5 Star Hawaii Resort - Your Resort Reviews

App ID799080
App TypeGAME
Developers
Publishers familyplay
Categories Single-player, Steam Achievements
Genres Casual
Release Date9 Mar, 2018
Platforms Windows
Supported Languages English, French, German

5 Star Hawaii Resort - Your Resort
1 Total Reviews
0 Positive Reviews
1 Negative Reviews
Negative Score

5 Star Hawaii Resort - Your Resort has garnered a total of 1 reviews, with 0 positive reviews and 1 negative reviews, resulting in a ‘Negative’ overall score.

Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 27 minutes
Glad I didn't pay full price for this crap. one of the worse match 3 games I ever played.
👍 : 7 | 😃 : 2
Negative
Playtime: 633 minutes
It's pretty fun except for this mini game that I dislike, but there weren't so many of them that it ruined the game for me. It's pretty similar to their other match-3 games.
👍 : 0 | 😃 : 0
Positive
Playtime: 8 minutes
very disappointing, cant even play because the hotel button is not even on my screen want my money bck
👍 : 0 | 😃 : 0
Negative
Playtime: 360 minutes
Hawaii Resort is a match 3 game (align 3+ tiles to make matches). It is quite light (~90Mb) and thus takes no time to download and launch. There's some kind of story where you have to win gold (stars) to build a resort. Since no building you buy will change the playing experience, I guess it's there to have a background story. This game contains the expected bonuses when matching more than 3 tiles (bomb, lightning, etc.). No weapon, here. Meaning you have to play with what's on board. There are 3 levels of difficulties translated into a number of moves (normal / casual / relax). Although there's no timer, some levels contain some "migrating" stuff like water or cacao (?). So, playing quickly in these cases is important. There are 98 levels. Levels that are mostly match 3. I just bought this game and wanted to try it out - and ended up finishing it (about 5h in normal mode). The tiles are clearly distinguishable. It's moving fast and it is responsive. Cascading matches generate bonuses - which is great. Some levels (from 69 on) are badly balanced with definitely too few moves allowed. And that's about the only issue I have with this game. While a few levels are a simply too easy (40+ remaining moved) some other few are really really very difficult to do with 3 stars. Replaying, at this point, is mandatory and hoping for luck is your best bet (IMHO). Thankfully, there are not too many of those. I've played this on Win7 without any issue.
👍 : 0 | 😃 : 0
Positive
Playtime: 78 minutes
5 Star Hawaii Resort is a story based, bejeweled game where your goal is to build your own resort. Earn money by playing Match 3 games or mini games in which you need to provide people with food & drinks. The game is simple, all you need to do is match 3 or more of the same items together in a straight line. By combining 4 or more of the same rewards you with a special item. These special items have different effects, such as clearing whole rows, exploding and destroying all items next to it, or removing items somewhere on the map. The maps get harder as you progress, with different obstacles that need to be destroyed, such as hard stone that needs to be bombed. I've played many bejeweled games in my life, but I must admit that this is one of the worst ones. You can't decide how “Your Resort” will look like, you'll have to buy the items at the bottom and there is no variation. The game gets very repetitive, boring even and everything felt pointless. I bought this when it was on sale for €1,34 and if you want a normal 3 match game that's a decent price, but this game normally costs €8,99 and for that you would expect a lot more. Super disappointing...
👍 : 8 | 😃 : 0
Negative
Playtime: 506 minutes
the second in rokaplay's resort series, a follow-up to [b]5-star rio resort[/b], and since they're mostly the same, I used [url=https://steamcommunity.com/id/dohi64/recommended/636050]my review of rio[/url] as a base, only changing stuff that's different this time. like this one showing up simply as 'hawaii resort' in the library instead of its full name. after acing resort management in rio, your rich dad tasks you with repeating it in hawaii, still gaining income by playing one match-3 level after another, though once the last building is bought, there's no more 'story'. just like in the first game, there's [b]no timer[/b], but there are [b]3 difficulty levels[/b] this time: [u]normal[/u], [u]casual[/u] with more available turns, and [u]relaxed[/u] without a turn limit. it can be set on every level, and while I don't play match-3 on anything but untimed/no turns, the the first game wasn't so bad with a turn limit, so I went with casual this time. if you play a level on relaxed, you can only get 1 star, but the rating system doesn't matter, it's only +150 coins for each star, based on how many moves you have left by the time you're done. this is a slight improvement, as the first game only gave 50 coins per star. money is only used for erecting buildings, and this time they're 100% cosmetic, not necessary to unlock power-ups. once you build the first batch of five, the next five become available, and so on. I had all of them built by the time I finished level 80-something, so there's no need to replay levels dozens of times for money. because of the resort management theme you're not simply matching various tropical items, but also serving guests, so your goal on top of removing various tiles from the levels is to do it by matching stuff the guests yearn for. some levels have so-called impatient guests, but it doesn't mean their needs are timed, instead you need to match 4 of the same thing to satisfy them. if there are only regular guests around, you'll still want to go for matching more than 3 this time, because [b]4 of anything creates a bomb[/b] now, not just orange juice, [b]5 of the same creates a rocket[/b], homing in on tiles, and [b]6 creates lightning[/b], destroying everything in four directions. no need to charge power-ups by taking them to the bottom of the level anymore, nor to farm them on one level to make shorter work of some trickier ones later. I consider this a welcome change, I hate the get-to-the-bottom mechanic, and this also means more tactical gameplay (and more frustration when you can't create bigger matches). speaking of non-favorite mechanics, there's water and hot chocolate on some levels that slowly spread around, creating more removable tiles, and yes, they're just as annoying as in other match-3 games. there are also crates with braces in this one, meaning they can only be destroyed from certain sides. and there's more. instead of some bonus solitaire outside the [b]96 levels[/b], this time every 10th level or so (10 of 96 altogether) is a [b]fast-clicking guest-serving minigame[/b]. food on the left, guests coming from the right with their needs, and you have to complete their order one at a time, click on the guest, and - get this - click on the money they drop as it bounces around, before it disappears, otherwise you don't get paid. hated it, but there's enough money from match-3 levels, so coins can be ignored, plus these are skippable anyway. no stars in that case, but the next level still unlocks. [b]the graphics and music are recycled from the first game[/b] for the most part, the former is still fine, the latter is still irritating, but the sound effects are okay and there are separate volume sliders, full screen and windowed mode, plus a jumping coins toggle. trust me, turn it off. I didn't like how the resort area moved along with the cursor, can be really nauseating, and just like in rio, I ran into a bug a couple times where the level wouldn't finish after doing all that was necessary, but alt+tabbing or pausing the game and continuing fixed the issue. and there's still no 'next level' button on the level complete screen, have to go back to the map first. another change from rio is the addition of [b]achievements[/b], both as worthless steam pop-ups and an extra source of income, as each gives you a few hundred extra gold, not that it's really necessary. mainly due to how power-ups work, [b]I enjoyed this more than rio resort[/b], and found fewer frustrating levels. #69 was definitely one, and #94 had the same gimmick: create a bunch of rockets or you're not getting anywhere. #72 bugged out several times, the second prism that would've destroyed the rest of that row didn't always trigger, had to retry it several times, and after an hour I gave up on 3-starring level 96. other than these issues, it's an easy recommendation for fans of the genre, but I think it's a bit expensive, so grab it on sale.
👍 : 6 | 😃 : 0
Positive
Playtime: 2343 minutes
Generic. Yes, that nicely sums it up - its just simply a casual match-3-style game with a few side puzzles and a resort to build with your winnings from progress. It does absolutely nothing special nor does absolutely anything wrong. If you like this kind of thing, then it's a decent example getting suitably difficult as you progress. If you don't like this kind of think then it's exactly the casual mobile-style puzzle game you're careful to avoid, so you should.
👍 : 1 | 😃 : 0
Positive
Playtime: 676 minutes
5-Star Hawaii Resort is a fun, mostly relaxing match-3 game with some resort building tossed in. The levels are not consistent in the difficulty, so at times you will finish a level without even realizing it, while other times you may need to replay it multiple times (and I mean multiple!) to achieve 3 stars, if you care about that. I really recommend playing Hawaii Resort BEFORE playing the newer, and improved, 5-Star Miami Resort. Going backwards may be a little difficult as there are no power-ups in Hawaii Resort.
👍 : 4 | 😃 : 0
Positive
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