Valthirian Arc: Hero School Story Reviews
Build a school for RPG heroes in a mix of simulation and role-play adventure. As Principal of a school for the warriors and mages of the future, you must build your Academy to train the best in the land. Place and upgrade facilities, form teams of the best students and send them out on epic quests!
App ID | 785850 |
App Type | GAME |
Developers | Agate |
Publishers | PQube |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support |
Genres | Indie, Strategy, Action, Simulation, RPG, Adventure |
Release Date | 2 Oct, 2018 |
Platforms | Windows |
Supported Languages | French, German, Japanese, Russian, English, Korean |

346 Total Reviews
204 Positive Reviews
142 Negative Reviews
Mixed Score
Valthirian Arc: Hero School Story has garnered a total of 346 reviews, with 204 positive reviews and 142 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Valthirian Arc: Hero School Story over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
1240 minutes
The game is quite good, it's just that when I play it, sometimes there are bugs in the missions that require me to restart the game or complete the practice mission first to continue the mission that has the bug in it, which I think is a bit annoying. Otherwise, I think this game is quite fun and worth playing.
👍 : 3 |
😃 : 0
Positive
Playtime:
1963 minutes
Since there is only the thumbs up/down option, I had to go with a thumbs down. The game is good, not great. The story is 5 acts and is pretty easy and quick to finish, even with hours spent grinding (clearing a map and quitting out to level up characters). All said, it takes around 20-25 hours to complete. The maps get repetitive as there is very little variety. There are some pretty game-breaking bugs, and even a bug with the final achievement: The Completionist, so I ended with 29/30 achievements and was unable to find any support from devs regarding the resolution to the bug, which had been reported in 2018.
👍 : 9 |
😃 : 0
Negative
Playtime:
8 minutes
I used to love the Kongregate game this story was made based on, and honestly was super excited to play it. I only got through the tutorial level though, the controls were... atrocious. wasd to move, which I suppose might be reasonable, but then j and l for attacks? All this while still requiring mouse for cutscenes and other things. It was horrible.
I may be remembering wrong, but I remember the original Valthirian games being top down, almost like a RTS game? It would have fit the controls and allowed you to control all party members much more effectively. It's a shame, I feel really let down.
👍 : 7 |
😃 : 0
Negative
Playtime:
825 minutes
This game is ok. It's not amazing, but not terrible. Honestly speaking, with a good weapon the game becomes far too easy. You almost never have to accept students based on stats, because the weapons you can get or make instantly make them good. There were several missions I felt shouldn't have made you slog back to the portal, but it forced you to anyway. Some missions were "complete objective, mission complete" any missions that did not have someone to escort, I feel should have been programmed as the prior. The game missions that you actually control students to play were very repetitive and very boring. Not that there weren't good points though. the animations were nice, surprisingly the AI didnt get stuck nearly as often as you would think, the class specific skills were cool, and the story was interesting....for a time. eventually when the game turned into a grind fest, I stopped caring about the story too. If you want a chill easy game to relax and grind a bit, pick it up. If you want something with depth, this isnt it.
👍 : 9 |
😃 : 1
Negative
Playtime:
543 minutes
Disappointing. Looks good but poorly implemented.
* Game blocking bugs. For example, a main mission for the green faction to Kill the Alpha Wolf loads into a black screen.
* Terrible balance. Gear scales strangely. While aiming to craft an Epic weapon, I realised I had multiple copies of a Common weapon that outclassed it by 10x.
* More terrible balance. Missions jump drastically in difficulty from one star-rating to the next and it's entirely possible to burn through all your lower level missions and have no way to gain XP other than a single garbage repeatable mission that can award as little as 0 XP.
* Terrible pacing. It took very little time to increase my student capacity to 20. But you are limited to 3 teams of 4. Those extra students are a waste of effort and potentially a trap that just dilutes your XP gain.
There's more, but writing this just reminded me how disappointed I am and I'm just going to uninstall and move on now.
👍 : 14 |
😃 : 0
Negative
Playtime:
1330 minutes
I have mixed feelings about this game. And since there's only yes and no, I'd click no, because I enjoyed it but it had too many cons to get a yes.
PROS:
- It's great for people who enjoy basic city/shop simulation games
- It's cute
- Some thinking required for bonuses and buffs
- The graduation requirement was the most fun part of the game
CONS:
- Attacks are really just spamming auto-attacks and your skill button when it pops.
- It's clear that some classes are just better than others and it's pointless to level the other classes
- It's a grindfest to get better stats
- Most of the equipment is useless and lackluster
- The dungeons are repetitive and boring
- The stoyline is very short and straightforward and predictable.
- There's no +new game to continue with your save data after clearing the game if you wanted to.
- You can clear this game in 10 hours or less (depending on how much grinding you want to do)
👍 : 17 |
😃 : 1
Negative
Playtime:
401 minutes
I spent a lot of time with the flash games and prefer them over this, to be honest. I was super excited to learn that they were making the move to a non-flash standalone sequel, given I've seen a few flash games successfully go that route, but this falls flat on its face for several reasons- Most of all that it doesn't feel finished. It needs more TLC and polish, bugs need fixing, but the game hasn't seen an update in years. It feels like it started life as an Early Access title, and then sort of just got stuck in limbo, as EA games do- But it's not in Early Access, so the devs must consider it finished.
👍 : 16 |
😃 : 1
Negative
Playtime:
400 minutes
In the first half an hour or so into the game, I sent two parties (all of my students) out on 4 week errands..... leaving me with nothing left to do but stare at the screen in real time while I wait for them to finish, unless I recall one party to do some questing with them. Its really weird for a game like this to not have some way to timeskip without questing, or at least have a real time fast forwarding function. its almost as if the game was designed to be a mobile game. Despite the promise of a whole lot of awesome content later on in the game, I really don't think its worth the amount I paid for.
👍 : 80 |
😃 : 2
Negative
Playtime:
1325 minutes
On the plus side, this game is essentially Kairosoft's hero village game plus a tiny tash of action rpg, rendered in isometric 3D. If you enjoyed that game, you're likely to reasonably enjoy this one.
However, this game suffers from a number of flaws that somehow make it worse than its predecessor. The biggies are:
1) There is no way to fast forward, and time crawls by at a snail's pace. The result is that if you have teams out on errands - missions that are played out with a progress bar rather than as an action rpg - you're stuck staring at the screen. For a while. In fact, you're going to spend a great deal of time just staring at the screen. It's nice that this game runs in the background, because you'll probably be multi-tasking a lot. This is an unforgivable flaw, in my mind: anyone that played the game for an afternoon would find it a time-sucking, enormous pit-fall. Googling reveals this was a problem the devs got complaints about *before the steam version was released*. So this isn't new, this is just indifference.
2) The action rpg element is severely underdeveloped. There's basically a handful of enemy types, which are mostly dealt with with a lot of button mashing. Mostly just one button, repeatedly. It's not so much a genre mash-up as it is like... a long-winded quicktime event. It's the heftiest criticism of the game, when you consider the main hero school management sim is basically a direct rip-off/"homage" of the kairosoft game - the one original element the devs contributed plays like pure after-thought. Which is to say, this game falls more on the rip-off side than the homage side.
3) The port to PC is essentially a non-port. Icons continue to refer to controllers, there is no real mouse support, no mouselook, no click to move, keys can't be bound to the mouse, etc. Clearly no optimization occurred: the load screens are what I expect from much larger/more intense games, but what I expect from something that can be adequately rendered in a browser.
In short, it plays like something in Early Release / early Greenlight, not a final commercial product.
The fundamental game idea is solid. Taking kairosoft's hero village management sim and adding ARPG fun with the heros you cultivate? Fantastic. Now I just wish a developer that cared would take a run at it.
👍 : 34 |
😃 : 1
Negative
Playtime:
60 minutes
As much as I want to support this game, sadly it is just not for me.
I'm so hype that I bought the game right after it's released but the result is below my expectation.
The graphic is cute, the fighting is fun for the first hour but that's all about it.
I'm not immersed by the story or any character, I can't have more rooms, I can't design my own academy the way i wanted to because everything is pre-determined which means you can't even add more street lamp or flower anywhere else.
The game itself is too simple like it's targeted for mobile game as it's all about grinding to unlock more stuff with no depth. Also, there's time where i can't do anything other than waiting my party to finish the mission which took forever!
👍 : 239 |
😃 : 5
Negative