BoxCat
Charts
15 😀     1 😒
75,10%

Rating

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$2.99

BoxCat Reviews

Box cat is the most cute in the world! An action platformer game using various boxes, Box Cat! Box Cat is an adventure story in a strange world where everything is boxed. Find out the Goal Box to avoid monsters and obstacles by wearing various boxes.
App ID790630
App TypeGAME
Developers
Publishers OPEN LEVEL
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support
Genres Casual, Indie, Action, Adventure
Release Date2 Mar, 2018
Platforms Windows, Mac, Linux
Supported Languages English, Japanese, Simplified Chinese, Korean

BoxCat
16 Total Reviews
15 Positive Reviews
1 Negative Reviews
Mostly Positive Score

BoxCat has garnered a total of 16 reviews, with 15 positive reviews and 1 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for BoxCat over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 470 minutes
Great fun game :)
👍 : 0 | 😃 : 0
Positive
Playtime: 467 minutes
Great fun game i love it... but its quite challenging.
👍 : 0 | 😃 : 0
Positive
Playtime: 31 minutes
Not only is this game adorable, it's very addictive to play. It's such a fun, casual and chill game to play!
👍 : 0 | 😃 : 0
Positive
Playtime: 480 minutes
I was attracted of this game first because of the cute art and the background idea on this game. I really gave this game a try but for my conditions, this game is not playable at all. It starts with a very clunky controlling, where you can't control the character like you desire, from beginning you aren't able to get all achievements (like "Who let the dogs out" or "Collect all coins") and sometimes it felt like you die randomly if you are between two rows of those box canons.
👍 : 1 | 😃 : 0
Negative
Playtime: 238 minutes
So what can I say at this point? First the boring things: The game works fine on Linux, and it is made using the Unity engine, which of course expects you to have a more or less recent computer to play with. It is a tile based Platformer with some usual Platformer elements (wall jumping, jumping on enemies to kill them, pits of death, etc) as well as the feature that gives the game its name: Boxes. Boxes: Spread across the level are cardboard boxes in different variations. The simplest of which just allows you to double jump once (the box drops down when doing that). Another kind of box is one that allows you to double jump, but explodes 3 seconds after making the second jump, which breaks walls, as well as you, if you happen to be standing in the wrong spot. Then there is the motorcycle box... which makes you go fast. When you go into one direction for an extended period of time, you reach the border of the screen, and can't see what's ahead. Compare this with Defender or the Battletoads speed bike stage, where you are locked to the left side while going right so you can actually see what's ahead. Given, the stage where you get it is not very dangerous (World 1, Level 25), but you don't know that until you've played through it, so instead of enjoying the ride, you awkwardly jiggle back and forth with the motorcycle box, hoping that you can see what you go over before actually going over. I don't know if you get it again later on because I am not yet that far into the game. Controls: Of course, what makes or breaks a Platformer are the controls, and for the most part, they are fine. The levels are designed around the fact that you will always jump at the same height regardless how long you pressed the jump button. You jump the same while standing still as you do when walking, and acceleration as well as deceleration when starting or stopping to walk are reasonably quick that it feels precise. Level design: The levels are usually designed so that a box acts like a key that allows you to make a particular jump or break a particular wall, so when you approach the obstacle in question, you see what box you need and have to go find it, however sometimes, you are just given a box and are expected to hold on to it until you need it, which sometimes results in a soft lock situation, because you wasted a box somewhere earlier in a level. These situations can usually be escaped by suicide. Also, I try to hold on to a box in the situation where I was supposed to use it, just because I am worried I might need it later. Occasionally, a level might have a jump in it that has rage game levels of difficulty, like one particular jump in World 1, Level 6, where I died 72 times before finally beating the level. I might be particularly bad at platforming, but this turned out to be the most difficult jump of the first world for me and turned me off of playing for a while, because after the first 50 attempts, I thought "well I didn't want to play THAT kind of game...". As it is this early in the game, I assume that the difficulty here was unintentional. Later in World 1, (Level 22) there is another fairly difficult jump, but here it is clear it is supposed to be difficult. It is right at the beginning of the level, so you don't lose much by failing, and you have to perform it twice, only if you want to get the third crown. After having tried to get the crown a few times, I settled for two crowns and died 33 times here. A lot, but it doesn't compare to Level 6. In World 2, Level 4, there is a leap of faith involved, which personally I am not a fan of. Enemies: The enemies are cannons (placed in boxes) which fire balls of yarn, boxes with red eyes walking, back and forth (some can be jumped on, and some have spikes on top, so you can only crush them under boxes), and boxes with rotors on top, hovering up and down, and finally, spikes on the ground and pits of death (there may be more later in the game). These enemies are skinned differently from world to world, and in World 2, I found it difficult to distinguish between the spiked walking boxes and the normal walking boxes, so quite a few times I jumped at one and unexpectedly died. Overall: It looks very adorable and for the most part plays fairly well. However, as jumping and running are binary (one height, one speed), it feels a bit simplistic, until you reach the wall jumping stages of World 2, where I first really enjoyed jumping through the levels. The music fits the theme of the game and the animation is reasonably well done. Overall, it is a solid game with some flaws, which for 3€ is absolutely fine to me.
👍 : 4 | 😃 : 1
Positive
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