Cosmoteer: Starship Architect & Commander
617

Players in Game

124 😀     5 😒
85,47%

Rating

Compare Cosmoteer: Starship Architect & Commander with other games
$19.99

Cosmoteer: Starship Architect & Commander Reviews

Design and simulate the starship of your dreams! Command it in epic battles and manage your crew while exploring a dangerous galaxy. Play alone or with friends, test your ship in online PvP, and let your imagination reach for the stars!
App ID799600
App TypeGAME
Developers
Publishers Walternate Realities
Categories Single-player, Steam Cloud, Multi-player, PvP, Online PvP, Co-op, Online Co-op, LAN Co-op, LAN PvP, Steam Workshop
Genres Strategy, Simulation, Early Access
Release Date24 Oct, 2022
Platforms Windows
Supported Languages English, Portuguese - Brazil, French, German, Simplified Chinese, Russian, Spanish - Latin America

Cosmoteer: Starship Architect & Commander
129 Total Reviews
124 Positive Reviews
5 Negative Reviews
Very Positive Score

Cosmoteer: Starship Architect & Commander has garnered a total of 129 reviews, with 124 positive reviews and 5 negative reviews, resulting in a ‘Very Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Cosmoteer: Starship Architect & Commander over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 12971 minutes
[i]Note: as an early-access game, it's prudent to advise that this review applies to version 0.28.1.[/i] [h1]TL;DR here[/h1] It's fun and the single-player difficulty can be adjusted. I don't recommend starting in "Creative mode" head first, do the career mode to understand the nuances in smaller ships before trying to build or use some kind of mega behemoth. [h3]Interface & Controls[/h3] The controls are difficult to master and sometimes difficult to understand. Some QoL improvements are obviously missing, such as the ability to dictate whether or not an uncentered rear-facing thruster should be activated when the ship is given the command to rotate. On-screen statistics for your ship are also a bit... shall we say obscure, and not very helpful except perhaps for the greenest of players. The game doesn't teach you things like calculating the total mass of the ship and the total thrust and seeing how fast it will go, you basically just learn to build, test, and rebuild. [h3]Technical information[/h3] I mostly played game on Linux, which runs fine under WINE, but seems to have serious performance issues in the late game. In a large solar system and after some activity, an auto-save that would have taken about a second in the early game can take up to a minute, even with an SSD. I don't know whether this is an universal issue or due to WINE (it's possible that my full 64 GB of RAM is not being utilized or that some other optimization problem is preventing full functionality). Although there are other games like X4: Foundations that similarly suffer from performance issues on low-RAM, non-SSD systems, it seems like Cosmoteer does not adequately solve these issues yet. My theory is that the game has a replay log that doesn't get truncated until you switch systems, which can lead to extremely long save times. [h2]Should you buy it?[/h2] All in all, it's really fun and very creative. There are also lots of mods and custom ships in the workshop, especially for a game that's still labelled "Early Access". In it's current state, I would not pay more than $15 for it, even then being a stretch facilitated by my love of the game's genres. Having said that, I would probably finance reinforcements to the development effort if I were capable, as it shows good promise. If the game sounds fun and you can get it for less than $10 on sale, [b]you should take the deal[/b]. Similarly, if you buy the game in a discounted bundle with games such as Nimbatus (similar concept: build mission-based drones) or Space Haven (similar concept: build, explore, fight), you will probably have a good time.
👍 : 0 | 😃 : 0
Positive
Playtime: 2223 minutes
Game is one of the best games i ever played. Anybody who likes management games will be adicted. For me there are just 2 downsides: Graphics: Many might love the style but i am not realy a fan of pixel art. Lenght: At the current point there is not enough content. It has great potential and i am confident there will be more in the futur :)
👍 : 0 | 😃 : 0
Positive
Playtime: 10888 minutes
Very good core concept. Fun game. In its current state it becomes a little repetitive towards the end of the "campaign", but I know the developers are working on it.
👍 : 0 | 😃 : 0
Positive
Playtime: 1141 minutes
I said hey, that looks like a cool, chill game. 9 hours later it's 5am, my sleeps f***d for the upcoming monday, and I've barely scratched the surface of "ship go boom" simulator.
👍 : 0 | 😃 : 1
Positive
Playtime: 11894 minutes
Absolutely addicting mix of design and combat / exploration. You can even just use the built-in ship designs if you lack creativity, or want a helping hand. Once you understand efficient ways of modules that you can quite easily put together like lego, the game takes on new game play. great game, absolute unit.
👍 : 0 | 😃 : 0
Positive
Playtime: 1428 minutes
amasing game fun mods great build system great game play it you got 100 puzzle peices so get buildin
👍 : 0 | 😃 : 0
Positive
Playtime: 10651 minutes
Incredible! I often forget about it being early access. I love it, the multiplayer is a little stuttery at times but being able to design your own ships and use them in game is amazing. It could do with being a bit more fleshed out with some more diversity to the available missions and maybe some more interesting career paths to give you more direction in a campaign. Ultimately though I've spent who knows how many hours making ships and testing them against one another and in just enjoying the game. The soundtrack is canny too!
👍 : 0 | 😃 : 0
Positive
Playtime: 4813 minutes
Great game, similar to Rimworld in a lot of ways (and you don't have to buy a fuck ton of DLC.) Runs well, and is very fun!
👍 : 4 | 😃 : 0
Positive
Playtime: 7500 minutes
upside: fantastic game, great scale, nice music downside: developer is a single guy, so content updates are very rare
👍 : 2 | 😃 : 0
Positive
Playtime: 25115 minutes
A great game focused around optimizing 2D ships. It continuously gets great updates, it's cheap, it runs well/is small, and is fun.
👍 : 5 | 😃 : 0
Positive
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