Looney Rally Reviews
Get behind the wheel of a racing rally car or a truck and go head to head against other rival AI racers in gorgeous locations.
App ID | 799270 |
App Type | GAME |
Developers | BeshevGames |
Publishers | BeshevGames |
Categories | Single-player, Partial Controller Support, Steam Leaderboards |
Genres | Indie, Sports, Racing |
Release Date | 17 Feb, 2018 |
Platforms | Windows, Mac |
Supported Languages | English |

2 Total Reviews
0 Positive Reviews
2 Negative Reviews
Negative Score
Looney Rally has garnered a total of 2 reviews, with 0 positive reviews and 2 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
114 minutes
Looney Rally
Positives:
+ I like the idea
+ two of the tracks are cool
+ cartoon theme
+ you can finish the game in about 2 hours
Negatives:
- the first cars are way to underpowered
- it feels like driving in slow motion
- almost no sense of speed
- the handling is more or less awful
- physics are so so
- a lot of bugs and glitches
- bad graphics
- it takes a lot of time to unlock everything
- not enough tracks to keep you interested
I liked the idea of a cartoon rally game.
But unfortunately this feels more like early access than a finished game.
If you want to unlock everything, you need to drive underpowered cars on the same few tracks over and over.
And that feels both boring and grindy.
This game needs a lot of work, so get back to the drawingboard please.
Total Score: 3.5/10
👍 : 1 |
😃 : 0
Negative
Playtime:
55 minutes
Looney Rally is the sort of game that breaks hearts among gamers. A game that has SUCH potential, combined with fatal flaws that developers have no interest in discussing or defending, much less fixing.
First off, I can’t believe that the developers of Looney Rally are gamers, because no gamer would ever present the (non-rebindable) controller setup that this game offers. It’s bad enough to use a controller joystick as accelerator, but to also use that very same stick as means to change camera angles (by clicking) is beyond useless…it’s game context dangerous. In a game with no challenge it’s possible that the stick would never receive that tiny bit of extra pressure that suddenly changes the view you had, to….whatever new and unfamiliar sight is next in sequence after your ACTUAL camera choice. This is not that game, and every tiny bit of extra pressure means losing the current race seconds into it. As such, this becomes the first driving game I’ve played (out of many dozens, AAA and indie) where the controller availability must be ignored in preference to the less desirable and effective keyboard.
An additional problem with Looney Rally is that the normally used camera view isn’t practical. Many, if not most players use the view from behind the vehicle, but in this game that view blocks the road from view. As such, first-person POV may not be first choice, but becomes first by necessity.
Looney Rally’s first two vehicles on the first two tracks lack enough power to climb the steeper (but normal) hills on those tracks. And on the second track, if either of the first two vehicles leave the track and get stuck in the snow (which is VERY common) frequently the only means to free them is to end that race, as a loss. Unforgivable that a normal event on a challenging track causes a reset of the entire race, repeatedly.
Perhaps worst of all, these issues presented above were posted to Looney Rally discussions on May 1 (seven days ago) and were entirely ignored. If a developer has ZERO interest, love or passion for their game….why should I? Why should anyone, at any price?
https://steamcommunity.com/app/799270/discussions/0/1696045708664963987/
Thank you.
As with most Steam games, offline play of Looney Rally is not tracked.
👍 : 10 |
😃 : 1
Negative