Inhumanus
Charts
20 😀     9 😒
62,15%

Rating

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$0.99

Inhumanus Reviews

Inhumanus is a story-based Sci-Fi singleplayer / co-op (up to 4 players) virtual reality shooter. Use a variety of guns to survive a complex full of aliens, robots, and mutants.
App ID767970
App TypeGAME
Developers
Publishers Bad Bird Studios
Categories Single-player, Multi-player, PvP, Online PvP, Co-op, Online Co-op, Tracked Controller Support, VR Only
Genres Action, Adventure
Release Date27 Apr, 2018
Platforms Windows
Supported Languages English

Inhumanus
29 Total Reviews
20 Positive Reviews
9 Negative Reviews
Mixed Score

Inhumanus has garnered a total of 29 reviews, with 20 positive reviews and 9 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Inhumanus over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 40 minutes
Neutral Recommendation. I refunded, because I couldn't manage to start the game, I was stuck in the lobby. When I was in the lobby, I felt a little motion sickness while moving in that small area. So, I gave up finding a solution to fix the game's issues. The subtle music in the background was good, though.
👍 : 0 | 😃 : 0
Negative
Playtime: 457 minutes
Update 07 Dec 2018: The developer has implemented smooth turning for the Oculus Touch, and for myself, it has turned the completely around for me. I'm not saying the game surpasses (for example) Doom 3 BFG VR, but with no fighting the controls on basic movement, I can enjoy what the game has to offer finally. The game is very DOOM-like in it execution, and does the job well. So far I have only run into 4 kinds of enemies (flying drones, bugs, some lizard-type creature, and gun turrrets). The gun turrets allow you to tackle them via smooth locomotion or roomscale, which is a nice feature. I'm not sure what else I'm going to run into, but I'm now looking forward to it. Original Review: The game is a type of homage to old-school DOOM gaming, with an endearing art style, that while not appearing state-of-the-art, has a colorful charm not unlike that of watching an Adam West Batman tv episode. I've currently made it to a portion where I've dropped into a dark sub-level where minature versions of the Crawlers from Kong: Skull Island seem to reside (I've also played the tutorial). Here are my impressions to date: - The control scheme desperately needs both a revamped snap turning implementation, and a option for smooth turning. Having both natural locomotion and the button to do some form of snap turning, on the same Oculus Touch controller (in this case, the left controller), is counter-intuitive to myself. That you have to press the button, point in a direction, and then release to face that direction feels clumsy, and completely breaks the immersion for myself. Why the non-dominant hand joystick (in my case, the right Oculus Touch Controller) cannot be used for either smooth turning (my personal preference), or for snap turning in either direction, does not make sense to me. - The 'living' enemies I've encountered so far are very generic in appearance, and seem to come at you in a very straightforward direction. On occassion, those Samurai Jack type of Beetle-bugs come out of unexpected areas. - The turrets do their fine job of annoying you, and I find are usually best dispatched thru the use of room scale. - The ability to select/de-select a gun is confusing, because if you don't de-select it correctly, the ability to grab an item (e.g., ammo, id card) is blocked. I know how to get around it now, but it feels like a 5-step process where a 3-step process is more than enough. - The overall feel of the game is tough to nail down for myself. Very DOOM-like, but so far no distinct personality I can attribute to it yet. That may be simply because I've only gotten through an hour of the game. At this stage, I cannot recommend the game, even at the sale price, because I'm spending too much time working around the controls to enjoy what the game has to offer. I'm going to hang around a little bit, and see how the developer responds to these concerns, but this game is close to being refunded.
👍 : 4 | 😃 : 1
Positive
Playtime: 930 minutes
I really think this game has potential. I got this game because it is one of the few coop VR games out there. It is a Doom(seriously like the original 2D version)-like dungeon crawler style game. I personally love the graphics style(kinda 90's) and if Doom scared the crap out of you this will too. There are some cool android enemies and some drones and cool weapons too. It also has a good amount of playable hours for a VR game. Thats the good part. I think Inhumanus needs a bit more polishing to clean up things like the way to retrieve a item accidentally dropped on the ground or slightly out of reach(pointing a finger and getting within inches to pick up??), a door that opens with a keycard and closes up before you get in and enemies come thru walls and such(level 3 medical), being able to walk thru walls and get trapped outside the map(lvl3 medical door and hallway in same area), very pixeled and laggy in some areas(may be due to my 1060 graphics card though) etc. My game crashes at this point and I can't play beyond so I'm bummed. I feel like this game was built by a one-man-show. If thats the case it's still pretty amazing. I would be interested in knowing what it would take to bring this game to the next level. I returned the game but will totally buy it again for full price if some of these game breaking bugs were fixed. I really hope the dev keeps working on this game. Update: Dev contacted me and all the listed issues(except walking thru some walls) are due to poor performance on my core i5 w/nvidia 1060. I guess you need to have at least a 1070 graphics card. I am now running the game on a computer that meets the minimum and it is running perfect.
👍 : 3 | 😃 : 1
Positive
Playtime: 1148 minutes
Not a bad game for 8 bucks. I've played all the way to the Escape level in Coop and its been fun. I like it far better when playing with a friend. It gets a bit difficult at times playing solo. The dev is still very active for this game so its not one of the many "dead" games offered for VR. I did find some glitches here and there but nothing too crazy. This game needs to be run on at least a 1070 graphics card though. Don't get the game unless your system meets the minimum requirements.
👍 : 3 | 😃 : 1
Positive
Playtime: 330 minutes
Game improved considerably after the update, it still needs some polishing at some points, but the story is enjoyable, the mechanics work as they intended. It definitively is an Indie Game, but it shows that a lot of effort has been poured into this, and the big difference the update made, means the devs arent finished with it yet. Biggest complain is Audio related, i feel it could improve the most (there is a place where an enemy breaks through a wall and it was pretty intense... except the audio was very very "dull", just to mention 1 place i felt audio was lacking). Overall recommended, its a nice single player (coop) campaign of a considerable length, more than a couple of different enemies, small but effective array of weapons... pretty decent.
👍 : 3 | 😃 : 0
Positive
Playtime: 2392 minutes
Very nice game! I love the realistic loading (though towards the end or in Descent mode, you will want the Arcade style reload instead). Most of the bad guys do the same thing (come straight after you), but there's some nice varieties as you progress through the story. Even one I've never seen before in any game (a bad guy that slows down your bullets, unless you have lasers). Story is a little cheezy, but that's not why you play this game. You play to shoot up hordes of bad guys that are strategically placed to give you a challenge. And every now and then you get thrown a curve ball as well. Most of the bugs in the game have been worked out. The few that remain are minor and definitely don't take away from the fun! Some might have trouble with the gripping of the guns (it works like a toggle), but you get used to it and eventually it becomes 2nd nature. It's awesome that you can have a co-op game like this (up to 4 people) for such a price! Just make sure you have a friend for that...you won't randomly find people to co-op with. To me, with all the features, configurations, and game-play, this game could easily be worth $30. Yeah, the graphics aren't the best, but the gameplay is a lot of fun. I find myself going back to play the Descent mode by myself on a harder difficulty from time to time. As of the time of this review, I've put 40 hours into this game (according to Steam)!! Well worth the price. :-)
👍 : 0 | 😃 : 0
Positive
Playtime: 230 minutes
i really like the game so far! the weapons feel good, the combat is pretty engaging especially in the bigger arenas. i like the level design and the atmosphere. it's extremely cheap for what it is. the level of polish of some things is pretty low but it doesn't reduce my enjoyment. i think i'm about 50% into the game. but i'm not sure.
👍 : 0 | 😃 : 0
Positive
Playtime: 22 minutes
I do not like writing bad reviews. If you are going to go to the trouble, time, effort, and expense of releasing a title that boasts what this title boasts...well...it might be a better idea in the future to find some way to maintain it. I am uninstalling the game now. Best of fortune.
👍 : 0 | 😃 : 0
Negative
Playtime: 454 minutes
Fist off I didn't mind the game. It was paced well and it was just the right lvl of challange to keep me playing until the end. It took me 7.6 hours to finish the game on the default difficulty setting. Everything worked as it should and there were no game breaking bugs and it has co-op. Buuuuuut...it's dated. The graphics, assets, mobs, the space scene, trees that dance when you move your head, it's all...old. Like it should have come out 7 months after launch. Which would be fine if the story was kick ass....but it's not. There is more story on the store page than the game. What little back story there is is told through pointless quips and sporadic tablets lying about. Ultimately it's forgettable. All of which could be forgiven...if it wasn't 30 bucks.
👍 : 10 | 😃 : 1
Negative
Playtime: 24 minutes
Inhumanus is clearly an indie VR game. No doubt about that. The graphics are very plain and outdated. Computerized voices are used for voice overs. There are several huge colored bubbles in front of you to place inventory items. Teleportation is terrible with only being able to travel a few feet at a time. And then you have to keep switching to free locomotion to traverse some areas with hills. You run out of ammo quickly and often and reloading is a pain. The menu on the left arm is upside down on the Oculus Rift-S. Getting close to objects pushes you back, which induces nausea with me. The whole experience feels clunky, unpolished, and awfully boring.
👍 : 1 | 😃 : 0
Negative
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