Pizza Titan Ultra Reviews
Pizza! Giant robots! Lasers, destruction, evil cyborgs! Arcade action in a fully customizable mech with a pizzeria in its chest.
App ID | 819480 |
App Type | GAME |
Developers | Breakfall |
Publishers | Breakfall |
Categories | Single-player, Steam Achievements, Steam Cloud, Partial Controller Support |
Genres | Casual, Indie, Action, Adventure |
Release Date | 25 Apr, 2018 |
Platforms | Windows |
Supported Languages | English |

89 Total Reviews
77 Positive Reviews
12 Negative Reviews
Mostly Positive Score
Pizza Titan Ultra has garnered a total of 89 reviews, with 77 positive reviews and 12 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Pizza Titan Ultra over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
99 minutes
Not a huge fan of the music and the weird Saturday Morning Cartoon approach they've done with the artstyle, but it's wicked fun to play. Like Crazy Taxi but you're a giant mech robot that can destroy buildings and fight evil chuck-e-cheese robots. Not in the five nights at freddy's sense. Customization is pretty cool, a lot of great references to mecha, overall there's a lot of references like Parappa the Rappa and Captain Planet, which made me breathe slightly harder out of my nose for a second.
👍 : 0 |
😃 : 1
Positive
Playtime:
441 minutes
Simple Arcade Reminds of crazy taxi in a lot of ways game play wise their inst that much to it but the parody characters are pretty fun
👍 : 0 |
😃 : 0
Positive
Playtime:
665 minutes
Played this at PAX West in 2018 and have waited years to get my hands on it. Runs great on Steam Deck.
As other reviewers have mentioned, Crazy Taxi arcade fun thats rare these days. It's very apparent how much passion went into the work to bring this game to life. Good repetitive arcade fun that keeps you trying and trying again.
👍 : 0 |
😃 : 0
Positive
Playtime:
474 minutes
Must deliver pizza at all costs! Crazy Taxi meets Rampage. Lots of good humour, even if it is a little CHEESY ( ͡° ͜ʖ ͡°)
👍 : 4 |
😃 : 2
Positive
Playtime:
638 minutes
The premise of this game alone is brilliant, the execution delivers as well. The only issue is that it's rather short.
Really fun arcade-style game where you deliver pizzas, fight off robots in a giant mech of your own. Fun cell-shaded graphics and easy interface, and it's a lot of fun customizing the mech. The chapters (storyline) are pretty easy, getting gold on the challenges is indeed challenging, so it's pretty well balanced!
I think you can beat the main game in about 4 to 5 hours, and do everything in about 10, give or take for skill level (I'm sure there are gamers a lot better than me who can do it faster, and ones who are slower, too).
👍 : 3 |
😃 : 0
Positive
Playtime:
354 minutes
I was expecting this to be a throwaway gimmicky game, but there's actually a huge amount of soul in the art and writing for this goofy game, and decent duration of missions with small twists and unique objectives, and above all else some actual dialogue and plot in them. The core gameplay *is* fairly repetitive, but it's really, really good. Absolutely perfect sense of momentum and weight to your 10 storey tall anime bot.
👍 : 0 |
😃 : 0
Positive
Playtime:
413 minutes
Buy with caution. This game has a lot of issues, and is honestly kind of janky; however, it's a dumb fun time so if you can get it on the cheap it can be fun for people who need a parody themed pizza robot arena survival battler. It's not perfect but it is pretty decent for what it is.
👍 : 0 |
😃 : 0
Positive
Playtime:
56 minutes
[b]Alright, I've played my fair share of [i]Pizza Titan Ultra[/i] and I honestly can't recommend it.[/b] The [i]idea[/i] and artwork and universe are very appealing and noteworthy, but the final end-product gameplay leaves something to be desired. I wish that weren't the case, because a modern [i]Crazy Taxi[/i] with a giant mech sounds super cool.
[i]Essentially, you are delivering pizzas to buildings around the landscape.[/i] You can simply aim for high score, or do missions that have alternate goals such as doing a certain amount of city damage and such. Powerups include extra time, money, and pizza toppings. There is a very cool pizza making mini-game.
[b]Pros:[/b]
+Really neat idea; I wish it were more addicting
+There is enough content to merit the asking price
+Customizing the mech is cool
[b]Cons:[/b]
-While there were moments where I was having fun, overall this is skippable
-Needs some more graphics options (I think Vsync), because it makes my gaming rig scream
-While I appreciate that the camera is fixed (makes things simpler), sometimes I wish I could swivel it
[b]This isn't flaming garbage by a long shot - it's a really neat idea that I just wish was a bit more addictive.[/b]
👍 : 38 |
😃 : 4
Negative
Playtime:
99 minutes
This game isn't actually that bad, but it unfortunately suffers from a lack of variety and repetitive gameplay. The concept is awesome! But the mech is a bit hard to control and feels a little unnatural during turns, the attacks the player can use feel strangely numb and not as satisfying as they should be. The game doesn't let you upgrade your mech as time goes on with better attributes or a skill tree with cool abilities nor does it offer any unique mechanics in future levels or introduce interesting enemies.
A random example of a game that takes advantage of offering new mechanics/enemies without actually having any sort of character leveling system/skill tree is a game like Freedom Planet. Technically, every level is the same idea. It's a 2D platformer that has the player run to the right of the screen and make it to the goal, but every level feels unique, has their own interesting enemies/bosses, and has challenges that make them stand out from other levels. Pizza Titan Ultra sadly doesn't do this. Maybe one level takes place with a lot of water and others don't, but that's not nearly enough of a difference to make the level stand out.
It's a damn shame too, this game is a great idea but gets pretty stale really quickly.
👍 : 4 |
😃 : 0
Negative
Playtime:
45 minutes
I'm going to call this a "recommendation with caveats" because it's almost impossible NOT to recommend the game based on the sheer [i]premise[/i] of it, at least with the half-off coupon. You're a mech the size of a skyscraper that inevitably causes massive collateral damage to the cityscape in the process of delivering pizzas, which you do by punching them directly through apartment walls. It's like a more casual Crazy Taxi mixed with Blast Corps.
Unfortunately, the game is a little barebones. The only graphics options are a handful of prefab settings, and the only game modes are "endless" and "campaign". Said campaign is awkwardly cobbled together as a sort of variant on the endless mode while relegating the actual core of the game, delivering pizzas, to the almost vestigial purpose of slight timer extensions while you focus on completing one primary task; typically finding collectibles, smashing buildings, or killing some of the enemy units that constantly harangue you. Endless mode challenges you to get high score medals, while the campaign does not.
You're usually told not to smash too many buildings, but there's no downside to doing so; it actually helps clear the path if it's a route you'll be travelling regularly. Delivering a pizza always nets you the same flat time bonus, which will NEVER be anywhere near the time you spent on the trip, forcing you to scrounge timer extension pickups for as long as you can to keep the round going. It's HARD to actually earn gold medals in endless, yes, but there's a decidedly firm ceiling on how long you can actually last.
And that's pretty much it. This lack of depth is easier to ignore in a multiplayer game, say Starwhal, because you're playing with friends and the absurdity alone can be enough to sustain a very simple premise. In a singleplayer arcade-style game, you need a much tighter focus on mechanical execution and skill ceiling to really stand out, and I just don't think this has that.
It's still [i]good,[/i] and probably worth the look. Just not [i]great,[/i] which it feels like it had the potential to be.
👍 : 28 |
😃 : 1
Positive