Train Station Simulator Reviews
Train Station Simulator is a station builder and manager game. Create and maintain your dream station! Ride the rails and operate your ultimate grand central empire!
App ID | 738610 |
App Type | GAME |
Developers | Appliks Apps Studios |
Publishers | Appliks Apps Studios |
Categories | Single-player, Steam Achievements, Steam Cloud, Steam Leaderboards, Steam Trading Cards |
Genres | Indie, Strategy, Simulation, Early Access |
Release Date | 14 Dec, 2017 |
Platforms | Windows, Mac, Linux |
Supported Languages | Italian, Spanish - Spain, English, French, German, Russian, Dutch, Hungarian, Norwegian |
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4 Total Reviews
3 Positive Reviews
1 Negative Reviews
Mixed Score
Train Station Simulator has garnered a total of 4 reviews, with 3 positive reviews and 1 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Train Station Simulator over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
94 minutes
A video of my initial experiences with the game can be found here. https://youtu.be/i7BPdxinac0
I prefer to spend 10 hours or so with a game before commenting but as an early impression and wanting to get a some words up while the game is on sale I thought id put forward my contribution, but yeah.
This game seems pretty good, early access gambling aside If you are happy to take a punt on what is already a fairly charming and playable sim game you shouldn't be disappointed.
The only downside to the game is the need to set your timetables within a specific time frame while also the gameplay also encourages a bunch of playing the game at faster speeds to make cash, if the game paused automatically or provided an option to do so my only criticism would be gone, so far anyway.
The game focuses on the management of a train station as the name would suggest with very little management of actual trains, you will be limited to building tracks in a straight line to your station, so far as more traditional transport sim mechanics go, that is about all we have.
Train Station Simulator is a game about simulating a train station, you will be tasked with building platforms, managing staff, providing facilities, amenities and organizing timetables all the while keeping the local ruffians at bay and ensuring you have ample infrastructure in place to allow passengers to travel to your station from the outside world.
The little amount of time I have spent with the game has been a rewarding and relaxed experience with the harder difficulties no doubt providing more of a direct and instant challenge but for the price, especially while on sale this seems like an easy recommend.
👍 : 10 |
😃 : 0
Positive
Playtime:
111 minutes
Looks like Theme Hospital, but the game model is way simpler. It's not about optimizing people streams, you've got almost nothing to optimize.
Looks more like a closeup in Cities Skylines or like NPC cars in GTA: a feeling of complete absence of logic and individual passenger modeling, who just look like having a purpose of a journey but are just an animation. I had a suspect that internal logic model is like this:
spawn a person -> some random motion -> person disappears.
I might be well wrong but it looks like this.
Also the player has minimal architectural freedom, the tracks are always 4 squares apart, please correct me if I'm wrong.
In total I'd say the must-fix list is this:
- create a worthy list of facilities and objects
- more freedom in building
- individual trajectories and motives more transparent and making sense
- make up a better model for staff (now you hire 1 person, make it work all the time for half-salary and that's it)
P.S. Graphics might need some refresh but would trick consumers even more ;)
👍 : 5 |
😃 : 0
Negative
Playtime:
19 minutes
You cant lose and you dont have todo anything while youre playing the game, the game just is playing itself, just relax and watch you howre money is growing, i dont see any "simulation" here just a relaxing game where you can build youre "dream" train station.
As iam wanting a more chalanging and rewarding game its nothing i could recommend. Walls are not importent, the bus station are just show, people came either way if you offer a ticket maschine...the rest is just for youre decoration and bonus income. You dont know how well things are selling if you click on them there is no information...just GOOOOOD as always ;-).
I dislike the game i love the idea of managing a train station, but this isnt managing its just build stuff and place it how you like it.
👍 : 16 |
😃 : 1
Negative
Playtime:
53 minutes
So the game looked pretty interesting at first glance but when I played it I sadly didnt really enjoy it.
I found it a bit annoying that you need to re-schedule the timetable for every day.
I guess thats part of the core "managing" theme of this game but meh, like I said, didn't enjoy it.
But best of luck to the developer(s) with this game as it has potential!
👍 : 8 |
😃 : 0
Negative
Playtime:
18 minutes
I started a session and were met with a all-too limiting construction method. If you are looking for a game that allows creative freedom, maybe you wanted to re-create your local station or some famous one? Forget it. The tools that are presented in how you can place the stuff have too many limitations that it makes it impossible to actually create the station you want. You cannot costom make your facilites to your own design and desire. No. I do not recommend this game. Even as a Early Access; it's trying to be a builder-tycoon game yet it allows for no freedom to figure out your own designs and sollutions.
👍 : 10 |
😃 : 0
Negative
Playtime:
856 minutes
If you are a fan of railways & simulators then this is a game I would reccomend. Yes it's in early access but I already feel this is going to be an excellent game with an enjoyable future as it develops.
The developers are really engaged with the community & welcome thoughts/feedback.
All in all if you like trains & Simulation games then this is one I think you will have fun with as even in early access you can already build good looking stations & I'm enjoying myself everytime I play this game.
I wanted to update this review as the game has recently just had a Metro Station added as one of the transport options & I've found this is bringing my station even more passengers now.
It's very nicely detailed & really is an excellent extra feature for the game.
Also the game now gives you the option of taking out a bank loan as you build your station. So it should make things easier as you build or expand your station.
Yes I can still 100% say I would reccomend this game.
👍 : 13 |
😃 : 3
Positive
Playtime:
343 minutes
tl;dr If you have ever played a tycoon game before, steer well clear of this. If you've never played any type of game before and have no expectations as to what a UI should look like, fill your boots!
This game is truly terrible, clunky to the point of disbelief. I bought this two years ago and couldn't get on with it. Two years later I'm astounded that there have been regular updates because it is still a trainwreck. £14 are you high?
You would struggle to fit a list of all the issues onto the Great Wall of China even with tiny handwriting, but here are a couple of very simple UI issues that make me think, if you can't get this right, why are you bothering?
1. Scroll-wheel zoom is inverted. Yes. I know.
2. There are tool-tips on one out of four menus, providing you don't already something in that menu open.
3. The tutorial is a joke. It gives multiple instructions at the same time, hoping you remember what all the menus are called, never highlighting or hinting. The instructions are badly formatted and poorly written. It refers to menu items that are not where it says they are. It never tells you _why_ you are doing anything.
4. I still have no idea what the winning or losing conditions of a campaign are.
5. Placing objects. "Press R to rotate". Oh, except the bathrooms. You gotta press R twice for that. What?
👍 : 13 |
😃 : 1
Negative
Playtime:
286 minutes
tl;dr DO NOT BUY THIS GAME, NOT EVEN ON A 99% OFF SALE
Everything this game does, a much more polished game called Overcrowd (also available on Steam) does far better and for cheaper too.
Want to manage different rail tracks? This game makes you manually set the schedule for each train every two in-game days. If you fail to set the schedule, too bad. You now have punished yourself with a business day WITHOUT trains. Customers will flood your station, buy tickets, and then just sit there like morons as no trains arrive to pick them up. Overcrowd automates train schedules for you, allowing you to seamlessly adjust the length of tracks, frequency of trains, optional manual control of arrivals/departures, and boarding/alighting side. Initially, your trains have to be manually called, but if you get distracted in Overcrowd, the game autonomously calls trains for you after a long period of time, something TSS could have implemented but just didn't.
Want diverse passenger types? This game's idea of diversity is some passengers pay more for tickets. That's it. As you'll see later on, it's so ridiculously easy to earn money in this game that this "diversity" is virtually nonexistent. Overcrowd has standard passengers that can get sick, injured, lost, late, angry, trampled in a stampede, scared, pass out from heat stroke, and even die! In addition, there are disruptive NPC passengers such as thieves, vandals, drunks, and brutes that just want to fight everyone, adding another layer of challenge to the game.
Want to add employees to your station? This game has NPCs that serve no real purpose and are ineffective at their jobs. TSS's janitor NPCs can't keep a station clean, even if you pay them maximum salary, don't overwork them, and keep their happiness meter high. Overcrowd allows you to hire, train, and maintain a competent station staff that actually CLEANS THE STATION.
Want challenge? This game literally has no real difficulty settings. Overcrowd has various scenarios that, even on the easy mode, can bankrupt your station or cause your station to shut down due to poor reputation if you're not careful. Challenges include high litter, wave of sick passengers, higher than normal traffic volume due to business conferences, drunk passengers coming from a soccer game that vomit and assault other passengers in the station, anarchists that destroy your appliances and set off stink bombs, and rat infestations.
Want to have multiple floors? Sorry, one floor only. Overcrowd lets you do at least four.
Want to rotate the camera? Sorry, not possible. Overcrowd is 2.5D (i.e., you can rotate between four isometric, 2D views).
None of the building options in Train Station Simulator matter. Walls don't matter, you can't set fare control points (a MUST HAVE for any real train station; you can't simply walk through the front door and wait at the terminal of a real life station, but you can do that here in this game), many of the in game buildings don't work, you don't control where passengers enter the station, none of the passenger complaints matter because you will always turn a massive profit, the game wants you to use its scheduling system to link bus routes/tram routes/taxis etc. with your train schedules, but you can just ignore this and set all public transport to constantly show up, ignoring the entire system. In short, you have no penalty for making a terrible station.
The final complaint is with the development itself. The dev(s) seem to want to add meaningless updates that only add little cosmetic features a la Yandere Simulator instead of working on core issues of the game. At its current state, Train Station Simulator is so unfinished that you can complete everything it has to offer within 2-3 hours of downloading it. There are two possible scenarios that explain this:
1) The devs are knowingly scamming players with a game they never intend to get out of Early Access. They will keep adding unneeded features instead of fixing the game's problems and then abandon the game in a few years when they've milked it dry and the Steam rating drops to Mostly Negative.
2) The devs are trying their best to make an indie game from scratch but they are overwhelmed with the process. They have many ideas on how to improve their game but are incapable of implementing them all, so they resort to the easy route of adding little cosmetic goodies and putting the occasional bug fix out instead of sitting down and polishing all the incomplete parts of the game before deciding to add new features. They simply haven't found the balance between playable game and game with variety.
Shame Steam won't give me a refund because I happened to go to three hours (without knowing about their refund policy). ***Do not buy this game until the developers have actually fixed all the issues stated above.***
👍 : 17 |
😃 : 2
Negative
Playtime:
87 minutes
Good concepted but a few issues that stopped me loving this game:
1. Your train time table needs resetting every evening, but sometimes it doesn't. Not sure if this is a bug or by design but there isn't any explanation either way
2. The placement of tile objects and walls means that any South and East facing walls cannot have objects placed next to them, which ultimately means you waste space
3. Removing a facility or object return zero cash to you. So if you place a $30,000 rest room incorrectly then hard luck. You lost the cash.
4. Facilities like restrooms and cafes which would logically be a "room" are just multi tile objects. This doesn't allow you to make a station as you want, you have to plan and build around the constrains of them
5. Objects and Facilities rotate but not always 360. EG Some only rotate to face South and East. This means again you are forced to build around these restictions. So a rest room which has an enterance/exit door can only be located with it's door facing S or E.
6. You cannot rotate the view, you're fixed to the iso view as shown in the screenshots. So positioning objects can be difficult
EDIT:
In an attempt to reply to the developer:
I do not accept that it is "like real life" that you would lose all of your investment in moving a factility such as a rest room. Although some costs would be unrecoverable (such as tiling and pipework) the main assess such as sinks, toilets and urinals would in real life be taken and used in the new facility. It's bizare to even consider than by "moving" a restroom you would throw these things away only to purchase more of them! This is normally simulated in game by getting a part (normally 50%) return of the initial purchase cost.
As for the rest or your answers, I believe they are more design decisions to masks gaps in your own skill and/or existing code base rather than actual decisions to enhance gameplay.
Again, I cannot recommend the game in its current state, and as a lot of your answers are excuses as to why you don't want to address issues, then I cannot even hold out hope things will get better.
👍 : 82 |
😃 : 2
Negative
Playtime:
749 minutes
I would love to enjoy this game, but even for early access it is over-simplified, lacks atmosphere and in general is no fun at all.:
1. you start from the scratch, but in fact you don't build any train station, just terminus, which is unusual kind of train station
2. you can't freely plan the tracks, thus you are forced to build an open-space kind of station
3. you can't create any buildings (just put up walls, which have no real use)
4. a lot of elements are ready-made object that can't be modified (f.e. you can put ticket booth, but can't build indoor ticket counter, you can't just assign room to be converted into bar or toilet, you can only place them as an object)
5. you can adapt link between arriving trains and buses, but you can't see the time table for both of them at the same time
6. you have to build separate bus stops for each kind of buses, which makes no sense at all
7. changes of the timetable are more annoying than add anything to the gameplay
And worst of all is that the game has no purpose - you build elements, collect money, build some more and... that's it! It doesn't feel that you have influence on most of the game mechanics
👍 : 113 |
😃 : 1
Negative