Pixelpunk XL Reviews

App ID803850
App TypeGAME
Developers
Publishers Mykhail Konokh
Categories Single-player, Steam Achievements, Steam Cloud, Partial Controller Support
Genres Indie, Action
Release Date20 Apr, 2018
Platforms Windows
Supported Languages English

Pixelpunk XL
1 Total Reviews
1 Positive Reviews
0 Negative Reviews
Negative Score

Pixelpunk XL has garnered a total of 1 reviews, with 1 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 118 minutes
I recommend this game. Not because it's good, but cause I had a good time. The random level generator makes this absolutely worth playing. The music is slightly monotonous, the bosses are fairly easy and the game is not as fast pace as I expected. However, when you get into the groove of things, it's a good game to spend a bit of time with. I just wish there was more of it.
👍 : 3 | 😃 : 0
Positive
Playtime: 50 minutes
It's cool and one of the songs is absolutely sublime. Wish it was longer. The game not the song. Also the song.
👍 : 8 | 😃 : 24
Positive
Playtime: 101 minutes
I want to enjoy this game but there just isn't enough content to justify it. This is a glorified tech demo. There are only 5 types of enemies, and 3 bosses. That's it. The bosses all kill you in 1-2 hits but it can be mitigated extremely easy once you get their gimmick down. The last boss as long as you fire at him outside his aggro zone he can't even hurt you. Most of this game is figuring out how to cheat the AI but once you figure it out the game becomes so easy it's a chore. I love the graphics, I love the concept, but going through the same randomly generated corridors fighting the same enemies gets boring. There are health and power-ups that really all do the same thing, just have different damage. If the bosses were more difficult in a fair way, or they added more variance to the levels, and more levels in general it would feel almost like an FPS starfox, but in its current state there's not enough content to really be worth the purchase unless you really love this kind of game.
👍 : 3 | 😃 : 0
Negative
Playtime: 88 minutes
The game is pretty short, but the replayability is there since its a roguelike. (65mins, all achievs) It reminded me of the scenes in Matrix where the sentinels (the flying tentacles) fight with the crew, it feels a lot like that and i love it. With the narrow tunnels, the random mobs spawning and gathering weapons. For example, the fact that you have to spin your ship so that the left cannon hits in tunnel is really nice and feels like it should be thats the right thing. The projectiles and their speeds are correctly done. A few ideas i had while playing to improve the game : [list] [*]An arena/wave mode where we fight until we die (even if there is no reward long term) [*]Lose HP when we hit a wall too fast (especially the moving gears) [*]Make the third boss not doable from the ground ([spoiler] i killed him by going on the floor, to the left, where mobs cant see me, and just shooting the boss from there without him ever hitting me[/spoiler]) (boss 1 and boss 2 were envoyable to me) [*]Allow the use of the controler in the main menu in order to show from the start that its compatible [*]Give a maximum distance for projectiles (especially the left-infinite shot) [*]Have a sliding effect when we were at max speed and stop would feel great i think [*]Some usual roguelike-RPG elements like a choice of 3 buffs every now and then and you can only pick one [/list] So yeah i really loved this game, it has a lot of potential in my opinion, and i'm definitly gonna play it more even if i've finished it.
👍 : 5 | 😃 : 0
Positive
Playtime: 134 minutes
I gotta say I like this game. Definitely worth the money, even when it's not on sale. Very "Descent" feel, in some ways moreso than, say, Sublevel Zero. SL-Zero is a better, more polished game, but this one's no slouch either. The levels feel bigger and more expansive than SL-Zero, more like the orignal 1990s Descent. It's also fairly hard and challenging as the enemies come right at you, and your weapons and ability to dodge are sufficient, but limited. It also has a very "Teleglitch" feel to it. It generates good levels, that you want to explore. Good, very fitting background music. I hope they continue to develop this one.
👍 : 4 | 😃 : 0
Positive
Playtime: 46 minutes
I would have gladly paid 5 dollars for this. Short but lots of actions and some variety in enemies. I'd like to know more about what kind of fighter ship you are piloting in and where in the world are you? This could use like an endless level mode or something, after you beat a level, you keep going until you die.
👍 : 4 | 😃 : 0
Positive
Playtime: 75 minutes
The graphics are nice, but that's it. If this game is finished, then there really isn't much here. Random levels, where one must collect a key either red or blue, can't collect both. Either you make it or you don't, no reason to explore or even kill enemies. The bosses do a lot of damage, yet are easily defeated. I wouldn't recommend this game at all, luckily I bought it on sale. Still I feel that I severely overpaid.
👍 : 5 | 😃 : 0
Negative
Playtime: 221 minutes
This game feels really good to control, it sounds cool, its aesthetic is really, really nice, and the missile launcher is incredibly satisfying to wield. My main complaints with the game involve the enemies, and the lack of a map. The entrances to other rooms are pretty small, and it can be sorta difficult to actually find them. Along with that, the enemies have a lot of health, either that or your starting gun just isn't very good. I find myself using the rockets, and just hoping that I find more rockets, or a different weapon. The kamikaze enemies are extremely annoying, as they trail you, and it's often difficult to turn around and shoot them. Considering that they explode upon death, this makes it almost nigh impossible to kill them without taking damage, after they've locked onto you. Your weapons are also an issue. Your primary weapon shoots to the left, which means hugging the left wall will make your shots will just get eaten by the wall. Spatially this makes sense, sure, but it detracts from the gameplay, and it doesn't really make sense visually, I mean the gun is right there in front of you, the bullets shouldn't be catching on anything. The same goes for your rockets, which shoot down and to the right, which means that moving against the floor or a right wall will not only negate your rocket shot, but the explosion will damage you in the process, I've lost several times already due to this. There's only about four or five enemy variants so far as I can tell, and they function nearly identically, save the kamikaze enemy. They deal a fair amount of damage to you in a couple of shots, though your starting weapon will take about 4 seconds of dedicated firing to a single enemy to take out, again you're probably better off just relying on your rockets for the beginning portion of the run. The random levels are fun, but I feel like I've already seen all the rooms. Now it's just a different pattern of how they're meshed together, and I think the enemies spawn along with the rooms they're in, which kinda makes it predictable about what you're gonna face. I'd really love for there to be some type of 3D map to appear in your interface, it would help a lot with finishing your run. Also, there's little reason to explore in this game. The reward you receive for your randomly generated level is the end artifcact, and if you've already unlocked the bosses, then you don't receive much beyond that point, really. Weapons, rockets and health already spawn from just killing enemies, so exploring the physical world around you doesn't really matter, there's no chests or shops or anything of the like. Just some fairly dull gunplay with enemies that get sorta stale after a while. I've voiced my complaints, and I'm sure I have more, but everything else about this game is pretty great. I really love the movement, the music is tame but good for its ambience, I really adore the pixelated filter, and the weapons, aside from your starting gun, are pretty fun to use. Its movement feels as it should, very floaty and underwater. The visuals and the combat is as though somebody ripped Super Metroid and super imposed it onto an oceancraft simulator. There's not much of a HUD, just a few icons and numbers along your "Water Suit" or whatever you'd like to call it, and that lends itself heavily to the game's charm for me. As of right now, this game does feel very unfinished, but I'd say it's worth its rather low price, and I look forward to future developments from the Creator.
👍 : 4 | 😃 : 0
Positive
Playtime: 84 minutes
Interesting level generation to fly around and shoot. It has potential to evolve into a good roguelike, but for now there is nothing much to it. Pixelated mode gradually reduces view, but enemies can see you well and shoot from another side of the map. Another mode is too colorless. Basic weapon is awful, you cannot even tell if you are hitting enemies sometimes or not. Not sure how I killed the bosses, been swarming around one for quite some time without any effect, next try shot several rockets and it exploded. Hard to tell what is killing you most of the time, some enemies hide behind corners and attack you with laser beams you cannot avoid, other times you find them inside narrow tunnels and get some unavoidable damage. Take on sale or wait for XXL version.
👍 : 3 | 😃 : 0
Positive
Playtime: 106 minutes
Hey there! Experienced 6DoF player here, and 100%'d the game in just under 2 hours. Here's my feedback/review! I paid $3.19 for the game (20% off full price), and I believe the price should set expectations for the game. You spend some time figuring out the enemies and the powerups, and quickly realize that everything seems to run on a random system... ammo, health, even damage done to enemies appears to have some factor of random to it. Nice for a roguelike. I liked the geometry of a lot of the rooms, and overall I feel a 6DoF fan will find this fun to play. If you're NOT into 6DoF games, you'll have a lot of trouble with this one, and will be better off picking up a more accessible 6DoF game such as Descent, Overload, or maybe even Retrovirus. Regarding the bots, first of all, those kamikaze bots are simultaneously the best and worst bots in the game. They are FREAKING TERRIFYING, yet are so perfectly implemented. People are going to hate this bot, but they will hate it because it's so GOOD. Descent had a degree of terror to it playing it casually, those enemies bring that feeling back in a big way. The bot that fires lightning at you, though, players will hate this bot because it's so BAD. If you don't see it, you can easily lose 30 health before you find it. These are this game's version of Class 1 Drillers from Descent, except several times worse, as they shred your ship apart quickly. At least in a roguelike such as this, that's not bad. Ironically, the two combo'd together suck, especially if you focus on one of them first and don't see the other, you can easily die from full health or HIGHER. The others are all fine, entry- to mid-level enemies that after one or two playthroughs won't be a challenge once you identify them. The filters are harsh. "Toxic" is the [strike]best filter[/strike] least bad of the filters. It allows you to see everything clearly, but it's hard sometimes to see the geometry of the small tunnels, and I absolutely cannot tell the red and blue artifacts apart in that mode. The lucky shot achivements are just bad filler, and further reinforce the RNG element. I'd remove those, if that's even possible at this point. I got them all without trying. Finally, the bosses. The first boss was the best, and I was proud to figure that one out in only two attempts. The second boss [spoiler]I managed to get hit by the outside of the laser grid, and it pushed me out of bounds. I was able to destroy it from outside, and while I figured out the lasers' mechanic, I couldn't for the life of me identify a consistent hit box on the device, and just kept mashing fire and moving around until it died.[/spoiler]. The third boss [spoiler]I never triggered any of its attacks. I managed to find a safe place in the level, and just mashed fire until it died.[/spoiler] Overall, I have to say this is what the 6DoF needs... small, game jam type of games that expose players to this genre. 6DoF is a genre that just doesn't get enough love, and to see a title that does this well for the price is pretty good. :)
👍 : 41 | 😃 : 2
Positive
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