Rise of the Foederati Reviews
An historically accurate multiplayer strategy game that combines RPG elements with turn-based combat. You play as a leader of one of the many tribes surrounding the Roman borders in mid-5th century AD. Your objective is to lead your warriors into raids, skirmishes and battles to survive.
App ID | 732510 |
App Type | GAME |
Developers | Genos Studios |
Publishers | Genos Studios |
Categories | Single-player |
Genres | Indie, Strategy, RPG, Early Access |
Release Date | 4 May, 2020 |
Platforms | Windows |
Supported Languages | English |

11 Total Reviews
7 Positive Reviews
4 Negative Reviews
Mixed Score
Rise of the Foederati has garnered a total of 11 reviews, with 7 positive reviews and 4 negative reviews, resulting in a ‘Mixed’ overall score.
Reviews Chart
Chart above illustrates the trend of feedback for Rise of the Foederati over time, showcasing the dynamic changes in player opinions as new updates and features have been introduced. This visual representation helps to understand the game's reception and how it has evolved.
Recent Steam Reviews
This section displays the 10 most recent Steam reviews for the game, showcasing a mix of player experiences and sentiments. Each review summary includes the total playtime along with the number of thumbs-up and thumbs-down reactions, clearly indicating the community's feedback
Playtime:
768 minutes
this had promise but now is another abandoned EA. Spend your money elsewhere.
👍 : 0 |
😃 : 0
Negative
Playtime:
64 minutes
Has potential.
Needs a lot of work.
Lacks basic functions.
There are quality games for less or about as much money.
👍 : 2 |
😃 : 0
Negative
Playtime:
1921 minutes
Alright, where to Start? First of all, it is obviously not finished, there's some bugs here and there. But, if you just want to play it for fun, or don't care about clicking.
I do recommend this.
It's set in a side of History that nearly no game covers. And the Developers are still trying to get this game to work, Kudos for that determination! They have already admitted this will take time, so why not wait? It's...Fairly accessible, in my opinion, and they do need the funds to get this ongoing. So i say, yes, buy this game, let's have some matches, let's fight for who gets the spoils, and let's all just make this the Wild West (Hispania Edition)
👍 : 0 |
😃 : 0
Positive
Playtime:
114 minutes
If you're a fan of turn-based combat then this is a game to watch or even get (it's fairly cheap). As of now there's only a few tribes to choose from but for what it does have, it's sure to satisfy your turn-based combat cravings. In my opinion, it's like the grid and (some of) the mechanics of Final Fantasy Tactics fielded with units from Mount and Blade.
So far the only thing I don't like about it is the "turn timer". Finishing your turn before a certain time adds to morale but not finishing your turn before it runs out results in a loss to morale. Both gain and reduction to morale from the timer is minor. For multiplayer I understand it's use but I think it should be removed for single player.
👍 : 6 |
😃 : 0
Positive
Playtime:
207 minutes
This game is literally the developer's side project. It still has simple bug issues. Closing the managing warband and reopening the managing warband button results in units not displayed on screen. Turning off tooltips is bugged. It takes 2 to 3 times before it turns off. Every time you start a new warband, it will popup.
The few game reviews displayed is a joke. Some of these people barely spent an hour playing and gave positive reviews for the developer. This game is nowhere near 25% or one quarter completed.
It has a price tag of $8.99 usd. In reality the current game state makes it about $3-5. The main problem is lack of content. It lacks an open roaming world map, faction stories, and missions. All it has is turn based combat multiplayer. There is no way to replenish stamina and health after a battle. Some factions are missing inventory in their stash from the very beginning. Developer's so-called current "roadmap" is to have 4 to 6 factions per year from 2020 to 2023. I looked at the roadmap and compared it to the game state.
They have too much ambitious commitment and very little content. Not sure how you can have a roadmap for 2021-2023 if half the stuff still isn't fixed or implemented in 2020.
The roster is suppose to eventually have 36. It only has 4 factions since release from May 2020 to Oct 2020. Based on the current math, 2023 would only have less than 20 factions completed. Having 2 to 3 factions per year and still not having faction stories and missions available for released factions is bad. You can have 10 to 20 to 30 similar looking tribes. The game will still not be good.
A free game like Battle For Wesnoth has content. It has 10+ stories and over 60 missions. A big active playerbase. Don't believe that any indie developer can spend 2 years on this game and still not have roaming world map or faction stories available.
This game concept is influenced from multiple games. It is based on Attila Total War factions.
Open map is to be based on Mount and Blade. However, it is currently missing the Mount and Blade map roaming experience. I assume with the territories showed in the pictures, an open world map will happen in the future. It uses the Age Of Empires 2 like animation and unit sounds: Unmovable and attack sounds. Naming, classes, abilities for units is vaguely inspired by Fire Emblem.
👍 : 7 |
😃 : 0
Negative
Playtime:
495 minutes
Support this game, if you like turn based tactical battles with great historical content and want to support small indie Devs and be involved in development this is the game for you. At this price you cannot go wrong, this is going to be a classic all being well
👍 : 11 |
😃 : 0
Positive