ITTA Reviews
Test your limits in ITTA, a bullet-hell, boss-rush style adventure. Armed with her father’s revolver and guided by a strange ghostly cat, a displaced girl must battle her way through impossible trials in search of answers… and peace.
App ID | 775580 |
App Type | GAME |
Developers | Glass Revolver |
Publishers | Armor Games Studios |
Categories | Single-player, Steam Achievements, Full controller support, Steam Trading Cards |
Genres | Indie, Action, Adventure |
Release Date | 22 Apr, 2020 |
Platforms | Windows |
Supported Languages | English, Portuguese - Brazil, French, German, Spanish - Spain, Simplified Chinese, Japanese, Russian |

368 Total Reviews
332 Positive Reviews
36 Negative Reviews
Very Positive Score
ITTA has garnered a total of 368 reviews, with 332 positive reviews and 36 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for ITTA over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
194 minutes
This game very simple good idea with gameplay similar like bloodyhell and isaac .good story.good character.I like how is clear to play
👍 : 0 |
😃 : 0
Positive
Playtime:
132 minutes
Played this on the steam deck. Fun boss Rush game to take a weekend. Tight controls.
👍 : 0 |
😃 : 0
Positive
Playtime:
232 minutes
Fun little twin stick shooter bullet hell. It's a short game about 3 hours long. The only enemies are bosses.
👍 : 0 |
😃 : 0
Positive
Playtime:
276 minutes
I loved this games its a nice and accelerating boss rush with somo optional mechanics to buff yourself by rewarding exploration if the bosses are buring your face underground up to double the health you have and some ultimate attacks, the artstyle i really good and the music fits the game, my only complaint would be in regards to the combat design, it lack feed back on both ends, you need eyeframes after you are hit since damage can just stack in a second, and some form of feedback other tha a small sound effect that gets lost in the middle of the battle, sometimes i didn't even realize i was hit more than once even. The difficulty curve might need some adjustments too, i bit all the first world bosses first try and the first boss on the second curve stomped me, the bosses need some kind of feedbak that you are doing damage to them since most of the fight feels that you are not doing damage to them, other than those really specific issues i love my time with this game
👍 : 0 |
😃 : 0
Positive