STARWAY VR
5 😀     3 😒
56,05%

Rating

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$9.99

STARWAY VR Reviews

Hey, captain! Now you can Remote control your spaceship and shooting space monsters!Hello VR game lovers, we do NEED YOUR SUGGESTIONS, so now the price is only $3.99, please try ans tell us your comments.In the coming 2 months, we are planing to add:1. Enemy - You will encounter enemies in the space.2.
App ID818400
App TypeGAME
Developers ,
Publishers Kazegames
Categories Single-player, Tracked Controller Support, VR Only
Genres Indie, Simulation, Adventure, Early Access
Release Date19 Dec, 2018
Platforms Windows
Supported Languages English, Traditional Chinese

STARWAY VR
8 Total Reviews
5 Positive Reviews
3 Negative Reviews
Mixed Score

STARWAY VR has garnered a total of 8 reviews, with 5 positive reviews and 3 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for STARWAY VR over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 20 minutes
fun to play around with, looks promising
👍 : 0 | 😃 : 1
Positive
Playtime: 9 minutes
i wouldnt recomend this game right now as it lacks content
👍 : 0 | 😃 : 0
Negative
Playtime: 25 minutes
An amazing concept. I love it so much. There was no settings menu which I assume we will be seeing one in the future so that I can crank that ebic music down a little bit. I got sworn at for sharing screens to flex on my friends so the verdict of this game is a yes, yes, and hmm, another yes. I was half way through building a ship then it must have hit my hand and it went flying into outta space just like team rocket. There were a few typos, still not sure what "spped" means. Uhh the instructions had me a bit puzzled, instead of saying right hand can you perhaps say your other right? It turns out most of my controls were on my left hand. Don't worry I was not playing back to front ok I know full well which ones are my left and right. Overall this game is really fun and an awesome game concept which I can't wait to see get updated.
👍 : 4 | 😃 : 3
Positive
Playtime: 276 minutes
Really enjoying this one. Been looking for more 3rd person Vr games and this is an interesting one. I really hope they keep developing the game more.
👍 : 7 | 😃 : 0
Positive
Playtime: 96 minutes
You can view my review & gameplay here: https://youtu.be/mpXyBZSt_xI [h1]Experienced on the Oculus Rift with Touch Controllers[/h1] So this is a ship building / construction kit game for VR with set goals in each level. You build your ship and try it out in 3 distinct world environments. There is an internal logic as far as which parts will work on your ship depending on weight, energy & such, but it's not explained within the game. Once you complete your goal, you go on to the next level. Unfortunately, there is very little content still as of March 31, 2019 for this game. I know the game is in Early Access, but it's basically a demo .... with several extra levels added that will make you feel deja vu. The game is fun. I really enjoyed building the ship and there's this relaxing atmosphere to the gameplay. You're free to mix and match and test out your creations. Unfortunately, you can pretty much see all there is to see in this game in about 20 minutes. Sure, you can play longer and do every single level, but you'll just be repeating what you already did with very little variety to the gameplay. After level 1-5 or so, every single level has the same goal & gameplay, even if there are some visual differences. I got this game on sale for $1.99 USD, so I feel that I got my money's worth and I was happy to support the devs. Unfortunately, if I had paid $9.99 USD, I would probably feel very different about that. [b]Rate 5/10. Buy to support the devs only [u]OR[/u] on deep, deep sale.[/b]
👍 : 2 | 😃 : 0
Positive
Playtime: 37 minutes
As of May 2020 this game has not had any updates since April 2019. It has some interesting ideas and content but is incomplete after level 6 of 30. I bought this on sale for a couple of dollars but I wouldn't have if I thought it would be completely abandoned. DO NOT BUY in it's current state at any price, except for FREE.
👍 : 5 | 😃 : 0
Negative
Playtime: 22 minutes
Cool concept, the environment looks neat, and I think it shows a lot of promise. Limited content as of now, but worth checking out the unique gameplay. I saw this on discount, and noticed the develoeprs are active and are reaching out for suggestions; so had to pick it up to support that. Here's what I got for suggestions: 1) Would be nice to have the option to go directly to the next level (instead of going back to the main menu after completing each level) 2) When pulling things out of the Parts Menu, it would be nice if you could smoothly drag it all the way out, instead of the item "spawning" and then having to pick it up again to move it on to your ship 3) The way you control the ship is a neat, unique concept. It might help to have some sort of more in-depth tutorial though. Maybe show pictures of how to control and then make an obsticle course to drive the ship through to practice. I caught on fairly quickly, but was pretty confused at first. 4) It seems like all or most of the parts that get unlocked (after completing the main content) do not work; only the original gun, collector, etc. taht are unlocked earlier on seem to work. 5) Your english is definitely good enough to understand, but it is just a little off. It might help to reach out to the community to help polish up the translation. Still, very impressive. I only know one language...you all are doing great! 6) With the starter gun, I can see it being very difficult to take out enemies (unless they are very large). The perspective and ship controls make it difficult to aim precisely. It works well enough for mining, but once there is a moving enemy I can see it being very hard. It might be beneficial to create weapons that have "auto-lock on" mechanics, and/or weapons with a bigger area of attack (like a flamethrower) so you do not have to aim so precisely when enemies are introduced. I really like the world you've created. Visually it looks gorgeous. The overall concept is neat an unique. Excited to see where you take it, and love to see you actively reaching out to the community for suggestions. Hope this helps, and keep up the good work!
👍 : 5 | 😃 : 0
Positive
Playtime: 18 minutes
*NOTE: THIS REVIEW IS TEMPORARY.* To get started, I like this game. I like the concept and the vision behind it. However, I would not recommend buying it because it is in such an early stage of development that there is little to no content. TO THE CONSUMER: If you want to buy this game, understand that there is very little content to play the game with, and that you are buying the game acknowledging that this game will need about two to five months of development before it becomes what I would deem as playable. (End of the consumer part. Feel free to read the next part, but warning, it is very long and not directed towards you.) TO THE DEVELOPER: I like the idea that you are rolling with here. This is the first time I've seen a VR strategy/puzzle game with the mechanics of flying a toy spaceship. (I know it's not a toy per say, but it's as if you were playing with one.) If you want my suggestion, I feel that this game could be a lot like the Halo Wars games, except with flying ships- in space. To me, I feel that the resource system that you've created could definitely be used to add strategic elements to your game. (Used to build more ships, upgrade weapons, etc.) Another mechanic that I'd like to see is the ability to fail a level. This game is way too casual, and would end up getting boring if it were too easy. Not everyone has the luxuries of VR, and very few VR owners play games 'casually.' Don't be afraid to add an element of challenge. Trust me, we can take it. This game has a lot of potential and I can see it being very fun, but I don't think it's a good idea to model it after level based mobile games. Those games tend to have short lifespans and it'd be a shame to see a concept like this be wasted. I'm not saying this game has to be the Civ series by any stretch, but with the cards you're playing with here, this could be a very cool sandbox strategy game as well. Just a thought. So far, your levels are just "Find, collect, destroy, activate, repeat." I noticed that you plan on adding enemies, so I think it would be interesting if the player had to defend objectives and escape from levels too. It would increase the intensity of the game and make it more enjoyable. Anyways, please don't feel harmed or attacked for me not recommending your game, it's just I feel that people should buy the game when it is fully playable and functional. Hope my thoughts helped! :)
👍 : 15 | 😃 : 1
Negative
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