Draft Day Sports: Pro Football 2018 Reviews

App ID782510
App TypeGAME
Developers
Publishers Wolverine Studios
Categories Single-player
Genres Indie, Simulation, Sports
Release Date31 Jan, 2018
Platforms Windows
Supported Languages English

Draft Day Sports: Pro Football 2018
14 Total Reviews
7 Positive Reviews
7 Negative Reviews
Mixed Score

Draft Day Sports: Pro Football 2018 has garnered a total of 14 reviews, with 7 positive reviews and 7 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Draft Day Sports: Pro Football 2018 over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 32 minutes
why is there no manual with this game?
👍 : 4 | 😃 : 1
Negative
Playtime: 3045 minutes
It's a solid simulator to pass the time.
👍 : 0 | 😃 : 0
Positive
Playtime: 131 minutes
Horrible game!!!!! retarded!!! parts do not work right and ones that do are hard to navigate! I wish Front Page Football was still around, games are just not what they used to be! do not waste your money!
👍 : 8 | 😃 : 6
Negative
Playtime: 13 minutes
No No. No. No. No. No. No. No. No. To use the AVGN quote "Now what's the most important aspect about any game? Well, being able to f**king play it!" You can't with this. There are parts missing, there are bugs. Let me explain to you my experience in just half an hour with this game Game purchased Game Downloaded Start Game. Click New Game Game Crashes Repeat last two steps 14 times till game decides it actually wants to be a game Start to create new leage Get told game can't find database. Game Crashes again Restart in rage Repeat the Click New Game/Game Chrashes steps another 16 times Get refund If you are a sadomasochist who gets off on not being able to play games you spent 30 bucks on because the developers don't know basic coding, this is the perfect game for you. For the rest of you who AREN'T that one guy. Avoid this like the plague.
👍 : 5 | 😃 : 8
Negative
Playtime: 616 minutes
If I could do a neutral, I would. But even with less than four hours of playtime (second game of preseason, did manual draft & free agency), it's clear the amount of work the devs have put into this so TU it is. What's also clear is this is still REALLY glitchy. Things like even with coin toss I had to kick off both halfs, missing in-game stats every other play (that was interesting), skipping plays (it'll perform the play but just in a blip, with no player input, and suddenly you're on the next down). Also, did I miss the play clock somewhere in the play select screen? If it's not there, definitely need one! Hard to keep track of (work) the clock, particularily in crunch time. All of this was while playing Seattle Owls. But good concept devs, just needs the usual polishing.
👍 : 1 | 😃 : 0
Positive
Playtime: 8295 minutes
This game is awesome and it work just fine. I was looking for a Football simulation near the standard of OOTP, this game is heading in the right direction. It is easy to play MP in a league and people are willing to help. So far the develloppers keep updating the game regularly and they are really paying attention to the players community. Look like this game will have a great futur.
👍 : 5 | 😃 : 1
Positive
Playtime: 67 minutes
Having played and loved the Football Manager series I was elated to find an NFL counterpart and was happy to pay the £25 in order to play it. However upon loading the game I instantly found it to be a dissappointment. The first problem I came across was how poorly designed the interface was. The appearance was very unprofessional with formatting errors everywhere. On the staff screen for instance the blank profile pictures were out of alignment with the text and covered the coaches details. Another example was the drop down boxes in the scouting screen covered the text for the projection filter and points remaining. The entire interface appeared either rushed or put together by someone who didn't take a lot of pride in their work. Another problem was how unintuative the game was to play. I had to create a practice save just in order to work out how the game actually worked and even after doing so still found the menus clunky and awkward which sapped all the fun out of the game. This, combined with the generally unprofessional appearance caused me to give up on the game after only an hour of trying, which is a shame as I did want to enjoy this game and feel that there is a great deal of potential here.
👍 : 4 | 😃 : 0
Negative
Playtime: 10080 minutes
There are a lot of improvements that could be made (option to decline penalties, seeing the final play of the quarter, fixing the glitch where if you defer to the second half you get the ball instead of kicking off at the beginning of each half) but for what I'm looking for (stats and game management) it's the best I've found.
👍 : 0 | 😃 : 0
Positive
Playtime: 186 minutes
The game is really fun. So far I haven't encountered any serious bugs or crashes. If you like numbers then this game is for you. It spits out so many stats each week and season, it's great. Plays fairly realstic to NFL football. It doesn't have everything, negotiating and signings could be a little more flushed out but they work. I have played some Front Office Football in the past and that game felt so souless. I couldn't get into it. This one is holding my attention so much better so far. The game also allows you to be as in depth or hands off as you want which is nice. You can sim entire seasons in minutes for numbers or to see how things play out. Or you can call every play, make your own playbooks, your own game plans, fill each depth chart for each position that fits into that plan. You can watch all the games, all the highlights, every week. Very nice how they do this. Sometimes I want to get into the nitty gritty and sometimes I want to just set my rosters and go. This is a nice option for all kinds of players. Game is fun and deserves a thumbs up.
👍 : 7 | 😃 : 0
Positive
Playtime: 453 minutes
This game is supposed to be a simulation of professional football. However, the game does not realistically simulate professional football. The game does have sliders and options for tweaking the performance and simulation results, but I've spent 8 hours of tweaking and I'm not even close, nor do I feel that further time would bear fruit. The AI simply doesn't manage it's salary cap in any reasonable fashion which gives the human player a ridiculous advantage. I was able to sign free agents with very high overall value (in one case a 100 rated SS) for the league minimum of $300k. (I should mention that I used the 'option' in the game of hard salary caps, which is what forced teams to vomit certain stars from their rosters - you know, like real football.) Now, I know that I can raise that minimum, but that's not relevant, as the AI teams should recognize they can sign that player for $300k also. In fact, they DO, because I saw one team had done the same thing with a 90 rated QB for 1 year/$300K. Having signed this 100 rated SS, I then was able to immediately trade him another team for a 3rd round pick. In any kind of remotely realistic simulation, there'd be some kind of bidding war for this player's services to the point that the team who needed him would have signed him themselves! Oh, and there's no scaling of salaries, i.e. paying them more in one season so you can frontload or backload contracts, etc. You pay them x amount a year for z amount of years, period. How much is guaranteed is a league-wide setting. The interface is not very intuitive. If you want to trade a good player for a draft pick, there is no "best offer" option. You have to painstakingly click through each roster... will team A give me a 1? No. Team B? No. Team C? No. Etc, etc. until no team gave you a 1. Then... will team A give me a 2? No. Will team B give me a 2? No. Will team C give me a 3? No. Etc, etc, etc, etc, etc. I could write a novel on how many little peeves fall under this heading. Out of the gate the game did not render realistic offensive results. At least 10-15 running backs rushed for over 1500 yards (yes, I had injuries turned on), and probably half the QBs topped 4500 yards and 30+ TDs, including some QBs who were rated in their mid 70s. There are sliders to lower this, at least that's what I think they do, but... c'mon man, I wanted to BUY a pro football sim, not program one. The game should default, out of the box, within the parameters of realistic, NFL pro football; the adjustable varibles for exist for people who wish to sim outside those parameters. I could go on. For $35 dollars on a game that I don't believe is early access, it should not fall to the customer (ME) to invest tens of hours just to get an game claiming to be a "pro football simulator" to simulate pro football.
👍 : 15 | 😃 : 1
Negative
File uploading