Polyroll Reviews
Explore branching levels, fight quirky bosses, and save the day in this retro platformer inspired by the classics!
App ID | 743850 |
App Type | GAME |
Developers | Spicy Gyro Games, Shiny Dolphin Games LLC |
Publishers | HOF Studios |
Categories | Single-player, Steam Achievements, Steam Cloud, Full controller support |
Genres | Indie, Action, Adventure |
Release Date | 29 Oct, 2019 |
Platforms | Windows |
Supported Languages | French, German, Spanish - Spain, Simplified Chinese, Japanese, English, Italian |

88 Total Reviews
83 Positive Reviews
5 Negative Reviews
Very Positive Score
Polyroll has garnered a total of 88 reviews, with 83 positive reviews and 5 negative reviews, resulting in a ‘Very Positive’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Polyroll over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
268 minutes
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[h1]Nepiki's Stats[/h1]
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[td]Overall length[/td]
[td]Around 5 hours[/td]
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[td]Overall difficulty[/td]
[td]Normal difficulty[/td]
[/tr]
[tr]
[td]Overall score[/td]
[td]★★★☆☆[/td]
[/tr]
[/table]
[h1]Summary[/h1]
This is a pretty solid platformer that feels like a combination of Mario when it comes to structure and level objectives, and Sonic in terms of gameplay. It does have some annoying quirks like not restoring health upon death, but it's a charming game.
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[tr]
[td]--Positives--[/td]
[td]--Negatives--[/td]
[/tr]
[tr]
[td][/td]
[td][/td]
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[td]Solid, charming presentation in terms of level theming and OST.[/td]
[td]The wall jumping mechanic is very awkward to use.[/td]
[/tr]
[tr]
[td]Fun and unique boss battles.[/td]
[td]I didn't notice a reward for in-game completion (besides progressive unlocks early on), or it was so insignificant that it didn't matter.[/td]
[/tr]
[tr]
[td]Smooth difficulty curve that keeps slowly- but steadily increasing.[/td]
[td]Always start with one hitpoint after death, including at boss checkpoints which is just not good game design.[/td]
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https://store.steampowered.com/app/743850/Polyroll/
👍 : 2 |
😃 : 0
Positive