SOK MAX Reviews
SOK MAX is the sequel of the SOK puzzle. Now there are more boxes on each level.
App ID | 786820 |
App Type | GAME |
Developers | Siberian Mouse |
Publishers | Siberian Mouse |
Categories | Single-player, Steam Achievements, Steam Cloud |
Genres | Casual, Indie |
Release Date | 12 Feb, 2018 |
Platforms | Windows |
Supported Languages | English, Russian |

69 Total Reviews
60 Positive Reviews
9 Negative Reviews
Mostly Positive Score
SOK MAX has garnered a total of 69 reviews, with 60 positive reviews and 9 negative reviews, resulting in a ‘Mostly Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for SOK MAX over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
277 minutes
I give the entire series at this time (SOK, SOK MIN, and SOK MAX) my recommendation for the quantity and quality of its puzzles, especially for the bundle price.
However, the series does have some flaws.
First, all three games lack an undo button, even just for a single move. On more than one occasion, I accidentally pushed a block one space too far, rendering the level unsolvable. In SOK MAX in particular, where multiple puzzles require hundreds of moves, this is very frustrating and borderline inexcusable.
Second, in all three games, levels are locked until the player has completed his current puzzle. I regard this as a single player puzzle game design sin because it locks the player out of content for which he has paid for no good reason. It is even less reasonable in this game, as all of the mechanics are introduced in the first level, skill is not required, and the difficulty does not steadily increase. Fortunately, there are complete guides for SOK and SOK MAX and an 80% complete guide for SOK MIN, so one does not need to give up on the whole game if he gets stuck in the middle.
Finally, SOK MAX stands out as the most tedious of the three games because most of its long levels are 20% puzzle-solving and careful maneuvering and 80% moving the rest of the blocks along the same path into their final place. There's no way around that with big levels, I suppose, but I didn't enjoy the mindless work, especially when there was always the chance that I would make a mistake and have to start again.
Nevertheless, I consider my $3 well spent.
👍 : 7 |
😃 : 0
Positive
Playtime:
260 minutes
SOK MAX is a lazy, unabashed ripoff of the free 1990's Adobe Flash game, Sokoban. Like, it's even in the name that this is a ripoff. So, does this ripoff offer anything new that might make PC gamers in 2023 want to abandon modernisim and return to browser games? Hell, no.
From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard.
A choice was made to use obsolete, decades old retro pixel "art" as a substitute for contemporary PC graphics. It's unclear if this is due to lack of budget or talent, regardless, the overall visual quality of the game is extremely low as a result.
There's no options to change the resolution for the game or customise the graphics settings. There's no way for gamers to ensure this is running at the native resolution of their displays... there's no guarantee this game will look right on any PC as a result of this hamfisted design decision. There's no way for gamers to try improve the low quality graphics.
The game features extremely lazy, minimalist "art", of the type you normally expect to see in low effort Flash/browser games and mobile apps. Considering this is being evaluated as a PC game, having the graphics phoned in like this isn't going to result in a high quality, visually impressive game that PC gamers are used to seeing.
The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers.
Some of the defects in the game can be attributed to the choice of using the GameMaker Studio construction kit/toolset. This is a very poor quality toolset favoured by amateur developers as it's cheap and requires little in the way of development skill, but unfortunately has very limited capabilities. Just as you can't make a silk purse out of a sows ear, you can't make a great video game if you use a terrible engine. GameMaker Studio is often used to make retro pixel shovelware and cash grabs.
The very poor quality of this game puts it squarely on-par with ancient 1990's Flash/Java games, and given it's 2023 (and this was released not so far back in 2018), gamers and the industry expect and deserve better than this kind of low effort shovelware.
These technical defects push this game below acceptable standards for any modern PC game.
The poor quality of this game is reflected in the general public reception. At the time of this review, SteamDB shows the all-time peak player number was only 5 players. That's right, only 5. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from, the overwhelming lack of interest in the game is to be expected. Gamers just didn't take this low quality game seriously, and for good reason.
SOK MAX is relatively cheap at $1 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend.
[quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]
The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says:
[quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote]
The developer doesn't say anything and just abuses the review response feature to advertise a Russian asset flip.
👍 : 2 |
😃 : 1
Negative
Playtime:
1035 minutes
SOK MAX sets out with a "bold" promise - it's a follow-up to the excellent SOK, and there are... wait for it... more boxes on each level. With a different color. And they are sometimes ordered in funny patterns!
The above may or may not be a selling point for a Sokoban game, but the developer once again took the level design very seriously. Interestingly, there are two distinctly different kinds of levels. In one, you have to find the right initial steps, and then you have to work a lot to complete the level. These are usually the large levels with the many boxes. In the other, you need to consider each and every move because the game wants to kill you - much like the best levels in the original SOK. These levels are generally smaller, and sometimes start out with the mocking pretext of only one box being off target.
My judgement of SOK MAX is eventually much the same as the original - total minimalism, excellent levels. The only drawback of the more boxes is that there's no undo, which wasn't critical in the first game but can be rather annyoing in this one. Other than that, it's a perfect little puzzle game for hardcore brainwhacking enthusiasts.
👍 : 7 |
😃 : 0
Positive
Playtime:
366 minutes
[h1]SOK series for puzzle fans[/h1]
Sokoban games are great for people who like puzzles and logic games.
You need to move all the boxes to their destination.
SOK MAX is the most difficult of all games in the series.
☑️ Fun
☑️ Good time killer
☑️ Achievements
👍 : 11 |
😃 : 0
Positive
Playtime:
23 minutes
This one has better achievements then the other ones...but still game is suck..i recommend to buy it at all..but if you want to buy this shty franchise, buy this one..the puzzles are not fun at all..what a waste of money
👍 : 2 |
😃 : 0
Negative
Playtime:
2020 minutes
Let me start this review by saying this is one of the hardest puzzle games I ve ever played.After playing SOK and SOK MIN I wrote the reviews saying I dont think I could beat SOK MAX but here I am and I have beaten it without any guide and with lot of patience and dozens of fails.This whole series get a huge recommend.
The game has at least 10 uber hard levels that melted my brain and on some of them I spent hours trying to solve them.To be honest the bigger the levels get in this game the easier they are.
There is however a negative side to SOK MAX .I think its unfair to play a level with hundreds of moves and because of one mistake you have to restart the whole thing.In the other games of the series this was not an issue because the levels were short.Very annoying stuff in this one and I hope that the developers address that issue in the future.
This game is a mindbender and if you want to punish yourself you should play this.
👍 : 10 |
😃 : 0
Positive
Playtime:
1386 minutes
A minimalistic sokoban game.
This is the hardest one of the three games from Siberian Mouse, it has some unforgiving levels where every push counts and can break your game. I like this one the least from all three of them, as big levels with a lot of crates and possibilities are not to my liking that much, but nevertheless it still is a great sokoban game as is and I enjoyed finishing it, I just needed a break from sokoban for a while at a certain point :-).
If you played the other two games, play this one as well, you wont be dissappointed.
👍 : 5 |
😃 : 0
Positive
Playtime:
193 minutes
If you are looking for achievements then sure this game can give you many but it is a dull grind to do so. Otherwise, if you are looking for a fun engaging puzzle game then this is not it. After the first few levels you have seen it all. Most puzzle games in my experience give you a good handful of levels to understand the basic premise and then slowly add in new mechanics, this game does not do that. So if you are okay with 100 levels of the same repetitive puzzles then sure get this and the others. Lets hope you did not do what I did and buy all three without trying one first.
👍 : 5 |
😃 : 0
Negative
Playtime:
2170 minutes
Sokoban.
Followed up from SOK.
Simple interface.
Harder.
Brilliant test on foreseeing, memory, reflex and speed efficiently if keen on pushing the dlc leaderboard.
Enjoyed myself.
Well Worth the price.
👍 : 12 |
😃 : 0
Positive
Playtime:
802 minutes
I give the entire series at this time (SOK, SOK MIN, and SOK MAX) my recommendation for the quantity and quality of its puzzles, especially for the bundle price.
However, the series does have some flaws.
First, all three games lack an undo button, even just for a single move. On more than one occasion, I accidentally pushed a block one space too far, rendering the level unsolvable. In SOK MAX in particular, where multiple puzzles require hundreds of moves, this is very frustrating and borderline inexcusable.
Second, in all three games, levels are locked until the player has completed his current puzzle. I regard this as a single player puzzle game design sin because it locks the player out of content for which he has paid for no good reason. It is even less reasonable in this game, as all of the mechanics are introduced in the first level, skill is not required, and the difficulty does not steadily increase. Fortunately, there are complete guides for SOK and SOK MAX and an 80% complete guide for SOK MIN, so one does not need to give up on the whole game if he gets stuck in the middle.
Finally, SOK MAX stands out as the most tedious of the three games because most of its long levels are 20% puzzle-solving and careful maneuvering and 80% moving the rest of the blocks along the same path into their final place. There's no way around that with big levels, I suppose, but I didn't enjoy the mindless work, especially when there was always the chance that I would make a mistake and have to start again.
Nevertheless, I consider my $3 well spent.
👍 : 16 |
😃 : 0
Positive