Isles of Etherion Reviews
A third-person open-world Voxel ARPG with Physics-based Magic and 100% dynamically destructible fantasy world, featuring Airships, Floating Islands, Dungeons, Voxel Combat and Spell Weaving. Created by a solo developer living the dream of making the game he wants to play.
App ID | 771770 |
App Type | GAME |
Developers | Luna Orion |
Publishers | Luna Orion |
Categories | Single-player, Steam Achievements |
Genres | Casual, Indie, Action, RPG, Adventure, Early Access |
Release Date | 29 Sep, 2022 |
Platforms | Windows |
Supported Languages | French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Russian, English, Korean, Turkish |

78 Total Reviews
52 Positive Reviews
26 Negative Reviews
Mixed Score
Isles of Etherion has garnered a total of 78 reviews, with 52 positive reviews and 26 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Isles of Etherion over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
55 minutes
I like the scope of this game. Given the right attention, this could be an amazing game. I realize it's Early Access and I don't like to bash games in Early Access. I just can't recommend buying this in it's current state. I will be keeping a close eye on this one's development and I hope to see it flourish and I will change my review accordingly. As is, I found it to be confusing and, while the spell system is definitely a high point, it was inconsistent. I don't understand why, when you right click you raise your arm and have an indicator for the spell, but you still have to press a number key to cast the spell, of which you could just press the number key and cast it without right clicking at all. Maybe I overlooked something in the tutorial, I don't know.
Like I said, this game is conceptually great, but it seems to emphasize the "early" in Early Access. That's fine, just know what you're getting into when/if you decide to purchase this game.
👍 : 0 |
😃 : 0
Negative
Playtime:
109 minutes
Great Game so far, enjoing the freedom of destruction the game has to offer when exploring everything, started off and been playing as the fairy race, been a bit too easy if you ask me, could use a difficulty booster option for those who want more of a challenge, something similar to how diablo 3 Difficulty selection and unlocks is maybe with just freely upgrading the entire worlds difficulty?
👍 : 3 |
😃 : 0
Positive
Playtime:
946 minutes
actually ignore the negative reviews, this game is quite good, try it yourself, for 1 person dev team i think it has promise, ive only played like 45 mins, but if you read what it tells you ingame you will realise it gives hints on what to do with your surroundings
👍 : 2 |
😃 : 0
Positive
Playtime:
360 minutes
this game still needs a lot of work but it has a lot of interesting concepts. hope they finish it.
👍 : 1 |
😃 : 0
Positive
Playtime:
60 minutes
dont buy it if you expect to play a game.
its not early access its barely beta, feels more like alpha.
im keeping an eye on this one, cause i like some directions that i think are there.
👍 : 10 |
😃 : 0
Negative
Playtime:
245 minutes
I did request a refund for this game because I felt like it isn't completely fleshed out for it to be worth it for me personally. That being said, it has huge promise and is definitely the type of game that would scratch the itch I've been having for a long long time; so much so that I'm regretting doing the refund. The dev from what I have seen in different forums is very responsive seems to really care about our feedback. I'll probably re-purchase this just to show my support for this game.
👍 : 6 |
😃 : 0
Positive
Playtime:
170 minutes
Not in it's current state for the price. THere are some cool things trying to be implemented here, but if you simply choose Demon and fly above every enemy, they can't fight back. Stand at the front of the enemy airship and cast your tornado and watch it defeat the entire army. It's not a bad game, but I don't think 17$ worth
👍 : 25 |
😃 : 1
Negative
Playtime:
107 minutes
I'd echo some of the other reviews here. There are some nice ideas and they're not badly executed on the whole, but it does feel rather incoherent. I'm happy with open world games and open game structure but I struggled to get into this as nothing drew me in - it felt just like doing stuff for the sake of it. Kudos to the dev for their ambitions, but maybe they were a little too broad and my concern would be that after 5 years of development it's not really clear what it wants to be. However, saying all that, it's important that people try to do something different as the mainstream feels rather stale - I'll keep an eye on this and hope that it keeps getting updated and finds more of an identity.
👍 : 4 |
😃 : 0
Negative
Playtime:
114 minutes
I think it's promising, but it feels too early for Early Access.
Graphically the game looks pretty good. There's a large variety of enemies, lots of weapons and gear, and various islands that have some semblance of different biomes.
Combat is... Dreadful? Is that the word I'm looking for? I think it is. There doesn't seem to be any AI for the enemies other than approaching you and attacking. It is a very mindless hack 'n slash style combat, and after just a few levels you'll likely have good enough gear to take very little damage if any from combat. So you'll just mow through enemies without much reason to vary any of your attacks or spells. You'll get a lot of loot, and good luck figuring out what's an upgrade/downgrade because the game doesn't exactly help you out there.
I did enjoy the magic, even though I only found what appeared to be a handful of the spells that will be available. Combining spells is probably the only reason I kept playing. Being able to light a tornado on fire is rather enjoyable.
There are quests, but the questing system was all but broken for me. I would occasionally have a point directing me towards a quest, and back to the quest giver. More often than not it just referred me to a quest that I'd already finished without telling me anything useful.
Traversal is slow. Painfully slow. The world is pretty big. I got a longstrider spell that allowed me to go faster, for about 2 seconds. Thanks, I guess? You can fly on a whim, but even that isn't exactly a fast method to get around the world. Even then unless you've got an active quest pointing you back to a town you might just choose to kill yourself as a faster way to get there.
Overall I enjoyed it, but I don't expect to be back for more time on the Isles of Etherion for awhile.
👍 : 10 |
😃 : 0
Positive
Playtime:
404 minutes
The negative reviews for IoE seem to ignore the clear statement from the developer in the game description.
'If Isles of Etherion looks interesting to you, but you're used to playing games at their finished state, please consider adding it to your Wishlist. If you would like to contribute to the polishing/improvement of IoE and see your constructive feedback and brilliant ideas help make it into a game that we could all be proud of, please consider joining us in Early Access!"
It's not finished. It's not close to finished.
It -is- entertaining. I've never died to an angry chicken and then been spawn-camped by said angry chicken before. Or had a rock fall out of the sky and casually murder me. Or get completely owned by a group of irritated pixies. But now I have and I wouldn't have it any other way.
I'm looking forward to the direction this game takes and the myriad ways I can get unalived creatively.
👍 : 24 |
😃 : 1
Positive