REVEIL
3

Players in Game

$19.99

REVEIL Reviews

App ID809060
App TypeGAME
Developers
Publishers Daedalic Entertainment
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support
Genres Indie, Adventure
Release Date6 Mar, 2024
Platforms Windows
Supported Languages Portuguese - Brazil, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Russian, English, Korean, Spanish - Latin America, Polish, Turkish

REVEIL
3 Total Reviews
3 Positive Reviews
0 Negative Reviews
Negative Score

REVEIL has garnered a total of 3 reviews, with 3 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 200 minutes
I'm a fan. SO GOOD♥︎
👍 : 0 | 😃 : 0
Positive
Playtime: 1022 minutes
Mind blowing! <3
👍 : 0 | 😃 : 0
Positive
Playtime: 248 minutes
short game had fun great puzzles
👍 : 0 | 😃 : 0
Positive
Playtime: 242 minutes
First it had a bunch of annoying tropes I am sick of, then it subverted it by using a Different set of annoying tropes I am sick of.
👍 : 1 | 😃 : 0
Negative
Playtime: 318 minutes
The problem with me is the fact that I am still mentally stuck in times when psychological horror meant a Silent Hill. Perhaps a Siren. Therefore, I approach the genre with significantly heightened expectations regarding the narration, storyline and characters. As a result, I have formed a list of red flags that make me instantly detest a horror game the moment I see one. Some of the more prominent examples are: - the psychological horror tag itself, especially if immediately followed by: - a child’s – probably a little girl’s – drawings with colorful crayons and shaky lines - a little girl running away screaming, “Catch me, daddy!’ - a cracking gramophone record -a music box with a wind-up key and a rotating figurine - a circus - flashbacks of the happy times, preferably in black and white, bonus points for artificially cheery voices to accentuate how happy the times were - repressed trauma - protagonist’s amnesia - ‘it was all in your head’ plot twist All of the above have been mercilessly recycled for at least 30 years now and instantly betray the lack of any uniqueness or inspiration on the side of the developers. Consequently, I view them as a promise of a tedious and generic experience in waiting. The opening of Reveil employs all of them, with the exception of the ones naturally reserved for the end-game chapters. At this point there is not much the developers could have done to make me less interested in their game. Maybe with the exception of making the title a pun. [h3]The Usual Suspects[/h3] It goes exactly as expected from there. Some exploration, reading, basic interactions, occasional use of an item (mostly keys or tokens for opening the doors), an irritating minigame (the kind where you guide the marble ball towards the end of a maze by tilting the board or ride a bike through an obstacle course by pressing left and right), a labyrinth of corridors, very basic stealth and escape sections. There are also numerous collectibles to be found in each of the game’s five chapters, irritating, sudden, loud noise-based jumpscares and absolutely no sense of tension. Reveil looks good and sounds decent – except the terribly miscast and absolutely uninspired protagonist’s voice actor who obliterates the immersion any time he’s given the chance. [h3]Nornography*[/h3] The issue at hand is the difference between the Konami's and Pixelsplit's approach to handling the horror genre. It is not unlike what Sir Terry Pratchett once defined as the distinction between erotica and pornography. The first one teases one’s sensitive areas with the tip of the feather while the other repeatedly slams the recipient over the head with a dead, frozen chicken. Not trying to kinkshame here. If anything, my point is that perhaps I have judged this game too harshly for not matching my personal preferences. Then again, it is rather difficult to point out what exactly Reveil does more successfully for the genre than the original Layers of Fear. The environments are more varied and pleasant to the eye (at times), and there are two or three interesting puzzles, but beyond that, both games offer a very similar experience despite a nearly ten-year gap between their release dates. I’ve seen one of the endings but despite the fact that all the player needs to do to view them all – 5 in total – is to replay the final checkpoint of the last chapter, I had absolutely no desire to do so. In the end, I’ve got only myself and my lack of ability to read for important details to blame. Reveil is exactly the kind of game I would have removed from my wishlist and instantly forgotten the moment I noticed it had been released by the Daedalic. This may be a notable conclusion for this review since I am not particularly fond of that studio’s narration. Therefore, if you are fine with their earlier works, your experience with Reveil may not be as bleak as mine. * Deities of fate in Norse mythology. Are briefly mentioned in the final chapters. Also, a pun for a pun. As always, do with this whatever you wish, and as always [h3]Try to have a wonderful life. [/h3]
👍 : 6 | 😃 : 0
Negative
Playtime: 179 minutes
Good game. Very immersive, loved the sound design. If you like mind bending games and horror. This is for sure a nice experience. Playtime could be longer, I did around 3 hours, but there are multiple endings which gives some room for replayability. Is this review... real? Or... am I dreaming?
👍 : 0 | 😃 : 0
Positive
Playtime: 186 minutes
9/10 Story & Atmosphere: The game starts off slow, luring me into a false sense of security. “Oh, this is just an eerie circus-themed mystery,” I thought. Next thing I know, walls are shifting, whispers are growing louder, and I’m stuck in a nightmare where my only escape is solving puzzles Puzzles: Clever, immersive, and just the right amount of challenging. Some of them made me feel like a genius. Others made me question if I even have a functioning brain. Nothing like trying to solve a riddle while something definitely not human watches from the shadows. Horror & Sound Design: The audio team deserves a raise. Every creak, whisper, and distant laugh made me want to Alt+F4 immediately. The scares aren’t cheap either—no random jump scares every two seconds. Just a constant, suffocating dread that follows you Final Thoughts: I finished the game and REVEIL is an incredible horror experience that I absolutely recommend, but only if you enjoy feeling like you’re being watched even after you’ve closed the game. 9/10 - Would sleep with the lights on again.
👍 : 0 | 😃 : 0
Positive
Playtime: 438 minutes
I have enjoyed playing this game and its very original and surreal. They were no monster jump scares and there was lots of atmosphere and the game play is one story line to complete puzzles etc. Rather a flop ending and I gives 5/10 for the game.
👍 : 0 | 😃 : 0
Positive
Playtime: 601 minutes
What a gem of a game! There's a unique sense of progression that kept me so invested I couldn't stop thinking about it—even when I wasn't playing, I was mulling over the story and its endless possibilities. I would have finished it in one sitting if I could, and even those watching along were completely drawn into its narrative. The only downside is that finding all the collectibles can be a bit of a hassle since some are hidden in near-total darkness—tweaking your brightness settings might be necessary. Overall, Reveil is beautifully executed in every aspect—story, gameplay, and atmosphere. I highly recommend it to anyone looking for a fresh and engaging experience!
👍 : 0 | 😃 : 0
Positive
Playtime: 246 minutes
Artistic. Nice puzzles, good story!!!
👍 : 0 | 😃 : 0
Positive
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