Alicia Quatermain, a well-known adventurer and adrenaline junkie, is invited by sir Gringray to a charity ball – a common social event where no surprises can happen.
45 Total Reviews
36 Positive Reviews
9 Negative Reviews
Mostly Positive Score
Alicia Quatermain 3: The Mystery of the Flaming Gold has garnered a total of 45 reviews, with 36 positive reviews and 9 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Alicia Quatermain 3: The Mystery of the Flaming Gold over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1870 minutes
better than the other 2 , story sucked tho
👍 : 0 |
😃 : 0
Positive
Playtime:
2591 minutes
Dear Steam. Please stop bugging me for reviews. I will ALWAYS vote negatively when asked for a review.
👍 : 0 |
😃 : 2
Negative
Playtime:
3555 minutes
I enjoy the predicaments Alicia and her friends get into. The puzzles are just hard enough
👍 : 0 |
😃 : 0
Positive
Playtime:
404 minutes
This is a relatively simple puzzle game where you run around collecting resources to complete missions. It is impossible not to beat a level, eventually, but the real trick is getting 3 stars. Because of this, you can play the game and have a relaxing time, or try hard to get all of the achievements. I’ve played the previous games in the franchise and they are all fun and worth picking up.
👍 : 0 |
😃 : 0
Positive
Playtime:
957 minutes
This worked with Windows 10 for me.
It's a good game. You play it by clicking on things. (Boy does that describe a lot of games.) Clicking on something assigns a worker, or, contextually, another character, to take that action, collecting resources, fixing things, upgrading buildings, and demolishing obstructions. Where the gameplay comes in there are limited pathways that restrict what things you can do, until you open those pathways up; and you need to, quickly, on the fly, work out what to do next, and where to set your priorities. Each level has a different kind of puzzle to work out. If that sounds like your kind of thing, buy it.
👍 : 0 |
😃 : 0
Positive
Playtime:
328 minutes
I've completed the first two Alicia Quatermain and most 12 Labours of Hercules. I've enjoyed them and was looking forward playing this one. What a disappointment. Even though the unbalanced difficulty of the levels made me cringe more than once, my main complain is the damn "thieves": they're appearing way too often (sometimes very close to the edge of the screen), they're blocking characters (strangely enough, only on their way out to resources) and can force you to start a level all over. After much cringing (and swearing), I've decided it was enough at level 23 and uninstalled the game, which is a first for a Jetdogs game for me.
As I've seen many players complaining about this, I really wish the developers replace these thieves by the classic thieves (stealing resources but not blocking characters) they're using in other games. I might consider finishing the game after that.
👍 : 4 |
😃 : 0
Negative
Playtime:
329 minutes
Not as good as the first 2.
You literally have to be perfect to have any chance to get 3 stars. They needed to give a little more leeway, cuz it ruined the fun of the game
👍 : 2 |
😃 : 0
Negative
Playtime:
369 minutes
A clear the road type of management game with 50 levels to play through. I did enjoy the first 2 games in this series, but this one adds two very annoying elements to it that completely killed my enjoyment and made me dislike the game:
- some sort of bandits that just get in the way by blocking your roads randomly
- darkness.
I really hope the 4th game won't have this anymore.
Works without issues on Linux with Proton (Proton 7.0-1).
👍 : 3 |
😃 : 0
Negative
Playtime:
719 minutes
This is a click and play game, has 3 levels of play to choose from, one of which is a Zen version so you can play without time limits. It has decent graphics, an available tutorial that can be turned off, and each level's goals are easy to understand.
However in good conscience I can't recommend it to others.
IF you can only play the Zen (un-timed) version of the game because of age, or physical impairment(s), or you are differently abled you are punished by not being allowed to play the bonus level which you need stars to play. The bonus level is the: Restore the Museum Level which you must use stars you have earned while playing.
You are not given any stars at all when playing the Zen version. You also can not complete all the accomplishments for the game.
I find this to be discriminatory and therefore can't recommend this game, nor will I purchase any other games by this developer as long as they continue this practice.
Other game developers do not discriminate against players so why does this company?
👍 : 9 |
😃 : 0
Negative
Playtime:
584 minutes
[h1]Short version: 66%[/h1]
On its own, Alicia Quatermain 3 is a hectic time manager with an inconsistent difficulty curve and distinct, yet repetitive mechanics. As a part of the series, it is step both in the right and the wrong directions.
[h1]Long version:[/h1]
A stolen artefact made from a mysterious metal. A chase around half of the world. An ancient forgotten underground civilisation. A twist ending with a bonus chapter almost as long as some other games. To make it better, unlike the studio's other time managers, this one tries to build an actual, simple story with its pre-level dialogue snippets.
For the most part, The Mystery of the Flaming Gold follows the same mechanics as any other time and resource manager, with only two significant things to spice up the formula.
Many levels contain a crafting station that adds a stage-specific fourth resource type on the usual food/wood/gold trio. It seems like a small addition, but it helps a lot with the gameplay variety.
I wish I could say the same about the thieves, but they are just annoying. They spawn every ten seconds and block all characters but the dog. They are the biggest reason for that low score.
The rest of the game has its ups and downs. There are several enjoyable stages with excellent progression, and there are a few where meeting the goal times is nigh impossible. The difficulty curve is janky, but overall, Alicia Quartermain is still an enjoyable time manager.
👍 : 8 |
😃 : 0
Positive