Skylight Reviews
Skylight is a turn-based tactics game of colossal space battles. Comes with VR (Rift/Vive) and non-VR versions! On the bridge of your flagship, a holographic projector shows your fleet floating in space, facing the enemy and awaiting your orders.
App ID | 750440 |
App Type | GAME |
Developers | E McNeill |
Publishers | E McNeill |
Categories | Single-player, Multi-player, PvP, Online PvP, VR Supported, Tracked Controller Support |
Genres | Indie, Strategy |
Release Date | 28 Dec, 2017 |
Platforms | Windows |
Supported Languages | French, Italian, German, Spanish - Spain, Japanese, English, Korean |

19 Total Reviews
13 Positive Reviews
6 Negative Reviews
Mixed Score
Skylight has garnered a total of 19 reviews, with 13 positive reviews and 6 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Skylight over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
591 minutes
this game is too hard to make it anywhere
👍 : 2 |
😃 : 1
Negative
Playtime:
50 minutes
Thought id give it a try on oculus rift to see if it worked and it does seem to work fine. I purchased the bungle and all games work with rift with touch,took the chance because you can always refund,anyways it all seems good.
👍 : 1 |
😃 : 0
Positive
Playtime:
171 minutes
OK, but for the money it's rather repetitive and rock paper scissorsy, I'd get the whole bundle on sale were I you.
👍 : 1 |
😃 : 0
Positive
Playtime:
20 minutes
Wow. Unrelenting, TBS (Turn-Based Strategy) space combat. This ain't RTS (Real-Time Strategy) here. You General Nerdniks, know what I mean, but to newcomers, the action is suspended after every turn, allowing you to adjust tactics in the comfort of the most Super-Slo-Mo, available, "Pause"!... or, as it's known in strategy game circles, "Coffee-Time(TM)".
(Pre-Ps. I got this in a bundle with a ground-based RTS, from the same devs, but I've yet to play)
This is the one to try if you wanna get into TBS. It's intuitive, but hard, meaning it will teach you every strategy trick out there, by punishing you for mistakes, positional shields being an example. You'll have to flank around an enemy with some of your forces to attack the opposition from their most vulnerable side, a favourite strategy by elementary particles, for the last 14 billion years. Keep the same in mind when defending. The game gives you good information on every ships strengths vs opponents, which really helps. Music, sound and stylishly detailed Vectoresque graphics are fantastic. I'll update this review as I play more.
👍 : 6 |
😃 : 2
Positive
Playtime:
54 minutes
It could be good, and another VR strategy game by the same dev shows promise, but the akward controls sink it for me. Ships automatically repositioning themselves in a game where what angle you attack from matters, being unable to set your ships' angle manually, the fact that ships (and this becomes a problem with strike craft) can only attack one unit at a time when they are specifically attacking that unit so anti-fighter ships will sit there twiddling their thumbs until the fighters stop mauling your capital ship and attack it, the bizarre AI that has instructions on how you're supposed to play and a lobotomy... while I only played a few levels, I tried each one except the tutorial multiple times with different loadouts and strategies, and it was and promises to continue to be a fight against your own ships doing what you want as much as against the enemy AI. As mentioned earlier, the enemy AI isn't spectacular, so that might actually be accurate. Multiple times, they took a ship with a one-use hamster ball to shield nearby allies, sent them to the top flank, and popped their ability there. It could be worse: there is a capital ship that you can get which is poor all-around but can teleport, so I started one at the top and told it to go down and teleport to behind and on top of the enemy since it keeps the orientation of when it teleported. I put the commands in the wrong order though, and managed to burn the teleport without actually moving when I tried to fix it. Also, there are three units with a single-use AoE ability without the area to hit adjacent points (it's space chess, so instead of tiles, they have points on a 3d grid. I actually like this), which is a lot of gimped units in a game that has about fifteen total. My final complaint is that there are no generalists. The interceptor has claim to being a strike craft generalist, but does too little damage to ships to be good all-around, while the bomber dies to everything. The closest is a mid-tier ship that can turn invisible, because a ship that shoots the enemies and they die is too simple.
TL;DR Since you have to micromanage your units constatnly, and don't have the means to do it nicely, I do not recommend this game.
👍 : 18 |
😃 : 0
Negative