Breathedge
364

Players in Game

344 😀     69 😒
77,87%

Rating

Compare Breathedge with other games
$6.24
$24.99

Breathedge Reviews

Survive in outer space! Together with your immortal chicken, discover the truth behind your sudden spaceship crash. Craft tools, pilot vehicles, and even control space stations to survive and explore the wreckage.
App ID738520
App TypeGAME
Developers
Publishers Hypetrain Digital, RedRuins Softworks
Categories Single-player, Steam Achievements, Steam Cloud, Full controller support, Steam Trading Cards, Remote Play on Tablet
Genres Indie, Action, Simulation, Adventure
Release Date25 Feb, 2021
Platforms Windows
Supported Languages Portuguese - Brazil, French, German, Simplified Chinese, Japanese, English, Korean, Spanish - Latin America, Russian, Polish, Turkish

Breathedge
413 Total Reviews
344 Positive Reviews
69 Negative Reviews
Mostly Positive Score

Breathedge has garnered a total of 413 reviews, with 344 positive reviews and 69 negative reviews, resulting in a ‘Mostly Positive’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Breathedge over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 765 minutes
Very solid game that i hadn't heard of before. The gameplay loop is addictive as you try to reach further and further into space and what you need to craft to get there is rewarding. Everything from the humour to the blueprint discoveries to the sound of the inventory as you hover over your items is satisfying. Glad i bought it (and only for £4! on sale!). 7 hours in and finally decided to attempt to make it to the next objective the game is telling me to go to and pretty sure im still about 3% complete.
👍 : 1 | 😃 : 0
Positive
Playtime: 3762 minutes
Although it's difficult to make progress quickly through the game initially, it's one of the most holistically good games I've played in a long time. It does make demands, but looks lovely, is super-stable, has great humour throughout, and the reward for persevering in the early stages meant that I really felt I'd earned my stripes later on
👍 : 2 | 😃 : 0
Positive
Playtime: 74 minutes
game play doesnt save. spent 73 min in game did a bunch of stuff saved it exited. Started back up nothing there. maybe thats why its on sale for 6 bucks
👍 : 2 | 😃 : 0
Negative
Playtime: 2143 minutes
[h1]Jokes and references compilation[/h1] This game starts as an exploration + base-advancement game like Subnautica or Raft but it abandons that idea middle journey and goes into walking simulator. That happened because team did not manage to finish it properly as it started. Some may say - it was rushed and they will be correct. An extra long corridors in the second part are conforming that in a way. The game was completely devoid of an exploration and base building mechanics in its second part, but the story was complete and the style was kept intact. It feels like two different games conjoined together. Anyways, the genre and mechanics are secondary here. It is about cheap puns and jokes that are literally everywhere alongside with references to a lot of stuff. Most of jokes might be missed and/or considered extra dumb by people unfamiliar with events or culture aspects - so it is mostly targeted to post-USSR countries. Despite being rushed it is still a fun game with a consistent story and humour. It has nice visuals and sound. Controls are okay, but locations are made to consume extra time especially in its second part.
👍 : 1 | 😃 : 0
Positive
Playtime: 3136 minutes
It's a very humorous game, and, yes, some the humor can be very corny, but sometimes that's what we need. I love it! Some players have commented that it's a linear game masquerading as an open world sandbox. I think they're right but it's big enough that there's plenty to keep you entertained for a good while and that's certainly important in a single-player game too. My only criticism so far: not being able to craft a working radio inside your crafted base. If Subnautica can have a working jukebox inside a base wherever you build it, than Breathedge should be able to so the same. I wanna hear the music!
👍 : 1 | 😃 : 0
Positive
Playtime: 172 minutes
The developers, being very smart, made it so you understood the game is ass right at the 2 hours mark just to make you unable to refund. Like there is this giant ass crash to explore with the stanley parable wannabe fun ai but my fastest is by a f*cking fart? and i have around a minute worth of oxygen? ASS. with a capital A
👍 : 4 | 😃 : 2
Negative
Playtime: 57 minutes
Stupid jokes, boring gameplay. Refunded overpriced even for 6euros.
👍 : 6 | 😃 : 0
Negative
Playtime: 105 minutes
The start is way too slow before it gets interesting, and the humor gets bad really quick. I did expect some kind of subnautica while running it, it really wasn't
👍 : 10 | 😃 : 0
Negative
Playtime: 305 minutes
Pros: - Really - really - good sense of humour. Completely tasteful and completely entertaining. I mean this is probably where the game shines highest. - Solid construction progression and survival mechanics - Solid visuals Cons: - Veeeeeeeeery slow pacing. Almost nauseatingly slow. - Journal system tracking tasks didn't really correlate objective marker logos to objectives, felty like there was a lot of room to work in the non-inventory UI. - The GUI and over all feel of the game maybe a bit too "video gamey". Like goofy borderlands vibrant colours with a massive colour palette. Felt like a lot of rainbows and small attention span-esque high intensity visuals. - A lot of assumed knowledge, some items maybe need better descriptors. Like I had no idea how to create oxygen balloons to create a path in space whereby I could restore my oxygen supply. The description of the item alone doesn't explain functionality enough. Had to randomly come across it online. - Travel is also monotonous. Like the early game propulsion systems are useful but travelling between two points feels like a mechanic the devs fabricated to completely extend or delay gameplay time by hours. A majority of my game timefelt like holding down W, and shift lol. Over all, fun little Subnautica in space vibe but "not quite my tempo". Kept it as recommended tho because it's a solid game objectively speaking.
👍 : 20 | 😃 : 1
Positive
Playtime: 405 minutes
This game has been on my radar for a while because I love a good base-builder and I'd seen it favorably compared to Subnautica, a franchise I've been fond of for years, and I heard it took an irreverent, fun approach to sci-fi. I hoped to have at least a few hours of fun. I did not. First, let me get the thing many of the other reviews talk about out of the way; the writing. It's awful. This has nothing to do with whether I think the jokes are offensive or not, or whether I'm mad there's jokes in the first place: it's just kind of terrible on a technical level. Every single opportunity available is taken to harp on about how silly and stupid it is that Other Video Games do things like give the player character specialized skills suited to their situation or seemingly meaningless goals to work towards. The AI companion talks way too much and too often, has a grating voice, and it gives me no information and no jokes worth laughing at. The "humor" is the main problem, but it's not the only one; the few pieces of writing in the game that aren't meant to land as jokes fall incredibly flat. There is no depth and no intrigue and no layers to anything. Now, I've seen many supporters of the game say that if I don't like the AI companion, and if I don't like the writing, I should simply turn down the voice volume and ignore the flavor text. It's true, I could do that, even though all the Funny Joaks do make themselves very intrusive. I could do this, and it would help, if the game was good. It's not. It's really bad. You can see by my playtime that I gave it a solid shake, but I realized pretty fast that any positive comparisons were Subnautica were code for "everything remotely promising about this game is directly lifted from Subnautica." The basic loop of go out/collect resources/return before oxygen runs out/craft items in pod, while unoriginal, is the basis for a good game, but the devs have done nothing to improve on it and have stripped it of most of the things that actually make Subnautica good. The UI -- especially the crafting interface -- is confusing and frustrating to use. So is the hotbar. So is the item placement system. The HUD is intrusive and ugly. The carefully-crafted balance of the timing in how long it takes for oxygen to run out vs. how far away things are that makes Subnautica so addicting from early game to late game is thrown out the window in Breathedge -- it's just frustrating with no payoff. I could go on, but I'm honestly tired of talking about this garbage game, so I'll try and sum it up. The way the developers of Breathedge approached both the story and the design of their game shows that they intrinsically do not understand what in either of those categories makes a video game actually enjoyable. A game with very limited and repetitive gameplay but good, interesting storytelling can be a transformative experience. The same goes for a game with little to no writing but well thought-out, engaging gameplay. Some games have both, and that's also great. Breathedge has neither, and Redruins seems to think that that's really cool, so I honestly do not think anyone should give them their money for anything. Feel free to disregard everything I've written here and call me a triggered lib, though.
👍 : 171 | 😃 : 9
Negative
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