Picrastination Reviews
Picrastination is a logic-based puzzle game where the aim is to solve numerical clues to reveal pictures. Each puzzle also contains a cultural reference, a joke, or a pun for added enjoyment.
App ID | 799110 |
App Type | GAME |
Developers | Bearcat Games |
Publishers | Bearcat Games |
Categories | Single-player, Steam Achievements, Steam Cloud |
Genres | Casual, Indie |
Release Date | 12 Mar, 2018 |
Platforms | Windows |
Supported Languages | English |

2 Total Reviews
2 Positive Reviews
0 Negative Reviews
Negative Score
Picrastination has garnered a total of 2 reviews, with 2 positive reviews and 0 negative reviews, resulting in a ‘Negative’ overall score.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
5301 minutes
Very well made Picross game. Only downside for me is the set of tiny grid puzzles that (to get all achievements) you have to complete in mere seconds. That's not really a fun challenge. Other than that, prepared images are really fun to solve and some minor humorous additions only give this game more value.
👍 : 2 |
😃 : 0
Positive
Playtime:
677 minutes
Picrastination is not as complete as Pictopix, but I like its originality and its sense of humor. And there are various modes, so I recommend this game if you have gone through Pictopix!
Perhaps I would suggest to the developer that he had a button to mark temporarily the squares. It will be very useful in the big grids! (an Undo button would also be great)
👍 : 4 |
😃 : 0
Positive
Playtime:
3765 minutes
Fun and addictive puzzle game. I know people are complaining about the sound effects and general experience, but I personally don't think those are the most important features for this type of games. In all other aspects (level design, difficulty, modes, and extras), this game is satisfactory.
Purchase this game during discount if possible since it's more worth that price. Hope you enjoy!
👍 : 0 |
😃 : 0
Positive
Playtime:
2493 minutes
Good picross game. Has lots of puzzles, and puzzle size goes up to 25x25. Par timings (needed for an achievement) are a bit annoying, but beyond the small puzzles I found the time thresholds to be on par quite reasonable.
👍 : 0 |
😃 : 0
Positive
Playtime:
3995 minutes
I enjoyed this game, lots of picross designs to go through, different modes and unlockable features. Several achievements are tied to beating a 'par' time which can be off-putting for many people, but I enjoyed the challenge and spent time replaying levels to get those.
👍 : 1 |
😃 : 0
Positive
Playtime:
2247 minutes
Decent picross game with loads of content. The presentation is fairly bland but it's functional and all about the puzzles.
👍 : 13 |
😃 : 0
Positive
Playtime:
428 minutes
I tend to pick these games up because I love Picross games in general, but this is probably one of the ones that has rubbed me the wrong way from playing from the beginning for multiple reasons.
1) Sound choices are abyssmal. I play Picross games to relax. The sound effects in the game don't help in that regard at all. Sure you can change them eventually, but all of them are abrasive as hell when you perform an action.
2) Control scheme. Left click marks. Right click crosses it out. Cool. Don't make them quick override each other immediately. I've screwed up at least 3 puzzles in the hour I played because I accidentally changed a mark to a cross or vice versa while trying to par the puzzles (see below).
3) Par times. I don't know what the fascination with beating certain times is lately with Picross puzzles because you can literally stare at the puzzle after beating it the first time and memorize the locations, but if you're going to have a time to beat for puzzles. IT HAS TO BE VISIBLE. Again, I play Picross to relax. I know a lot of people that do it to... relax. This is not relaxing.
4) Endurance/daily modes look like a blatant ripoff of Pokemon's 3DS picross stuff. Sorry, if you're going to do something similar, don't make it so similar to what's in another game.
Overall, this game looks like a college project that some guy took, discounting the others that helped out with the project during the class, and tweaked to throw on Steam for some quick cash. I can't recommend it at the current price point without multiple fixes. Wait for a sale. Or hope that the creator cares enough about this game to fix it up. I'll still be playing it because I'm a completionist at heart for these types of things, but I seriously can't recommend it over something like Pepper's Puzzles if you want a Picross game at this time.
👍 : 14 |
😃 : 0
Negative
Playtime:
3123 minutes
[b]november 2023 edit:[/b] price suddenly and quietly got doubled to $10 without a reason. dick move.
an excellent nonogram/picross game with nearly 250 levels, ranging from 5x5 to 25x25, and even a few mosaics, which are still pretty unique in games like this, on steam the only other one I'm aware of is the similarly fantastic [b]pepper's puzzles[/b]. and while regular levels (save for the last one) and level packs are all available from the get-go, unfortunately you have to unlock each mosaic piece by playing timed daily levels or untimed endless mode. both consist of random 7x7 levels and aren't fun in my opinion, but others might enjoy them. you can only unlock one piece a day, but the mosaics themselves are nice. there's also an endurance mode, which is timed and endless, as long as you don't run out of time. again, not for me.
the presentation is very in-your-face at first, huge letters, lots of colors, some of which are pretty nasty and might even be unpleasant, but there are several color palettes to unlock and choose from. some look fine, some are clearly there for... well, not sure why, more variety, I guess, because I don't believe anyone would be playing with the psychedelic one, for example. settings are plentiful, separate volume sliders, timer on/off, etc. the only thing missing is a number counting how many squares you're currently highlighting, and bigger puzzles should scale better, fill out more of the screen, but it's not that bad even on the biggest levels. there's no workshop either, but the game still provides dozens of hours of content.
there are always a few symmetrical or cascading puzzles in these games, those aren't fun, but I really enjoyed the rest, lots of references, puns and randomness in the solutions, plus unexpected unlocks I won't spoil. there are a few smaller bugs, but after fixing the saving issues recently, there's nothing that would make me not recommend the game, though [b]after the sudden and quiet 2023 price hike, not at full price[/b] (not because it's too high but because of dev shadiness). just make sure to pick a color scheme that suits your needs.
👍 : 16 |
😃 : 0
Positive
Playtime:
128 minutes
I can't recommend this picross game for the following reasons:
-Font (hint number included) is hard to read. Yes I get that it's part of the design for the game but some puzzles with 2 and 5 really messes with my brain. I can read them, but I think I could read them faster with a different font.
-I found the tutorial to be lacking. What about 1 or two tips on how to solve rows/columns? It's not a bad tuto but it could be improved.
-I don't mind time to beat in picross game, but in this game I wonder if some are actually possible to do. E.g.: in the tiny puzzle, there is an empty heart shape (4 on 4 page) that need to be completed under 5 sec. Solving it with regular logic using 'x' for empty tile and all, takes at least 10 to 15 seconds. How I am supposed to solve it in 5?? I am suppose to solve it and then replay the level and paint it by memory? :/ meh
-I would have like more puzzle per page because I feel like the available space to display them is not used as its full potential, but instead I need to click 'next page' to see the next 8 puzzles. Maybe an option to display more per page or something could help.
-I coudn't find where to read instruction for a section twice. E.g.: what and how does endless mode works again? I read it once but there is no way to return to that information (there is only 1 save sloth so I can't create another profile to read it out from there either)
-Options are not changeable when in a puzzle, you need to navigate all the way back to change stuff (not a big deal but it could improve user experience to have it when on a puzzle to see the changes live)
-Some of the puzzle are still a mystery to me on what they are supposed to be. I get that most of the title are puns or funny/silly title but when I don't even know what is the final result of the painting (mostly from smaller puzzle), it remove the joy out of completing it
-Currently one of the highest price on steam market. If I compare puzzles (e.g. no color in completed display) and features (e.g. no workshop to create and share puzzles), I can only conclude that the price is high for what it currently offers.
-I'm not a big fan of the painting sound (too loud, not calm/subtle) but it's good that there is an option to mute it.
-In endless mode, I don't know how far I need to reach to get a mosaic piece, there is no indication of progression. Some basic output would be appreciated.
-Some of the background at the end of a puzzle are not very pleasing to the eye when playing full screen (pure red, lime green) + text (which is always white) can be hard to read.
-Menus animation is a bit slow for me
I did enjoy a few things
+I like the cubes rotation of the tile themselves
+Music is relaxing. Kinda wavy-calm vibe
+I like the option to change highlight of selected row/column
+Undo button
+Floppy disc to tell you which puzzle has saved data on it
+Picross snake game
Overall I find myself enjoying other picross game more.
I might come back and review it again if there is significant change to it.
Keep up the good work!
👍 : 12 |
😃 : 0
Negative
Playtime:
13 minutes
Par times exist. What?!
Timers in a picross game that is supposed to be relaxing is just dumb.
Sure, you can turn the timer off BUT achievements are linked to beating par times. And the par times are NOT realistic. The tiny levels have par times of 3 to 5 seconds. You are gonna have to repeat the levels numerous times to beat the par as standard logic will have you always 1 to 2 seconds late. The only way to beat the par is to solve the puzzle then remember the layout and copy it again by memory. DUMB.
👍 : 15 |
😃 : 0
Negative