Playtime:
1254 minutes
This is barely a recommened. 6.5 probably of 10. The reality is Fallout 3 or 4 is overall a better game for sheer game mechanics. This game looks pretty good, when it loads properly, I came across a lot of bad textures and in some cases things which had no texture applied and were still a exposed base model. I don't know if this was poor coding or texture work though as sometimes after reloading the game these instances would correct seemingly. When everything lines up, there are some beautiful vista in this game with the crashing of colors, this game brings vibrant and washed out together in a interesting combination of sickness/life kind of tonality. Audio is fine, I heard not crackling or any bad dialogue. The voice acting is fine as well, no stellar performances but you dislike the characters you're supposed to and can kind of empathize with others. The only annoying thing here is the voice on the phone, it's such a cheesy 'mystery' thing, a ominous voice calling random pay phones that gives you instructions.
Combat feels ok, for me this came down to a pistol, rifle and shotgun with a as needed 4th weapon. Early on the game is a lot of melee combat, which is very basic and offers no flipping block or dodge capacity, so you pretty much just beat each other like cavemen til someone falls over. Ranged combat is better, mostly. Weapons feel somewhat different, there are only a handful of weapons available in the game and those few weapons can be upgraded twice to a stock and then pristine quality. I didn't find everything useful, particularly SMGs, they feel weak, inaccurate and lack any real punch. You'd think this would be offset by providing lots of ammo or some thing to make shooting it 'cheap' resource wise, but no, it's just a weapon to use when your other ammo is low and you happen to have a SMG on hand. Where combat utterly fails is enemy AI, specifically the enemy range combat. ALL residents of the island apparently completed sniper school and were olympic throwers of some kind because enemies are surprisingly accurate with firearms and DO. NOT. MISS. with thrown explosives like hand grenades or molotovs. This become comical after awhile and absolute tedium later on. Enemies have no limit to the number of explosive they can toss if they can toss them, so if you find a good place to attack from and hold your ground in some instances they just begin infinite pummeling the spot with dead on throws, they're not even off by an inch they will hit you straight in the face every time. When you see an enemy begin to throw your only options are to shoot them immediately or run away as they can turn their throw like a laser guided missle but apparently cannot adjust for distance, away. Be careful because closing the distance does not work. The hundreds of times I had to quick load back to my last quick save because I'm was in some fire fight and out of no where a molotov lands right in my face because some melee enemy got under my position and perfectly tossed it up 40 feet straight up through a 2 foot gap at an angle to nail me directly... I just... ugh I'm getting angry just thinking about it. Beyond that this game does have stealth, kind of. You can instant kill enemies from behind but for some reason it makes a lot of noise and attracts enemies until you get a skill to offset that. Add to that this is one of those games with stealth where enemies have the oddest habit of breaking their routine randomly when you're sneaking up behind them... huh. *eye roll* What makes it really silly is sneaking up on enemies is only really useful for awhile before firearms become the primary mode of combat. Once you have a rifle it is MUCH more effective to pick enemies off from long distances with headshots than trying to stealth as funneling enemies at you and picking them off is far safer.
The story is decent. Science experiment turned accident that resulted in a quarantine from people turning into zombies of a sort. What's interesting here is the game actually has multiple endings with multiple characters. From what i can tell your choices don't have a profound impact on the game world its self but strictly on the ending cut scene you get and where you need to go to escape.
It all falls apart under a handful of silly things. 1- the combat issue mentioned above. You just don't understand how f**king stupid it is, you can be at the to of a 50 foot stair case shooting down at enemies and they are just super bowl quarter backing grenades and molotovs at insane angles and distances. 2- The god d**n inventory! Who the hell thought 12 item slots and 4 big item slots was a good idea? So things are basically 1 handed or 2 handed and you can carry 12 one handed items and four 2 handed items. Mind you each healing item, grenade, buff potion and quest item is a 1 handed item and nothing in this game stacks. So if you want 2 bandages you have to give up 2 of your 12 slots. I read when this came out about how you have to break your Fallout urge to grab everything, thats a joke. You will have to simply give up having an interest in the game world. It completely defeats the notion of exploring things because you can't carry anything. My first play through, trying to do all the quests and talk to all the people, was 20 hours. The first half was me exploring and trying to find cool stuff, the 2nd half was me just running through everything because I had given up inventory management entirely and just figured f**k it. This became quite frustrating with ammo as you cannot make ammo, you can only find it. And you can only carry a handful of any given ammo type except for arrows which you can carry a lot of for some reason.
Ultimately this game could have been a LOT better with just a few minor adjustments to the base mechanics. If enemies were fallible in throwing things. A way to upgrade your inventory carry size. FAST TRAVEL. There is NO fast travel. By the end of the gaming I was having to run back and forth across Crestfall ( one of 3 main world maps) repeatedly on fetch quests. It was purely a time suck as in a lot of cases I was going to quickly enemies weren't even respawning, remember I said by the end I was running through everything.
I was perplexed by some of the 'hidden' areas. There are multiple instances where I found a small space to crawl through or opening in a wall to squeeze through < this kind of movement comes with it's own animation, is a special kind of movement enemies can't follow you through. The areas many times would be unique and feel like a secret or hidden area, only to be void of any content. Just a few trash items, not even ammo usually.
Atomfall feels like someone was inspired by Fallout and had a great story to tell and great ideas, but really made this for themselves without a lot of consideration of a broader audience. There are frustrations here which Fallout 3 didn't have for inventory. The weapon list is lackluster and what there is isn't even all useful. Oh, upgrading weapons? you don't get that ability for a LONG time, way longer than it should be. Upgrading requires 2 copies of the gun at the same quality level, when you combine them they turn into the weapon of the next quality level. Not a bad system except I found a couple weapons to be very rare. You also can't upgrade the bow which feels like a big miss in opportunity. You can't make ammo at all, not even arrows and merchants rarely have much if any ammo either. You can't block or dodge melee combat. Oh there is a vague questing system that doesn't really explain what you're supposed to do or where things are, it isn't the worst quest system I've seen though. I paid $40 USD for this and feel like I paid $10 too much.
👍 : 5 |
😃 : 0