Neverwinter Nights: Infinite Dungeons
25 😀     10 😒
64,14%

Rating

Neverwinter Nights: Infinite Dungeons DLC

Fight your way through the winding warrens of Undermountain, the greatest dungeon in the Forgotten Realms!
App ID737000
App TypeDLC
Developers
Publishers Beamdog
Categories Single-player, Multi-player, Online PvP, Downloadable Content, Shared/Split Screen PvP
Genres RPG
Release Date27 Mar, 2018
Platforms Windows, Mac, Linux
Supported Languages English

Neverwinter Nights: Infinite Dungeons
35 Total Reviews
25 Positive Reviews
10 Negative Reviews
Mixed Score

Neverwinter Nights: Infinite Dungeons has garnered a total of 35 reviews, with 25 positive reviews and 10 negative reviews, resulting in a ‘Mixed’ overall score.

Reviews Chart


Chart above illustrates the trend of feedback for Neverwinter Nights: Infinite Dungeons over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.


Recent Steam Reviews

This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback

Playtime: 0 minutes
It's okay procedurally generated maps. Someone else called it Diablo 1 in NWN, and that seems to be the perfect description.
👍 : 6 | 😃 : 0
Positive
Playtime: 0 minutes
I foolishly tried it at level 1 and died almost instantly so tried again at level 5 as recommended. My first encounter was with a werecreature that was immune to everything I had, It's almost free at the price it is but...
👍 : 1 | 😃 : 2
Negative
Playtime: 0 minutes
As a programmer, I love the random aspect...... Mostly. But, it seems to crash quite a bit. I have the original and never remember it crashing. I'm not sure if it is because of NWN or ID. Some things really need to change though. The each extra party member is as dumb as a box of rocks. Mages have no problem flinging every spell at a kobold. There should be an option to tell them to never engage, especially the plot givers that insist on accompanying you. There is "stand your ground", but as soon as an enemy comes close they engage. And that happens a lot in area entrances close to multiple (sometimes over 20) enemies. The monsters are too random and I don't like that good creatures, like metallic dragons, are mostly enemies. Although they might be found as merchants and such in some camps. Camps are the only place that you can rest or sell items in ID. If you can't find a camp with a merchant, you are just out of luck. Also, monks don't seem to run across a lot of useful monk specific items. I have a dexterity based halfling monk that in 20 levels has only ran across 5 magic kamas., and no monk specific gloves. What I do like is that it allows characters to level up pretty quickly if you do the quests. That gives a chance to try interesting combination without cheating. Overall, I do recommend it if you like a lot of hack and slash with minimal role playing. There is some role playing with the quests, but those are all optional.
👍 : 12 | 😃 : 3
Positive
Playtime: 0 minutes
After about an hours play, I watched one of my favorite characters die, which turns out to be more fun than it sounds. First, because all heroes go sometime, and second because he died for a reason. As the old saying goes, "Pigs get fat. Hogs get slaughtered." I like the opening, and it's atmospheric. Others will make complaints, and I'm not saying the complaints are invalid. But at the same time, it's a random dungeon generator. You knew, going in, this was a random dungeon generator. For what it is, it's creepier and more atmospheric and more outright lunatic than most random dungeons. It's good.
👍 : 9 | 😃 : 1
Positive
Playtime: 0 minutes
Pretty cool in theory and it's interesting, but not great execution. This could have been so much more with better (proper questing built in.
👍 : 4 | 😃 : 2
Negative
Playtime: 0 minutes
I don't recommend using this if you are playing for your first time, the enemies drop way too much top notch loot. I played one level with my level 9 half-orc fighter. I got some CRAZY good loot plus like 100,000 Gold pieces. It was just one floor! It's almost cheating it drops so much loot, so I don't recommend it for serious characters but if you want to power level some characters and get them top loot quickly then this is the place. The dungeons generate randomly so it's nice to be able to explore random dungeons, I hope they nerf the loot drops in an update or something, I shouldn't be getting the best magic items three at a time from basic enemies and chests. It would be more fun if my guy wasn't maxed out after one level so I feel like I'm cheating if I explore more of the dungeons. Also no stone of return sucks, you can't rest in the dungeon so you need to walk all the way back to the start to rest. EDIT: The dungeon map and journal can't be put in a storage pouch or box? It says it can't be given away? It would be nice to be able to store the items to make space in the inventory. I also noticed that the map doesn't seem to stay drawn after you leave a dungeon the map becomes all black again.
👍 : 11 | 😃 : 0
Positive
Playtime: 0 minutes
Pretty good and hard to beat the price, but it has some bad stuff as well. pros -- its great for what it is, random content, leveling up without pulling a cord, fun puzzles, reminds me of the old dungeon hack game. cons -- gear is weird, too good in some ways (lots of immortality high defense stuff like immunity to X, damage resist X, spell immunity, etc) and full of gaps in other ways (still not a single mighty bow dropped and I am an AA new char, not seeing a lot of variety in the weapon types, no bag of holding anywhere (huge miss, first vendor should have 1), and so on. I mean I am level 8 and have +5 regen & immunity to all damage /15 at least, with potions of stoneskin. But I havent seen a single heal potion yet. Probably super frustrating with low lore; thankfully the AA has idenfity. All in all, its a great time-waster for the money, as another said, its a little diabloish, though with FAR less monsters, just a few per level. XP is rather slow so far. -- EDIT After a few days, the loot has gone from bad to worse in a hurry. Every monster drops 4 + items, and I now have stuff like +5/30 damage resist, immunity to spells less than level 4, all saves +5, +8 str (one item), 10 bags of holding, something with a + improved evasion feat free, something else with +more reflex save, an item with haste, +4 weapon ...regeneration... high AC.. on and on it goes. Keep in mind I don't even qualify for HOTU yet, not even level 15, and I outgear someone who has beat it by an order of magnitude. Im throwing away better gear than is even available anywhere else. The only threats are the occasional save-or-die situation. Its actually becoming too stupid to keep playing.
👍 : 32 | 😃 : 10
Positive
Playtime: 0 minutes
Diablo I in Neverwinter Nights, basically. In all seriousness, it's a great way to easily grind for levels without having to go through much effort to get to where you can battle, or worry too much about dying and losing progress.
👍 : 38 | 😃 : 3
Positive
Playtime: 0 minutes
I tried this earlier, using all kinds of old mods and trying to install them in the most reckless way possible. I had a bad time with it crashing. But with a clean install, this seems to work just fine. So if you use mods or whatever while playing this addon, you may have trouble. That aside, I like this. I always wanted to have more diablo in my rpgs, with procedurally generated, infinite dungeons. You can set the dungeon to skew toward the challenges your class is suited to tackle, or choose for it to skew toward fighters while playing a sorcerer, if you're feeling masochistic. If you like Neverwinter Nights, and always wanted more randomized, diabloesque dungeons over handcrafted content, you may enjoy this one. I give it a lukewarm thumbs up.
👍 : 62 | 😃 : 8
Positive
Playtime: 0 minutes
This module has a TON of problems. [h1]Character Creation[/h1] Firstly, creating a fresh character for this leaves you at a great disadvantage. The module will level you up to level 5 if you wish (you should), but does not take starting equipment into account, pitting you against enemies that are designed for an equipped level 5 character. [u]Be ready to flee many times early on.[/u] [h1]Equipment[/h1] This one is probably the main problem for this module. Equipment is randomized, but seems to heavily favor useless enchantments like Light 15ft or Darkvision. Equipment sells for WAY more gold than you loot, but the first vendor, Little Timmy, doesn't have almost any gear to sell and doesn't update his stock until you beat the first dungeon. Other vendors may have something, but they are randomly spawned and also don't update stock ever. This includes potions staying at Cure Light Wounds, so you'll go and look at the store hoping for ANYTHING, and you'll just find nothing to spend all your money on, sitting at 500k gold with your thumb in your ass. You can get special Gems and Recipes that can let you enchant an item with a specific property(defined by the recipes), but the recipes are randomized and rare drops, giving you such properties as AC vs Neutral Evil +1 or Reduced Weight 20% and so on, making them just as useless as the normal equipment drops. Gems also drop WAY more often than you'll use them and have a huge variety, so you'll quickly have an inventory full of them that you'll never use. Another thing to note, is the dungeons can have their loot drops designed around specific styles of classes, being broken up by Fighter, Stealth, Arcane caster, and Divine caster. Monk is separated into the Fighter group, which is a major problem, since the rest of the group all can wear armor and use most weapons, all of the loot is geared towards them. In 7 hours of playing, not a single piece of equipment dropped that was for a Monk, all of it being medium to heavy armor and non-monk weapons. I don't think this happens with any other class, because Monk is so different from the other fighters. This customization also seems to entirely be focused arounf equipment types and not enchantments on the equipment, so get ready to find Full Plates that grant extra Wizard spell slots and the like. [h1]Healing and Resting[/h1] This is the next biggest problem. You cannot rest anywhere that's safe anymore. Resting is restricted to using Tents whose location is randomized, or outside the dungeon completely, or if you buy an item that is 50lbs and takes up a whole page of your inventory (which also means it's unable to fit in any bag and cannot have it's weight reduced) that is consumed on use. This means that Regeneration enchantments and kiting are key to survival in many cases regardless of class or fighting style, and that Spellcasters are severely hampered, having to choose between backtracking to recover spells or carrying an item that weighs almost as much as their whole carrying capacity. Another weird note, Little Timmy will offer healing until you beat the first Dungeon Boss, then it'll be replaced with dialog about how the dungeon will be changed, permanently. He will never heal you again. Healer locations inside the dungeon are randomized, and I went through 2 floors with none. If you bring an enemy into an Encampment(the place most of these things are gathered) all friendly NPC's will fight, but they all can die as well, and never respawn. I ran through those 2 floors with 2 negative levels I could do nothing about, desperately searching for a healer to no avail and Timmy didn't offer it anymore and no-one sold a Restoration potion. [h1]Progression[/h1] You WILL be experience starved. Basic enemies give small amounts of XP (18-50), minibosses give 100-200 and only have one per 3 rooms. There are questgivers, but the quests are limited to "Kill these kinds of enemies" and "Collect this item from dead enemies.". The former requires you to bring the questgiver as a hireling, but they are even weaker than you and insist on Melee attacking enemies, and when they die, that's it. They never come back and you can never get XP from them, but you also cannot get XP from them unless they come with you, so be ready to ignore them completely most times. When you beat the dungeon boss, you get thousands of XP at a time, making the most efficent method of progression just running as fast as you can through the dungeon rooms and floors until you find it, as long as you're actually geared up and ready to fight it. For context, I went through 3 floors of dungeon before leveling up once, which took me about 5 hours because of the healing problems. All in all, it's a time consumer that will inundate you with irritations over and over. It won't be enough to get you to stop playing if you love D&D and Neverwinter Nights in general, but you'll definitely notice the problems over and over and over. I'm also playing this single player, so some of the difficulty issues will probably be negated with more people, but there's also a review here saying that Multiplayer saves get corrupted repeatedly, so, you know, good luck.
👍 : 184 | 😃 : 11
Negative

Neverwinter Nights: Infinite Dungeons DLC

ID Name Type Release Date
704450 Neverwinter Nights: Enhanced Edition Neverwinter Nights: Enhanced Edition GAME 27 Mar, 2018

Neverwinter Nights: Infinite Dungeons offers 1 downloadable content (DLC) packs, each adding unique elements and extending the core gameplay experience. These packs may include new missions, characters, maps, or cosmetic items, enriching the player's engagement with the game.


Packages

ID Name Type Price
215295 Neverwinter Nights - Infinite Dungeons Premium Module Package 2.39 $

There are 1 packages available for this game, each priced to provide players with a selection of in-game currency, exclusive items, or bundles that enhance gameplay. These packages are designed to offer players various options to customize and advance their game experience.


Neverwinter Nights: Infinite Dungeons Screenshots

View the gallery of screenshots from Neverwinter Nights: Infinite Dungeons. These images showcase key moments and graphics of the game.


Neverwinter Nights: Infinite Dungeons Minimum PC System Requirements

Minimum:
  • OS *: Windows 7, 8, or 10
  • Processor: 1 GHZ
  • Memory: 512 MB RAM
  • Graphics: OpenGL 3.0 compatible
  • Storage: 365 MB available space

Neverwinter Nights: Infinite Dungeons Minimum MAC System Requirements

Minimum:
  • OS: Mac OS X 10.9 or newer
  • Processor: Dual Core Processor
  • Memory: 512 MB RAM
  • Graphics: OpenGL 3.0 compatible
  • Storage: 365 MB available space

Neverwinter Nights: Infinite Dungeons has specific system requirements to ensure smooth gameplay. The minimum settings provide basic performance, while the recommended settings are designed to deliver the best gaming experience. Check the detailed requirements to ensure your system is compatible before making a purchase.

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