 190 reviews, with 151 positive reviews and 39 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Ages of Mages: The last keeper over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 168 minutes
2 Game Early Access Gameplay Footage - 15 min of Early Level for an Ice Mage (will post more videos soon as my characters get further into the game) Awesome game so far. Kinda of feels like Castle Crashers but for just mages! Thats my kind of game! Just need Online gameplay asap so I can play with friends https://www.youtube.com/watch?v=tzFVBDe1ZZk&t=1071s
👍 : 4 | 😃 : 0
Positive
Playtime: 1136 minutes
I love this game! My girlfirend and I play lot's of coop and local coop games and Ages of Mages quickly become one of our favorites. The game is in early access as I am writing this but the developer updates frequently and seems to really care for the game. We ran into a bug early on that had us uncertain but the developer fixed it almost right after we reported it. I highly reccomend the game if you like local coop.
👍 : 5 | 😃 : 0
Positive
Playtime: 982 minutes
Pros: -Great visuals -fun gameplay -Difficulty scales well per level Cons: -Losing the stage is very punishable because you lose your staff -Can be a bit grindy NEED MORE SPELLS!
👍 : 7 | 😃 : 0
Positive
Playtime: 1935 minutes
I've already had a lot of fun with the co-op mode. Looking forward to online co-op. Simple but fun. I like the controls. Glad I got this in early access.
👍 : 13 | 😃 : 0
Positive
Playtime: 1322 minutes
Good Fun Co-op Games. AoM is still in the early stage of development. Anyhow, you still can enjoy it with friends. Some bugs here and there but nothing major to annoy your gaming experience. Lightning mage is still weak even after last upgrade on 15 May but it's way better than the first settings. I hope This games continues to develop further and maybe add skill 5 in all the mages' arsenal.
👍 : 5 | 😃 : 0
Positive
Playtime: 7522 minutes
Pretty good game, challenging enough to get killed left and right, probably could use a bit more balancing within the skill trees and between mages, but it's fun and feels rewarding.
👍 : 4 | 😃 : 0
Positive
Playtime: 96 minutes
I just started playing this game and I truly hoped that it would be as good as it was cute. And it is...kind of. The art style is cute and the concept is good. But the execution needs work. I was disappointed to find what I consider errors in the game, considering that it is new and should be as smooth and as easy to play as possible. After all, it does cost money. But here are a few problems that I've found so far... - you can't hit an enemy that is at a higher elevation than you. That is beyond annoying. You are playing a mage, you know, and a spell shouldn't be negated by elevation, in my opinion. Not a bug, just maddening. They, of course, can hit you. A design choice, I suppose. Ah well. - archers and enemy casters can hit you anywhere on the playing field, even if they are not in sight. What is up with that? Meanwhile, your character has to be almost on top of an enemy to hit them with your basic spells. - the game chooses your first spell for you, when you earn a point and are taken to your spellbook. Come on, guys. How about letting the player make the choice, even if it's the wrong one? - my biggest pet peeve so far, and I don't know if this is a bug or a 'feature', is that when using a controller you can't use any button to shoot your spells. None. At all. (and no, holding down the right stick to shoot isn't a button, thanks) I have to use the controller with one hand and shoot with the mouse. Really, developers? Can't you at least give us the option of remapping the controller so that we can assign buttons as we see fit? In such a fast-paced game, this additional distraction was just too much for me. I was going to do a Let's Play of the game, because I thought that the style and concept were cute, but I've decided to hold off until the developers respond to the inevitable feedback. Understand, I'm not slagging the devs. Far from it. What I am doing is, I hope, giving my opinion in the hopes that they will make some improvements to help enhance the gaming experience. All in all, a decent game with a lot of potential. We'll see where it goes from here.
👍 : 41 | 😃 : 1
Negative
Playtime: 309 minutes
Fun but SUPER buggy and not enough content. Surprised it left Early Access in the shape that it's in.
👍 : 4 | 😃 : 0
Negative
Playtime: 574 minutes
Ages of Mages is a mixed bag of pros and cons. Though to the game’s credit, it does indeed manage to get more right than it gets wrong. The gameplay remains fun, fluid, and responsive, with just enough depth present across its enemy variation and its skill tree systems to keep it from repetition. The drawback, however, is that it’s bogged down by poor presentation, minor framerate issues, and unbalanced difficulty.
👍 : 4 | 😃 : 0
Negative
Playtime: 732 minutes
So many flaws. Upgrades make you weaker. Mana management becomes worse, even after buying every upgrade for it and using a +charge staff. The world map is a pain to navigate, especially having to navigate backwards 20 levels to buy a staff after death, just to have to navigate 20 levels forward to get back to where you were. The difficulty levels are poorly implemented. I started on the hardest possible difficulty and breezed through the game, then hit a brick wall where I couldn't get past the first few waves of enemies. Made a new game at the default difficulty, and the exact same thing happened except at a later point in the game. After you die it gives you a "game over" screen and sets you back to how you were prior to entering that stage, except it removes any staff you had. Which would make sense if it kept your exp gained. Since you can't keep any experience playing the leve you are on I was pushed into grinding low level stages for a couple hours instead of allowing me to grind at the stage I was failing. The staffs abilities are without any description at all. The staffs have no description. There were stages with bosses, except they were after a long gauntlet of enemies which meant retrying those stages were a horrific chore. The skill aiming was AWFUL, probably one of the worst and most frustrating parts of the game. It was the thing that caused me to stop slogging through the chore of a game and quit and write this review. It would only cast in the direction you were facing, when it really should have cast in the direction you were pressing to move. Which was a minor annoyance most of the game until it came to the ice levels where it took forever to just turn the character around. Which meant you can't run away and cast any skills at the same time. I kept trying to push through but I was just constantly met with a never ending barrage of bad game design.
👍 : 7 | 😃 : 0
Negative
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